UltimateZoneBuilder/Source/Native/Texture.cpp
2019-08-10 02:32:08 +02:00

85 lines
1.4 KiB
C++

#include "Precomp.h"
#include "Texture.h"
Texture::Texture()
{
}
void Texture::Set2DImage(int width, int height)
{
mCubeTexture = false;
mWidth = width;
mHeight = height;
}
void Texture::SetCubeImage(int size)
{
mCubeTexture = true;
mWidth = size;
mHeight = size;
}
void Texture::SetPixels(const void* data)
{
mPixels[0].resize(mWidth * (size_t)mHeight);
memcpy(mPixels[0].data(), data, sizeof(uint32_t) * mWidth * mHeight);
}
void Texture::SetCubePixels(CubeMapFace face, const void* data)
{
mPixels[(int)face].resize(mWidth * (size_t)mHeight);
memcpy(mPixels[(int)face].data(), data, sizeof(uint32_t) * mWidth * mHeight);
}
void* Texture::Lock()
{
mPixels[0].resize(mWidth * (size_t)mHeight);
return mPixels[0].data();
}
void Texture::Unlock()
{
}
/////////////////////////////////////////////////////////////////////////////
Texture* Texture_New()
{
return new Texture();
}
void Texture_Delete(Texture* tex)
{
delete tex;
}
void Texture_Set2DImage(Texture* handle, int width, int height)
{
handle->Set2DImage(width, height);
}
void Texture_SetPixels(Texture* handle, const void* data)
{
handle->SetPixels(data);
}
void* Texture_Lock(Texture* handle)
{
return handle->Lock();
}
void Texture_Unlock(Texture* handle)
{
handle->Unlock();
}
void Texture_SetCubeImage(Texture* handle, int size)
{
handle->SetCubeImage(size);
}
void Texture_SetCubePixels(Texture* handle, CubeMapFace face, const void *data)
{
handle->SetCubePixels(face, data);
}