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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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128 lines
2.7 KiB
C#
Executable file
128 lines
2.7 KiB
C#
Executable file
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using CodeImp.DoomBuilder.Rendering;
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#endregion
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namespace CodeImp.DoomBuilder.Data
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{
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public sealed class Playpal
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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private PixelColor[] colors;
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#endregion
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#region ================== Properties
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public PixelColor this[int index] { get { return colors[index]; } }
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public int Length { get { return colors.Length; } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public Playpal()
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{
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// Create array
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colors = new PixelColor[256];
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// Set all palette entries
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for(int i = 0; i < 256; i++)
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{
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// Set colors to gray
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colors[i].r = 127;
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colors[i].g = 127;
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colors[i].b = 127;
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colors[i].a = 255;
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}
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}
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// Constructor
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public Playpal(Stream stream)
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{
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BinaryReader reader = new BinaryReader(stream);
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// Create array
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colors = new PixelColor[256];
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// Read all palette entries
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stream.Seek(0, SeekOrigin.Begin);
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for(int i = 0; i < 256; i++)
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{
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// Read colors
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colors[i].r = reader.ReadByte();
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colors[i].g = reader.ReadByte();
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colors[i].b = reader.ReadByte();
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colors[i].a = 255;
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}
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}
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#endregion
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#region ================== Methods
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public Bitmap CreateBitmap() {
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var bitmap = new Bitmap(16, 16, PixelFormat.Format32bppRgb);
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for (int y = 0; y < 16; y++) {
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for (int x = 0; x < 16; x++) {
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int index = 16 * y + x;
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if (index < colors.Length)
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{
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bitmap.SetPixel(x, y, colors[index].ToColor());
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}
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}
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}
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return bitmap;
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}
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public int FindClosestColor(PixelColor match)
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{
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float minDist = 99999;
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int minIndex = 0;
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for (int i = 0; i < colors.Length; i++)
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{
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PixelColor color = colors[i];
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float dr = (float)match.r - (float)color.r;
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float dg = (float)match.g - (float)color.g;
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float db = (float)match.b - (float)color.b;
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float sqDist = dr * dr + dg * dg + db * db;
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if (sqDist < minDist)
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{
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minIndex = i;
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minDist = sqDist;
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}
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}
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return minIndex;
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}
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#endregion
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}
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}
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