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ColorCollection.cs
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Preferences: added 2 Script Editor color presets.
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2016-01-29 14:54:55 +00:00 |
ColorSetting.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
CommentType.cs
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UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms.
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2015-07-14 23:34:31 +00:00 |
D3DDevice.cs
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Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
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2016-01-14 22:15:54 +00:00 |
D3DShader.cs
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Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed.
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2016-01-27 14:08:15 +00:00 |
Display2DShader.cs
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Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
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2016-01-14 22:15:54 +00:00 |
FlatQuad.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
FlatVertex.cs
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Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view.
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2015-06-24 21:21:19 +00:00 |
ID3DResource.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
IRenderer2D.cs
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Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet.
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2015-09-17 12:02:39 +00:00 |
IRenderer3D.cs
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Visual mode: noticeable performance boost (rendering now works ~40% faster).
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2015-10-02 14:47:34 +00:00 |
PixelColor.cs
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ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
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2015-12-27 21:54:50 +00:00 |
PixelColorBlock.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
Plotter.cs
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Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks.
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2015-12-28 15:01:53 +00:00 |
Presentation.cs
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Classic modes: added "Toggle Grid" action (default key is Alt-G), new menu item in the View menu and new toolbar button.
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2015-08-04 23:28:02 +00:00 |
Renderer.cs
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Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
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2016-01-14 22:15:54 +00:00 |
Renderer2D.cs
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Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
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2016-01-14 22:15:54 +00:00 |
Renderer3D.cs
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Fixed, Visual mode: in some cases ceiling glow effect was interfering with Transfer Brightness effect resulting in incorrectly lit sidedef geometry.
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2016-01-25 13:42:53 +00:00 |
RenderLayers.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
RenderPasses.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
ShaderManager.cs
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Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
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2016-01-14 22:15:54 +00:00 |
SurfaceBufferSet.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
SurfaceEntry.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
SurfaceEntryCollection.cs
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Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
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2014-02-21 14:42:12 +00:00 |
SurfaceManager.cs
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Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
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2016-01-14 22:15:54 +00:00 |
SurfaceUpdate.cs
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Added GZDoom's glowing flats (http://www.zdoom.org/wiki/GLDEFS#Glowing_flats) support to Classic and Visual modes.
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2015-04-14 11:33:57 +00:00 |
TextAlignment.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
TextFont.cs
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ACS parser: fixed several cases when #include and #import directives were processed incorrectly.
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2015-12-27 21:54:50 +00:00 |
TextLabel.cs
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Fixed, Classic modes: text labels positioning logic was accidentally broken in R2455.
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2015-12-28 18:19:09 +00:00 |
Things2DShader.cs
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Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
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2016-01-14 22:15:54 +00:00 |
ViewMode.cs
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Removed a metric ton of unused "using" directives from Core.
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2013-04-11 11:04:16 +00:00 |
World3DShader.cs
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Fixed, Visual mode: fixed D3DERR_INVALIDCALL error caused by a bug in classic skybox texture creation.
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2016-01-14 22:15:54 +00:00 |
WorldVertex.cs
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Classic modes: changed the way event lines are rendered. Should work much faster now. Event lines are now displayed while panning the view.
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2015-06-24 21:21:19 +00:00 |