UltimateZoneBuilder/Source/Plugins/USDF/BuilderPlug.cs
2017-01-15 00:35:40 +02:00

187 lines
3.9 KiB
C#
Executable file

#region ================== Copyright (c) 2010 Pascal vd Heiden
/*
* Copyright (c) 2010 Pascal vd Heiden
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.Text;
using System.IO;
using System.Reflection;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.Windows;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Plugins;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Types;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.Data;
#endregion
namespace CodeImp.DoomBuilder.USDF
{
public class BuilderPlug : Plug
{
#region ================== Variables
// Static instance
private static BuilderPlug me;
// Tools form
private ToolsForm toolsform;
// Main form
private MainForm mainform;
#endregion
#region ================== Properties
// Static property to access the BuilderPlug
public static BuilderPlug Me { get { return me; } }
// Is the editor opened?
public bool EditorOpen { get { return (mainform != null) && !mainform.IsDisposed; } }
#endregion
#region ================== Methods
// This loads what is needed to support USDF
private void Load()
{
// Check if the map format has a DIALOGUE lump we can edit
bool editlump = false;
foreach(KeyValuePair<string, MapLumpInfo> lump in General.Map.Config.MapLumps)
{
if(lump.Key.Trim().ToUpperInvariant() == "DIALOGUE")
editlump = true;
}
if(editlump)
{
// Load tools (this adds our button to the toolbar)
if(toolsform == null)
toolsform = new ToolsForm();
}
}
// This unloads everything
private void Unload()
{
if(mainform != null)
mainform.Dispose();
if(toolsform != null)
toolsform.Dispose();
toolsform = null;
}
#endregion
#region ================== Events
// This event is called when the plugin is initialized
public override void OnInitialize()
{
base.OnInitialize();
// Keep a static reference
me = this;
General.Actions.BindMethods(this);
}
// This is called when the plugin is terminated
public override void Dispose()
{
General.Actions.UnbindMethods(this);
Unload();
base.Dispose();
}
// New map started
public override void OnMapNewEnd()
{
base.OnMapNewEnd();
Load();
}
// Map opened
public override void OnMapOpenEnd()
{
base.OnMapOpenEnd();
Load();
}
// Map is being saved
public override void OnMapSaveBegin(SavePurpose purpose)
{
base.OnMapSaveBegin(purpose);
if(this.EditorOpen)
mainform.SaveData();
}
// Map closed
public override void OnMapCloseEnd()
{
base.OnMapCloseEnd();
Unload();
}
// Map config changed
public override void OnMapReconfigure()
{
base.OnMapReconfigure();
Unload();
Load();
}
#endregion
#region ================== Actions
[BeginAction("opendialogeditor")]
public void OpenConversationEditor()
{
if(!this.EditorOpen)
{
mainform = new MainForm();
if(General.Settings.ScriptOnTop)
mainform.Show(General.Interface);
else
mainform.Show();
}
else
{
mainform.Activate();
}
}
#endregion
}
}