UltimateZoneBuilder/Source/Core/General
MaxED 3890c4a7c8 Fixed a crash when reloading resources after removing a resource.
Visual mode: rendering was broken on video cards without Shader Model 2.0 support.
Engines list was not updated after changing engine in Test button's drop down.
2013-08-05 13:03:08 +00:00
..
BinaryHeap.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Clock.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
CRC.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ErrorItem.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ErrorLogger.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
General.cs "Open Map in current WAD" action now works much faster. 2013-07-25 12:39:40 +00:00
Launcher.cs UDMF: sidedef flags are now defined in game configuration instead of being hardcoded. 2013-07-19 15:30:58 +00:00
MapManager.cs Fixed a crash when reloading resources after removing a resource. 2013-08-05 13:03:08 +00:00
SavePurpose.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StepsList.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00