UltimateZoneBuilder/Source/Core
2016-11-10 12:07:12 +00:00
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Actions Added, Visual mode: added "Toggle Alpha-based Texture Highlighting" action. When enabled, 3d floor textures and middle textures on double-sided lines will be highlighted only when the crosshair points at a non-transparent pixel. 2016-06-13 23:37:55 +00:00
Compilers Fixed, ACC compiler: in some cases compilation errors contained map file path as error source instead of lump name when compiling SCRIPTS lump. 2016-05-31 23:57:41 +00:00
Config Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources. 2016-10-24 19:19:11 +00:00
Controls Added script editor configurations for the most of ZDoom text lumps. 2016-11-04 09:48:51 +00:00
Data Added, Game configurations: added "ignoreddirectories" parameter. It lists directory names to be ignored when loading PK3/PK7/Directory resources. 2016-10-24 19:19:11 +00:00
Editing Restored the ability to paste map elements copied in DB2/DB64. 2016-11-10 12:07:12 +00:00
General Fixed the editor crashing/locking up when trying to read TEXTUREX patch containing invalid data. 2016-10-28 21:07:33 +00:00
Geometry Changed, Sector drawing: sector height is set to 0 when the nearest sector's height is < 0 (previously default sector height was used when the nearest sector's height was <= 0). 2016-11-10 00:35:29 +00:00
GZBuilder Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic. 2016-11-09 10:07:21 +00:00
IO Fixed the editor crashing/locking up when trying to read TEXTUREX patch containing invalid data. 2016-10-28 21:07:33 +00:00
Map Optimized map geometry merging performance when creating drawn lines. 2016-10-31 18:52:29 +00:00
Plugins Fixed a bunch of typos. 2016-05-04 14:02:13 +00:00
Properties Added Rendering toolbar items to the View menu. 2016-09-07 15:15:07 +00:00
Rendering Fixed the editor crashing/locking up when trying to read TEXTUREX patch containing invalid data. 2016-10-28 21:07:33 +00:00
Resources Added, Edit Sectors window: added UI for floor/ceiling portals. 2016-10-11 12:58:35 +00:00
Types Fixed a crash when changing Custom Field type to Sector/Linedef/Thing Tag. 2016-10-08 21:09:55 +00:00
VisualModes Updated, Visual mode: WALLSPRITEs and FLATSPRITEs support rolling without the ROLLSPRITE flag. 2016-10-04 21:02:43 +00:00
Windows Added, Edit Sectors window: added UI for floor/ceiling portals. 2016-10-11 12:58:35 +00:00
ZDoom Updated, GLDEFS parser: updated glowing texture parsing logic to better match GZDoom logic. 2016-11-09 10:07:21 +00:00
app.manifest Changed, Sector drawing: sector height is set to 0 when the nearest sector's height is < 0 (previously default sector height was used when the nearest sector's height was <= 0). 2016-11-10 00:35:29 +00:00
Builder.csproj Added script editor configurations for the most of ZDoom text lumps. 2016-11-04 09:48:51 +00:00