mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 12:22:35 +00:00
16b97e1c83
Dynamic lights defined in GLDEFS are now rendered in Visual modes (currently only one light per Thing is supported). Several values from (Z)MAPINFO are now used in Visual modes. Added "Reload GLDEFS", "Reload (Z)MAPINFO" and "Reload MODELDEF" menu options (in "Tools" section). MODELDEF parser now checks which model(s) is/are used in first frame. Dynamic lights are now created with more meaningful default parameters. Added errors and warnings indicator to main window.
862 lines
No EOL
12 KiB
Text
862 lines
No EOL
12 KiB
Text
// ------------------
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// -- Strife Items --
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// ------------------
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// Degnin Ore
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flickerlight DEGORE_X1
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{
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color 1.0 0.6 0.0
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size 32
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secondarySize 40
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chance 0.3
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}
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flickerlight DEGORE_X2
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{
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color 1.0 0.8 0.0
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size 40
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secondarySize 48
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chance 0.3
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}
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flickerlight DEGORE_X3
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{
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color 1.0 0.8 0.0
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size 44
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secondarySize 52
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chance 0.3
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}
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flickerlight DEGORE_X4
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{
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color 1.0 0.75 0.0
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size 48
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secondarySize 56
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chance 0.3
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}
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flickerlight DEGORE_X5
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{
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color 1.0 0.7 0.0
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size 52
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secondarySize 60
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chance 0.3
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}
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flickerlight DEGORE_X6
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{
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color 1.0 0.5 0.0
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size 56
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secondarySize 64
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chance 0.3
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}
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flickerlight DEGORE_X7
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{
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color 0.5 0.125 0.0
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size 60
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secondarySize 68
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chance 0.3
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}
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flickerlight DEGORE_X8
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{
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color 0.25 0.05 0.0
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size 64
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secondarySize 72
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chance 0.3
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}
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object DegninOre
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{
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frame BNG3A { light DEGORE_X1 }
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frame BNG3B { light DEGORE_X2 }
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frame BNG3C { light DEGORE_X3 }
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frame BNG3D { light DEGORE_X4 }
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frame BNG3E { light DEGORE_X5 }
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frame BNG3F { light DEGORE_X6 }
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frame BNG3G { light DEGORE_X7 }
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frame BNG3H { light DEGORE_X8 }
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}
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// Power Coupling
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pointlight POWCOUP1
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{
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color 0.5 0.5 1.0
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size 24
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}
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pointlight POWCOUP2
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{
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color 0.7 0.7 1.0
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size 32
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}
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object PowerCoupling
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{
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frame COUPA { light POWCOUP1 }
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frame COUPB { light POWCOUP2 }
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}
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// Energy Ammo
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pointlight ENERGY1
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{
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color 0.4 1.0 0.4
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size 16
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}
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pointlight ENERGY2
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{
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color 0.4 1.0 0.4
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size 32
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}
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object EnergyPod
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{
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frame BRY1B { light ENERGY1 }
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}
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object EnergyPack
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{
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frame CPACB { light ENERGY2 }
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}
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// ------------------
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// - Strife Objects -
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// ------------------
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// Lights
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pointlight LIGHT1
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{
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color 1.0 1.0 1.0
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size 56
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offset 0 30 0
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}
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pointlight LIGHT2
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{
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color 1.0 1.0 1.0
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size 40
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offset 0 72 0
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}
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pointlight LIGHT3
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{
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color 1.0 1.0 1.0
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size 64
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}
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pointlight LIGHT4
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{
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color 1.0 1.0 1.0
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size 64
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offset 0 80 0
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}
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pointlight LIGHT5
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{
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color 1.0 1.0 1.0
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size 56
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offset 0 72 0
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}
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pointlight CLIGHT1
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{
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color 1.0 1.0 0.0
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size 24
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offset 0 12 0
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}
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pulselight CLIGHT2
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{
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color 1.0 1.0 0.0
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size 48
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secondarySize 50
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interval 8.0
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offset 0 64 0
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}
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pulselight LLIGHT
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{
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color 1.0 0.5 0.0
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size 24
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secondarySize 32
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interval 12.0
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offset 0 76 0
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}
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pulselight TLLIGHT1
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{
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color 0.9 0.9 1.0
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size 56
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secondarySize 64
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interval 3.0
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offset 0 48 0
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}
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pointlight TLLIGHT2
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{
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color 1.0 1.0 0.5
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size 80
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offset 0 56 0
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}
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flickerlight HTECH
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{
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color 0.3 1.0 0.3
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size 96
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secondarySize 104
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chance 0.5
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offset 0 80 0
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}
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pulselight BCOLUMN
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{
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color 0.5 1.0 0.5
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size 120
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secondarySize 128
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interval 10.0
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offset 0 64 0
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}
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pulselight FBUBBLE
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{
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color 0.5 1.0 0.5
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size 60
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secondarySize 64
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interval 10.0
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offset 0 32 0
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}
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pulselight CBUBBLE
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{
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color 0.5 1.0 0.5
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size 60
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secondarySize 64
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interval 10.0
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}
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pointlight SPIDLGHT1
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{
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color 0.5 1.0 0.5
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size 64
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offset 0 10 0
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}
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pointlight SPIDLGHT2
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{
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color 0.2 0.75 0.2
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size 56
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offset 0 10 0
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}
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pointlight SPIDLGHT3
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{
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color 0.0 0.25 0.0
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size 48
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offset 0 10 0
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}
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object LightSilverFluorescent
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{
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frame LITS { light LIGHT1 }
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}
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object LightBrownFluorescent
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{
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frame LITB { light LIGHT1 }
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}
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object LightGoldFluorescent
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{
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frame LITG { light LIGHT1 }
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}
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object LightGlobe
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{
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frame LITE { light LIGHT5 }
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}
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object PillarHugeTech
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{
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frame HUGE { light HTECH }
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}
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object Candle
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{
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frame KNDL { light CLIGHT1 }
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}
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object StrifeCandelabra
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{
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frame CLBR { light CLIGHT2 }
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}
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object CageLight
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{
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frame CAGE { light LIGHT3 }
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}
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object OutsideLamp
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{
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frame LAMP { light LIGHT4 }
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}
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object PoleLantern
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{
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frame LANT { light LLIGHT }
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}
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object TechLampSilver
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{
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frame TECHA { light TLLIGHT1 }
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}
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object TechLampBrass
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{
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frame TECHB { light TLLIGHT2 }
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}
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object AlienBubbleColumn
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{
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frame BUBB { light BCOLUMN }
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}
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object AlienFloorBubble
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{
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frame BUBF { light FBUBBLE }
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}
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object AlienCeilingBubble
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{
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frame BUBC { light CBUBBLE }
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}
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object AlienSpiderLight
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{
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frame SPDLA { light SPIDLGHT1 }
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frame SPDLB { light SPIDLGHT2 }
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frame SPDLC { light SPIDLGHT3 }
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}
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// Burning Things
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flickerlight BBARREL
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{
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color 1.0 0.6 0.0
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size 32
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secondarySize 40
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chance 0.8
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offset 0 32 0
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}
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flickerlight BBOWL
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{
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color 1.0 0.7 0.0
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size 24
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secondarySize 32
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chance 0.5
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offset 0 10 0
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}
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flickerlight BBRAZIER
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{
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color 1.0 0.8 0.0
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size 40
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secondarySize 48
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chance 0.2
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offset 0 32 0
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}
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pulselight STORCH
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{
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color 1.0 0.6 0.0
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size 28
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secondarySize 32
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interval 5.0
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offset 0 56 0
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}
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pulselight MTORCH
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{
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color 1.0 0.6 0.0
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size 56
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secondarySize 64
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interval 5.0
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offset 0 64 0
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}
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pulselight LTORCH
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{
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color 1.0 0.8 0.0
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size 64
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secondarySize 72
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interval 2.0
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offset 0 64 0
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}
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pulselight HTORCH
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{
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color 1.0 0.6 0.0
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size 72
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secondarySize 76
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interval 3.0
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offset 0 72 0
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}
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object StrifeBurningBarrel
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{
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frame BBAR { light BBARREL }
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}
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object BurningBowl
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{
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frame BOWL { light BBOWL }
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}
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object BurningBrazier
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{
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frame BRAZ { light BBRAZIER }
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}
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object SmallTorchLit
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{
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frame TRHL { light STORCH }
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}
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object MediumTorch
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{
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frame LTRH { light MTORCH }
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}
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object LargeTorch
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{
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frame LMPC { light LTORCH }
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}
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object HugeTorch
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{
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frame LOGS { light HTORCH }
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}
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// Power Crystal
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pointlight PCRYSTAL
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{
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color 1.0 1.0 0.0
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size 40
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offset 0 16 0
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}
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pointlight PCRYSTAL1
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{
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color 0.4 0.4 1.0
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size 24
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offset 0 12 0
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}
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pointlight PCRYSTAL2
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{
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color 0.5 0.5 1.0
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size 30
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offset 0 18 0
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}
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pointlight PCRYSTAL3
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{
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color 0.45 0.45 1.0
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size 32
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offset 0 24 0
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}
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pointlight PCRYSTAL4
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{
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color 0.35 0.35 1.0
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size 28
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offset 0 32 0
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}
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pointlight PCRYSTAL5
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{
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color 0.1 0.1 1.0
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size 18
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offset 0 40 0
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}
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flickerlight POWCRYS_X1
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{
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color 1.0 0.7 0.1
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size 108
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secondarySize 112
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chance 0.3
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}
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flickerlight POWCRYS_X2
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{
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color 1.0 0.75 0.2
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size 112
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secondarySize 116
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chance 0.3
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}
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flickerlight POWCRYS_X3
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{
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color 1.0 0.8 0.4
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size 116
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secondarySize 120
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chance 0.3
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}
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flickerlight POWCRYS_X4
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{
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color 1.0 0.75 0.3
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size 115
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secondarySize 117
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chance 0.3
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}
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flickerlight POWCRYS_X5
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{
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color 1.0 0.7 0.27
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size 114
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secondarySize 113
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chance 0.3
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}
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flickerlight POWCRYS_X6
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{
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color 1.0 0.65 0.24
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size 113
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secondarySize 115
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chance 0.3
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}
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flickerlight POWCRYS_X6
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{
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color 1.0 0.62 0.22
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size 112
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secondarySize 114
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chance 0.3
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}
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flickerlight POWCRYS_X7
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{
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color 1.0 0.6 0.20
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size 111
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secondarySize 113
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chance 0.3
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}
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flickerlight POWCRYS_X8
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{
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color 1.0 0.58 0.18
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size 110
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secondarySize 112
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chance 0.3
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}
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flickerlight POWCRYS_X9
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{
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color 1.0 0.56 0.16
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size 109
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secondarySize 111
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chance 0.3
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}
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flickerlight POWCRYS_X10
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{
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color 1.0 0.54 0.14
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size 108
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secondarySize 110
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chance 0.3
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}
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flickerlight POWCRYS_X11
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{
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color 1.0 0.52 0.12
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size 107
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secondarySize 109
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chance 0.3
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}
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flickerlight POWCRYS_X12
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{
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color 1.0 0.5 0.10
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size 106
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secondarySize 108
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chance 0.3
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}
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flickerlight POWCRYS_X13
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{
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color 1.0 0.48 0.10
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size 105
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secondarySize 106
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chance 0.3
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}
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flickerlight POWCRYS_X14
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{
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color 1.0 0.46 0.08
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size 103
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secondarySize 104
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chance 0.3
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}
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flickerlight POWCRYS_X15
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{
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color 1.0 0.44 0.06
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size 102
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secondarySize 104
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chance 0.3
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}
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flickerlight POWCRYS_X16
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{
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color 1.0 0.42 0.04
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size 101
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secondarySize 103
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chance 0.3
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}
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flickerlight POWCRYS_X15
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|
{
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color 1.0 0.4 0.02
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size 100
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secondarySize 102
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chance 0.3
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}
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flickerlight POWCRYS_X16
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|
{
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|
color 1.0 0.38 0.0
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|
size 99
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secondarySize 101
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|
chance 0.3
|
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}
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|
|
flickerlight POWCRYS_X17
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|
{
|
|
color 1.0 0.36 0.02
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|
size 98
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|
secondarySize 100
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chance 0.3
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}
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flickerlight POWCRYS_X18
|
|
{
|
|
color 1.0 0.34 0.0
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|
size 97
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|
secondarySize 100
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|
chance 0.3
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}
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|
flickerlight POWCRYS_X19
|
|
{
|
|
color 1.0 0.32 0.0
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|
size 96
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|
secondarySize 99
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|
chance 0.3
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|
}
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|
|
flickerlight POWCRYS_X20
|
|
{
|
|
color 1.0 0.3 0.0
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size 95
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|
secondarySize 98
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chance 0.3
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}
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|
|
|
flickerlight POWCRYS_X21
|
|
{
|
|
color 1.0 0.28 0.0
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|
size 94
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|
secondarySize 93
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|
chance 0.3
|
|
}
|
|
|
|
flickerlight POWCRYS_X22
|
|
{
|
|
color 1.0 0.26 0.0
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|
size 93
|
|
secondarySize 92
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|
chance 0.3
|
|
}
|
|
|
|
flickerlight POWCRYS_X23
|
|
{
|
|
color 1.0 0.24 0.0
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|
size 92
|
|
secondarySize 91
|
|
chance 0.3
|
|
}
|
|
|
|
flickerlight POWCRYS_X24
|
|
{
|
|
color 1.0 0.22 0.0
|
|
size 90
|
|
secondarySize 92
|
|
chance 0.3
|
|
}
|
|
|
|
flickerlight POWCRYS_X25
|
|
{
|
|
color 1.0 0.2 0.0
|
|
size 86
|
|
secondarySize 90
|
|
chance 0.3
|
|
}
|
|
|
|
object PowerCrystal
|
|
{
|
|
frame CRYS { light PCRYSTAL }
|
|
|
|
frame CRYSB { light PCRYSTAL1 }
|
|
frame CRYSC { light PCRYSTAL2 }
|
|
frame CRYSD { light PCRYSTAL3 }
|
|
frame CRYSE { light PCRYSTAL4 }
|
|
frame CRYSF { light PCRYSTAL5 }
|
|
|
|
frame BOOMA { light POWCRYS_X1 }
|
|
frame BOOMB { light POWCRYS_X2 }
|
|
frame BOOMC { light POWCRYS_X3 }
|
|
frame BOOMD { light POWCRYS_X4 }
|
|
frame BOOME { light POWCRYS_X5 }
|
|
frame BOOMF { light POWCRYS_X6 }
|
|
frame BOOMG { light POWCRYS_X7 }
|
|
frame BOOMH { light POWCRYS_X8 }
|
|
frame BOOMI { light POWCRYS_X9 }
|
|
frame BOOMJ { light POWCRYS_X10 }
|
|
frame BOOMK { light POWCRYS_X11 }
|
|
frame BOOML { light POWCRYS_X12 }
|
|
frame BOOMM { light POWCRYS_X13 }
|
|
frame BOOMN { light POWCRYS_X14 }
|
|
frame BOOMO { light POWCRYS_X15 }
|
|
frame BOOMP { light POWCRYS_X16 }
|
|
frame BOOMQ { light POWCRYS_X17 }
|
|
frame BOOMR { light POWCRYS_X18 }
|
|
frame BOOMS { light POWCRYS_X19 }
|
|
frame BOOMT { light POWCRYS_X20 }
|
|
frame BOOMU { light POWCRYS_X21 }
|
|
frame BOOMV { light POWCRYS_X22 }
|
|
frame BOOMW { light POWCRYS_X23 }
|
|
frame BOOMX { light POWCRYS_X24 }
|
|
frame BOOMY { light POWCRYS_X25 }
|
|
}
|
|
|
|
// Computer
|
|
pulselight COMPUTER
|
|
{
|
|
color 0.25 1.0 0.25
|
|
size 112
|
|
secondarySize 128
|
|
interval 0.25
|
|
offset 0 64 0
|
|
}
|
|
|
|
object Computer
|
|
{
|
|
frame SECRA { light COMPUTER }
|
|
frame SECRB { light COMPUTER }
|
|
frame SECRC { light COMPUTER }
|
|
frame SECRD { light COMPUTER }
|
|
}
|
|
|
|
// Strife Explosive Barrel
|
|
flickerlight BARREL_X1
|
|
{
|
|
color 1.0 0.6 0.1
|
|
size 48
|
|
secondarySize 56
|
|
chance 0.3
|
|
}
|
|
|
|
flickerlight BARREL_X2
|
|
{
|
|
color 1.0 0.8 0.0
|
|
size 56
|
|
secondarySize 64
|
|
chance 0.3
|
|
}
|
|
|
|
flickerlight BARREL_X3
|
|
{
|
|
color 1.0 0.7 0.0
|
|
size 72
|
|
secondarySize 80
|
|
chance 0.3
|
|
}
|
|
|
|
flickerlight BARREL_X4
|
|
{
|
|
color 1.0 0.6 0.0
|
|
size 80
|
|
secondarySize 88
|
|
chance 0.3
|
|
}
|
|
|
|
flickerlight BARREL_X5
|
|
{
|
|
color 1.0 0.5 0.0
|
|
size 72
|
|
secondarySize 76
|
|
chance 0.3
|
|
}
|
|
|
|
flickerlight BARREL_X6
|
|
{
|
|
color 1.0 0.45 0.0
|
|
size 56
|
|
secondarySize 60
|
|
chance 0.3
|
|
}
|
|
|
|
flickerlight BARREL_X7
|
|
{
|
|
color 1.0 0.4 0.0
|
|
size 52
|
|
secondarySize 56
|
|
chance 0.3
|
|
offset 0 24 0
|
|
}
|
|
|
|
flickerlight BARREL_X8
|
|
{
|
|
color 1.0 0.35 0.0
|
|
size 36
|
|
secondarySize 40
|
|
chance 0.3
|
|
offset 0 40 0
|
|
}
|
|
|
|
flickerlight BARREL_X9
|
|
{
|
|
color 1.0 0.3 0.0
|
|
size 16
|
|
secondarySize 24
|
|
chance 0.3
|
|
offset 0 56 0
|
|
}
|
|
|
|
object ExplosiveBarrel2
|
|
{
|
|
frame BARTC { light BARREL_X1 }
|
|
frame BARTD { light BARREL_X2 }
|
|
frame BARTE { light BARREL_X3 }
|
|
frame BARTF { light BARREL_X4 }
|
|
frame BARTG { light BARREL_X5 }
|
|
frame BARTH { light BARREL_X6 }
|
|
frame BARTI { light BARREL_X7 }
|
|
frame BARTJ { light BARREL_X8 }
|
|
frame BARTK { light BARREL_X9 }
|
|
}
|
|
|
|
// Alarm
|
|
pointlight KLAXON
|
|
{
|
|
color 1.0 0.0 0.0
|
|
size 24
|
|
}
|
|
|
|
object KlaxonWarningLight
|
|
{
|
|
frame KLAXC { light KLAXON }
|
|
} |