UltimateZoneBuilder/Source/Core/ZDoom
MaxED 09e1eef95c Added LOCKDEFS parser.
Changed, Game Configurations: changed "basegame" value type from int to string.
Updated documentation.
2016-07-14 23:39:48 +00:00
..
Scripting Fixed, ACC compiler: in some cases compilation errors contained map file path as error source instead of lump name when compiling SCRIPTS lump. 2016-05-31 23:57:41 +00:00
ActorStructure.cs Added, Visual mode: added support for ROLLCENTER sprite rendering flag, updated ROLLSPRITE implementation. 2016-07-13 21:53:48 +00:00
AnimdefsParser.cs Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted... 2016-04-06 22:54:04 +00:00
CvarInfoParser.cs Added, Visual mode: "Increase/Decrease Scale", "Reset Texture Offsets" and "Reset Local Texture Offsets" actions now work when used on 3d floor sides. 2016-04-19 20:40:42 +00:00
DecorateCategoryInfo.cs Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation). 2016-05-13 13:41:09 +00:00
DecorateParser.cs Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation). 2016-05-13 13:41:09 +00:00
GldefsParser.cs Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
LockDefsParser.cs Added LOCKDEFS parser. 2016-07-14 23:39:48 +00:00
MapinfoParser.cs Added partial "LightMode" MAPINFO property support. Currently only "Standard" and "Doom" light modes are supported. 2016-06-19 21:17:46 +00:00
ModeldefParser.cs Fixed, MODELDEF parser: negative frame number of FrameIndex definition should be treated as "skip model rendering". Also added some more corner case handling. 2016-05-04 11:16:17 +00:00
ModeldefStructure.cs Fixed, MODELDEF parser: negative frame number of FrameIndex definition should be treated as "skip model rendering". Also added some more corner case handling. 2016-05-04 11:16:17 +00:00
PatchStructure.cs TEXTURES support: both patch Blend syntaxes are now supported (previously only "Blend <string color>[,<float alpha>]" was supported). 2016-03-16 23:26:53 +00:00
ReverbsParser.cs Re-added, MODELDEF parser: actor classname can have spaces, so it can be quoted... 2016-04-06 22:54:04 +00:00
SndInfoParser.cs Removed: activating the same 2D mode repeatedly no longer toggles View modes. 2016-06-05 22:06:56 +00:00
SndSeqParser.cs Added, Sector Edit window, UDMF: added UI for sector damage-realted properties. 2016-02-22 12:33:19 +00:00
StateGoto.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
StateStructure.cs Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled. 2016-07-11 22:13:43 +00:00
TerrainParser.cs Added LOCKDEFS parser. 2016-07-14 23:39:48 +00:00
TexturesParser.cs Added, Classic modes: thing sprites are now angle-dependent. 2016-04-08 14:02:08 +00:00
TextureStructure.cs Added, Find and Replace mode: you can now search (and replace) unset sidedef/linedef/thing/sector flags. 2016-06-08 00:06:20 +00:00
VoxeldefParser.cs Added: preview sprites are now generated from voxels. Those are used as previews and when model rendering is disabled. 2016-07-11 22:13:43 +00:00
X11R6RGBParser.cs Fixed, DECORATE support: "DistanceCheck" value is a CVAR name, not an actual value. 2016-04-13 14:11:35 +00:00
ZDTextParser.cs Fixed, DECORATE parser: the parser was unable to process several quoted strings not separated by at least one space/tab char. 2016-07-14 14:28:42 +00:00