mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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b77b8e61d9
Visual mode, UDMF: renamed "Rotate Thing Clockwise" and "Rotate Thing Counterclockwise" actions to "Rotate Clockwise" and "Rotate Counterclockwise". These actions can now be used to change rotation of floor/ceiling textures. Visual mode, UDMF: "Reset Texture Offsets" action now also resets sidedef's scale and floor/ceiling's scale and rotation. Visual mode, UDMF: control line's OffsetX and OffsetY were not taken into account when calculating texture offsets of 3d floors' sides. Visual mode, UDMF: fixed a ton of bugs in Auto align functions. Visual mode, UDMF: when using "Move Texture Left/Right/Up/Down by 1" actions texture offsets were not updated properly when texture's scale was < 1.0. Visual mode, UDMF: OffsetX and OffsetY were not taken into account in "Fit Texture Width/Height" actions. Dockers Panel: added Pin/Unpin button, which acts the same as "Preferences -> Interface -> Side panels -> Auto hide" checkbox. Texture size labels can now be disabled by unchecking "Preferences -> Interface -> Show texture and flat sizes in browsers" checkbox. Texture size labels now are not shown for unknown textures. Most of texture size labels had incorrect bg color. ZDoom_linedefs.cfg: action specials 223 and 224 had incorrect Arg0.
61 lines
2.2 KiB
C#
61 lines
2.2 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Windows.Forms;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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// This doesn't do jack shit.
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internal class NullVisualEventReceiver : IVisualEventReceiver
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{
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public NullVisualEventReceiver() { }
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public void OnSelectBegin() { }
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public void OnSelectEnd() { }
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public void OnEditBegin() { }
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public void OnEditEnd() { }
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public void OnMouseMove(MouseEventArgs e) { }
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public void OnChangeTargetHeight(int amount) { }
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public void OnChangeTargetBrightness(bool up) { }
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public void OnChangeTextureOffset(int horizontal, int vertical, bool doSurfaceAngleCorrection) { }
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public virtual void OnChangeTextureScale(float incrementX, float incrementY) { } //mxd
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public void OnResetTextureOffset() { }
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public void OnSelectTexture() { }
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public void OnCopyTexture() { }
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public void OnPasteTexture() { }
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public void OnCopyTextureOffsets() { }
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public void OnPasteTextureOffsets() { }
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public void OnCopyProperties() { }
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public void OnPasteProperties() { }
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public void OnTextureAlign(bool alignx, bool aligny) { }
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public void OnTextureFit(bool fitWidth, bool fitHeight) { } //mxd
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public void OnTextureFloodfill() { }
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public void OnToggleUpperUnpegged() { }
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public void OnToggleLowerUnpegged() { }
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public void OnProcess(float deltatime) { }
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public void OnInsert() { }
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public void OnDelete() { }
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public void ApplyTexture(string texture) { }
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public void ApplyUpperUnpegged(bool set) { }
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public void ApplyLowerUnpegged(bool set) { }
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public string GetTextureName() { return ""; }
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public void SelectNeighbours(bool select, bool withSameTexture, bool withSameHeight) { } //mxd
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public bool IsSelected() { return false; } //mxd
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}
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}
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