UltimateZoneBuilder/Source/Core/Windows/ChangeMapForm.cs
MaxED 139c297161 Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash.
Fixed, General interface, cosmetic: in some cases the warnings label was disabled in a flashing state (e.g. with red background).
Internal: moved some older GZDB actions form GZGeneral to MapManager. They can no longer be toggled when no map is loaded (which is probably for the best).
Updated ZDoom_ACS.cfg.
Updated ZDoom_DECORATE.cfg.
2016-02-01 22:04:00 +00:00

216 lines
6.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Config;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Map;
namespace CodeImp.DoomBuilder.Windows
{
public partial class ChangeMapForm : DelayedForm
{
private MapOptions options;
private Configuration mapsettings;
private readonly string filepathname;
public MapOptions Options { get { return options; } }
public ChangeMapForm(string filepathname, MapOptions options)
{
InitializeComponent();
this.options = options;
this.filepathname = filepathname;
}
private void LoadSettings()
{
// Check if the file exists
if(!File.Exists(filepathname))
{
// WAD file does not exist
MessageBox.Show(this, "Could not open the WAD file. The file does not exist.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
this.DialogResult = DialogResult.Cancel;
this.Close();
return;
}
// Busy
Cursor.Current = Cursors.WaitCursor;
WAD wadfile;
try
{
// Open the WAD file
wadfile = new WAD(filepathname, true);
}
catch(Exception)
{
// Unable to open WAD file (or its config)
MessageBox.Show(this, "Could not open the WAD file for reading. Please make sure the file you selected is valid and is not in use by any other application.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Error);
this.DialogResult = DialogResult.Cancel;
this.Close();
return;
}
// Make an array for the map names
List<ListViewItem> mapnames = new List<ListViewItem>();
// Open the Map Settings configuration
string dbsfile = filepathname.Substring(0, filepathname.Length - 4) + ".dbs";
if(File.Exists(dbsfile))
{
try
{
mapsettings = new Configuration(dbsfile, true);
}
catch(Exception)
{
mapsettings = new Configuration(true);
}
}
else
{
mapsettings = new Configuration(true);
}
//mxd. Get Proper configuration
ConfigurationInfo ci = General.GetConfigurationInfo(options.ConfigFile);
// Get the map lump names
IDictionary maplumpnames = ci.Configuration.ReadSetting("maplumpnames", new Hashtable());
// Count how many required lumps we have to find
int lumpsrequired = 0;
foreach(DictionaryEntry ml in maplumpnames)
{
// Ignore the map header (it will not be found because the name is different)
if(ml.Key.ToString() != MapManager.CONFIG_MAP_HEADER)
{
// Read lump setting and count it
if(ci.Configuration.ReadSetting("maplumpnames." + ml.Key + ".required", false))
lumpsrequired++;
}
}
// Go for all the lumps in the wad
for(int scanindex = 0; scanindex < (wadfile.Lumps.Count - 1); scanindex++)
{
// Make sure this lump is not part of the map
if(!maplumpnames.Contains(wadfile.Lumps[scanindex].Name))
{
// Reset check
int lumpsfound = 0;
int checkoffset = 1;
// Continue while still within bounds and lumps are still recognized
while(((scanindex + checkoffset) < wadfile.Lumps.Count) &&
maplumpnames.Contains(wadfile.Lumps[scanindex + checkoffset].Name))
{
// Count the lump when it is marked as required
string lumpname = wadfile.Lumps[scanindex + checkoffset].Name;
if(ci.Configuration.ReadSetting("maplumpnames." + lumpname + ".required", false))
lumpsfound++;
// Check the next lump
checkoffset++;
}
// Map found? Then add it to the list
if(lumpsfound >= lumpsrequired)
mapnames.Add(new ListViewItem(wadfile.Lumps[scanindex].Name));
}
}
wadfile.Dispose();
// Clear the list and add the new map names
mapslist.BeginUpdate();
mapslist.Items.Clear();
mapslist.Items.AddRange(mapnames.ToArray());
mapslist.Sort();
//select current map
foreach(ListViewItem item in mapslist.Items)
{
// Was this item previously selected?
if(item.Text == options.LevelName)
{
// Select it again
item.Selected = true;
item.EnsureVisible();
break;
}
}
mapslist.EndUpdate();
// Do some focus managing
if(mapslist.SelectedItems.Count > 0)
{
mapslist.FocusedItem = mapslist.SelectedItems[0];
}
// Done
Cursor.Current = Cursors.Default;
}
private void ChangeMapForm_Shown(object sender, EventArgs e)
{
LoadSettings();
}
private void mapslist_DoubleClick(object sender, EventArgs e)
{
// Click OK
if(mapslist.SelectedItems.Count > 0) apply.PerformClick();
}
private void apply_Click(object sender, EventArgs e)
{
// No map selected?
if(mapslist.SelectedItems.Count == 0)
{
MessageBox.Show(this, "Please select a map to load for editing.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning);
mapslist.Focus();
return;
}
// Current map is already loaded
if(mapslist.SelectedItems[0].Text == options.LevelName)
{
MessageBox.Show(this, "Map '" + options.LevelName + "' is already loaded.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning);
mapslist.Focus();
return;
}
// Just NO...
if(!General.Map.ConfigSettings.ValidateMapName(mapslist.SelectedItems[0].Text.ToUpperInvariant()))
{
MessageBox.Show(this, "Selected map name conflicts with a lump name defined for current map format.\nPlease rename the map and try again.", Application.ProductName, MessageBoxButtons.OK, MessageBoxIcon.Warning);
mapslist.Focus();
return;
}
// Create new map options, pass settings which should stay unchanged
//TODO: are there other settings which should stay unchanged?..
MapOptions newoptions = new MapOptions(mapsettings, mapslist.SelectedItems[0].Text, options.UseLongTextureNames);
newoptions.ConfigFile = options.ConfigFile;
newoptions.ScriptCompiler = options.ScriptCompiler;
newoptions.CopyResources(options.Resources);
options = newoptions;
// Hide window
this.DialogResult = DialogResult.OK;
this.Close();
}
private void cancel_Click(object sender, EventArgs e)
{
// Just hide the window
this.DialogResult = DialogResult.Cancel;
this.Close();
}
}
}