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AboutForm.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
AboutForm.Designer.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
AboutForm.resx
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
ActionBrowserForm.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
ActionBrowserForm.Designer.cs
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Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
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2015-11-16 21:10:11 +00:00 |
ActionBrowserForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
AngleForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
AngleForm.Designer.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
AngleForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
BitFlagsForm.cs
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Added AngleByteHandler (type 22).
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2014-12-08 21:06:08 +00:00 |
BitFlagsForm.Designer.cs
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Interface: changed OK / Cancel buttons order.
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2015-02-15 20:16:01 +00:00 |
BitFlagsForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
CenterOnCoordinatesForm.cs
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Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
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2014-10-22 13:07:17 +00:00 |
CenterOnCoordinatesForm.Designer.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
CenterOnCoordinatesForm.resx
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Added "Go To Coordinates" action (available in "View" menu and via Ctrl-Shift-G shortcut). It will center the view on given coordinates in classic modes and place camera at given coordinates in visual mode.
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2014-02-10 09:26:13 +00:00 |
ChangeMapForm.cs
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Fixed, "Open map in current wad" action: MAPINFO data must be updated when using the action.
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2016-01-18 11:39:59 +00:00 |
ChangeMapForm.Designer.cs
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Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
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2015-07-30 23:48:16 +00:00 |
ChangeMapForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
ConfigForm.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
ConfigForm.Designer.cs
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Fixed: "Sectors -> Select Things in Selected Sectors" menu item was not triggering the appropriate action.
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2015-10-23 12:01:27 +00:00 |
ConfigForm.resx
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Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
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2015-07-30 23:48:16 +00:00 |
CustomFieldsForm.cs
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ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
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2015-12-27 21:54:50 +00:00 |
CustomFieldsForm.Designer.cs
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Interface: changed OK / Cancel buttons order.
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2015-02-15 20:16:01 +00:00 |
CustomFieldsForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
DelayedForm.cs
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Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
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2015-11-16 21:10:11 +00:00 |
DelayedForm.resx
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Replaced massive amount of spaces with (massive amount of tabs / 4)
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2013-09-11 09:47:53 +00:00 |
EffectBrowserForm.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
EffectBrowserForm.Designer.cs
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Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
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2015-11-16 21:10:11 +00:00 |
EffectBrowserForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
ErrorsForm.cs
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Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed.
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2016-01-27 14:08:15 +00:00 |
ErrorsForm.Designer.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
ErrorsForm.resx
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
FindReplaceOptions.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
FlagsForm.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
FlagsForm.Designer.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
FlagsForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
FlatBrowserForm.cs
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Fixed action arguments to stay within valid range (0..255 for hexen)
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2010-08-14 10:21:38 +00:00 |
FlatBrowserForm.Designer.cs
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FlatBrowserForm.resx
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GridSetupForm.cs
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Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options).
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2014-11-25 11:52:01 +00:00 |
GridSetupForm.Designer.cs
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Interface: changed OK / Cancel buttons order.
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2015-02-15 20:16:01 +00:00 |
GridSetupForm.resx
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Changed FormBorderStyle from FixedToolWindow to FixedDialog. GZDB should no longer disappear from the alt-tab list when a child form is opened.
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2014-10-17 12:50:26 +00:00 |
IMainForm.cs
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
LinedefColorPresetsForm.cs
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Fixed, Linedef Color Presets window: Linedef Actions and Linedef Activations lists were accidentally modified during window initialization.
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2015-11-16 08:14:35 +00:00 |
LinedefColorPresetsForm.Designer.cs
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Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
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2015-07-30 23:48:16 +00:00 |
LinedefColorPresetsForm.resx
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Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
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2015-07-30 23:48:16 +00:00 |
LinedefEditForm.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
LinedefEditForm.Designer.cs
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
LinedefEditForm.resx
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Changed, Linedef Edit form, non-UDMF: reduced window height (on Windows 7 it's 667 -> 639 pixels in Doom map format, 736 -> 698 pixels in Hexen map format).
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2015-03-27 09:51:19 +00:00 |
LinedefEditFormUDMF.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
LinedefEditFormUDMF.Designer.cs
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Visual mode: noticeable performance boost (rendering now works ~40% faster).
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2015-10-02 14:47:34 +00:00 |
LinedefEditFormUDMF.resx
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UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels.
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2015-07-27 21:35:42 +00:00 |
MainForm.cs
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Added, Visual mode: "Raise/Lower Floor/Ceiling to adjacent Sector" actions now take surrounding 3d floors into account.
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2016-01-26 22:29:12 +00:00 |
MainForm.Designer.cs
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Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported.
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2016-01-11 13:00:52 +00:00 |
MainForm.resx
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Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
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2015-07-30 23:48:16 +00:00 |
MapOptionsForm.cs
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Game Configurations: added Vanilla Strife, Vanilla Heretic and Vanilla Hexen game configurations.
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2015-10-21 13:35:42 +00:00 |
MapOptionsForm.Designer.cs
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Interface: changed OK / Cancel buttons order.
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2015-02-15 20:16:01 +00:00 |
MapOptionsForm.resx
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Several items can now be selected at once in Resource List Editor.
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2014-12-12 13:21:52 +00:00 |
MenuSection.cs
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"File -> Export -> Selection as Wavefront .obj" menu command was not working.
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2014-03-19 13:03:47 +00:00 |
MessageBeepType.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
OpenMapOptionsForm.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
OpenMapOptionsForm.Designer.cs
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Interface: changed OK / Cancel buttons order.
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2015-02-15 20:16:01 +00:00 |
OpenMapOptionsForm.resx
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Several items can now be selected at once in Resource List Editor.
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2014-12-12 13:21:52 +00:00 |
PasteOptionsForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PasteOptionsForm.Designer.cs
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Interface: changed OK / Cancel buttons order.
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2015-02-15 20:16:01 +00:00 |
PasteOptionsForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
PluginToolbarButton.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PreferencesController.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
PreferencesForm.cs
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Preferences: added 2 Script Editor color presets.
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2016-01-29 14:54:55 +00:00 |
PreferencesForm.Designer.cs
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Preferences: added 2 Script Editor color presets.
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2016-01-29 14:54:55 +00:00 |
PreferencesForm.resx
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Preferences: moved Script Editor settings to a separate page, added a bunch of new Script Editor settings.
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2016-01-29 13:05:28 +00:00 |
ResourceOptionsForm.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
ResourceOptionsForm.Designer.cs
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Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map.
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2015-09-25 13:20:53 +00:00 |
ResourceOptionsForm.resx
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
ScriptEditorForm.cs
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Renamed "Save Screenshot (editing area only)" action to "Save Screenshot (active window)". It will now save a screenshot of currently active window, or editing area if no windows are open.
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2014-10-22 13:07:17 +00:00 |
ScriptEditorForm.Designer.cs
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Fixed, Script Editor: in some cases script navigator drop-down was not updated when required.
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2015-01-22 19:03:21 +00:00 |
ScriptEditorForm.resx
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Voxels can now be loaded from WAD resources.
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2014-01-08 09:46:57 +00:00 |
ScriptFindReplaceForm.cs
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Script Editor: added Quick Search panel.
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2014-12-10 13:15:23 +00:00 |
ScriptFindReplaceForm.Designer.cs
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High-Dpi: fixed most of alignment errors.
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2015-01-06 11:49:06 +00:00 |
ScriptFindReplaceForm.resx
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Script Editor: added Quick Search panel.
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2014-12-10 13:15:23 +00:00 |
SectorEditForm.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
SectorEditForm.Designer.cs
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Visual mode: added support for "Transfer Brightness Level" (50) effect type parameter (arg 1).
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2015-04-01 12:51:26 +00:00 |
SectorEditForm.resx
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Looks like I've missed some stuff in the previous commit...
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2015-03-23 14:21:32 +00:00 |
SectorEditFormUDMF.cs
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Fixed a crash after pressing "Edit Selection" button in the Find and Replace window when several instances of the same map element were selected.
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2015-12-29 11:44:32 +00:00 |
SectorEditFormUDMF.Designer.cs
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Visual mode: noticeable performance boost (rendering now works ~40% faster).
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2015-10-02 14:47:34 +00:00 |
SectorEditFormUDMF.resx
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UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels.
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2015-07-27 21:35:42 +00:00 |
StatusInfo.cs
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Script Editor:
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2015-11-30 14:18:42 +00:00 |
TanColorTable.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
TextEditForm.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextEditForm.Designer.cs
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Things, Sectors, Liedefs mode, UDMF: map element comments are now shown when highlighting them.
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2015-07-14 09:02:48 +00:00 |
TextEditForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
TextureBrowserForm.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
TextureBrowserForm.Designer.cs
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Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order.
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2015-03-26 11:30:36 +00:00 |
TextureBrowserForm.resx
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Added, Texture Browser: wad resources now have subgroups.
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2015-03-22 20:43:05 +00:00 |
TextureSetForm.cs
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Texture Browser Form: swapped foreground and background colors of texture size labels.
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2014-12-03 23:15:26 +00:00 |
TextureSetForm.Designer.cs
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Interface: changed OK / Cancel buttons order.
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2015-02-15 20:16:01 +00:00 |
TextureSetForm.resx
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ImageBrowserControl was not shown in Visual Studio's Designer view.
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2014-07-15 08:50:52 +00:00 |
ThingBrowserForm.cs
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Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
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2015-11-16 21:10:11 +00:00 |
ThingBrowserForm.Designer.cs
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Thing Browser Control: fixed cosmetic focusing issue. When Things list is focused, you can now start typing to change the Filter.
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2015-11-16 21:10:11 +00:00 |
ThingBrowserForm.resx
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Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls.
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2014-05-08 12:33:10 +00:00 |
ThingEditForm.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
ThingEditForm.Designer.cs
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
ThingEditForm.resx
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Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides.
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2015-09-23 11:04:12 +00:00 |
ThingEditFormUDMF.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
ThingEditFormUDMF.Designer.cs
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Things Edit window, UDMF: added control for "floatbobphase" property.
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2015-11-29 18:50:35 +00:00 |
ThingEditFormUDMF.resx
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UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels.
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2015-07-27 21:35:42 +00:00 |
ThingsFiltersForm.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
ThingsFiltersForm.Designer.cs
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Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
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2015-07-30 23:48:16 +00:00 |
ThingsFiltersForm.resx
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Linedef Color Presets: completely redone Linedef Color Presets UI. Now it's done the same way as Things Filters UI.
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2015-07-30 23:48:16 +00:00 |
ToolbarSection.cs
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Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
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2014-02-20 12:36:09 +00:00 |
UpdateForm.cs
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Added: Auto-updater window now has "Ignore this revision" checkbox. If enabled, the window will show up only if a newer update is available.
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2015-09-04 12:44:09 +00:00 |
UpdateForm.Designer.cs
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Fixed, Updater window: "Ignore this update" checkbox was incorrectly anchored.
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2016-01-11 14:27:08 +00:00 |
UpdateForm.resx
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General: added update checking/updater launching logic and interface.
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2015-07-01 23:09:34 +00:00 |
VertexEditForm.cs
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Fixed, Vertex Edit form: relative X/Y position values were applied incorrectly.
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2016-01-22 12:21:32 +00:00 |
VertexEditForm.Designer.cs
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Looks like I've missed some stuff in the previous commit...
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2015-03-23 14:21:32 +00:00 |
VertexEditForm.resx
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Looks like I've missed some stuff in the previous commit...
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2015-03-23 14:21:32 +00:00 |