UltimateZoneBuilder/Source/Core/Controls
2015-03-05 23:19:10 +00:00
..
ActionSelectorControl.cs Added AngleByteHandler (type 22). 2014-12-08 21:06:08 +00:00
ActionSelectorControl.Designer.cs Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ActionSelectorControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ActionSpecialHelpButton.cs Thing/Linedef/Sector Edit forms: added help button to action special selector. 2014-12-05 14:33:31 +00:00
ActionSpecialHelpButton.Designer.cs Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
ActionSpecialHelpButton.resx Thing Edit Form: default action arguments were not applied. 2014-12-05 21:34:16 +00:00
AngleControl.cs Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well. 2014-02-18 14:04:14 +00:00
AngleControl.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
AngleControl.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ArgumentBox.cs Added AngleByteHandler (type 22). 2014-12-08 21:06:08 +00:00
ArgumentBox.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ArgumentBox.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
AutoSelectTextbox.cs Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter. 2014-02-21 14:42:12 +00:00
ButtonsNumericTextbox.cs Sector Edit Form (Doom/Hexen): it was possible to set negative Brightness. 2014-09-15 08:15:22 +00:00
ButtonsNumericTextbox.Designer.cs - Scales are now generally accepted and exposed by the ImageData class instead of just ScaleWidth/ScaledHeight 2010-01-02 20:22:05 +00:00
ButtonsNumericTextbox.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ButtonsNumericTextboxDesigner.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
CheckboxArrayControl.cs Added AngleByteHandler (type 22). 2014-12-08 21:06:08 +00:00
CheckboxArrayControl.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
CheckboxArrayControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ColorControl.cs Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher. 2013-11-20 13:29:41 +00:00
ColorControl.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ColorControl.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ColoredComboBox.cs Changed, Thing and Linedef Edit Forms, script selector drop-downs: scripts from include files are now shown using different color and after the map scripts. 2015-02-24 13:38:35 +00:00
ConfigurablePictureBox.cs Image Selector Control: fixed a crash when clearing an image. 2014-12-19 09:24:22 +00:00
DebugConsole.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
DebugConsole.designer.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
DebugConsole.resx Internal: added a debug console. 2014-11-13 09:43:39 +00:00
Docker.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DockersControl.cs High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings. 2015-01-09 08:11:42 +00:00
DockersControl.Designer.cs UDMF: rearranged linedef flags to make their order more logical. 2015-01-23 12:02:35 +00:00
DockersControl.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
DockersTabsControl.cs High-Dpi: redesigned Docker control's Pin button. Now it is rendered properly when using high-dpi display settings. 2015-01-09 08:11:42 +00:00
FieldsEditorControl.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
FieldsEditorControl.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
FieldsEditorControl.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
FieldsEditorRow.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
FlatSelectorControl.cs Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
HintsPanel.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
HintsPanel.Designer.cs Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
HintsPanel.resx Fixed: side panel was not auto-collapsed when Help tab was selected. 2014-01-09 11:31:34 +00:00
ImageBrowserControl.cs Texture Browser Control: "Long texture names" and "Show image size" values are now stored in program configuration. 2014-12-03 23:30:58 +00:00
ImageBrowserControl.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ImageBrowserControl.resx Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
ImageBrowserItem.cs Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale. 2015-01-27 11:40:25 +00:00
ImageSelectorControl.cs Fixed, Texture previews: texture size labels were displaying incorrect size or no size at all when showing TEXTURES textures with negative scale. 2015-01-27 11:40:25 +00:00
ImageSelectorControl.Designer.cs Image Selector Control: fixed a crash when clearing an image. 2014-12-19 09:24:22 +00:00
ImageSelectorControl.resx Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
LinedefInfoPanel.cs Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size. 2015-03-03 09:42:54 +00:00
LinedefInfoPanel.Designer.cs UDMF: raised sector slope precision to 7 decimal places when saving a map. 2015-01-11 19:42:57 +00:00
LinedefInfoPanel.resx Added AngleByteHandler (type 22). 2014-12-08 21:06:08 +00:00
NumericTextbox.cs Sector Edit form, UDMF: added "Slopes" tab. 2014-10-17 11:55:08 +00:00
OptimizedListView.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PasteOptionsControl.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PasteOptionsControl.Designer.cs Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
PasteOptionsControl.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
RenderTargetControl.cs Changed, cosmetic: info panel, sidebar and most of the main toolbar buttons are now shown only when a map is loaded. 2015-03-05 23:19:10 +00:00
ResourceListEditor.cs Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified. 2014-12-22 21:36:49 +00:00
ResourceListEditor.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ResourceListEditor.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ResourceListView.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ScintillaConstants.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ScintillaControl.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ScriptDocumentTab.cs Fixed, Script Editor: named scripts were not shown in the script navigator drop-down when current map was not in UDMF. 2015-01-22 20:34:27 +00:00
ScriptEditorControl.cs Script Editor: fixed an exception when a script configuration contained identical keyword and constant. 2015-01-19 19:53:58 +00:00
ScriptEditorControl.Designer.cs Script Editor: added "Find and Replace" toolbar button. 2014-03-03 11:45:03 +00:00
ScriptEditorControl.resx Script Editor: added "Find and Replace" toolbar button. 2014-03-03 11:45:03 +00:00
ScriptEditorPanel.cs A couple of fixes to ScriptDocumentTab.FindPrevious() logic. 2014-12-10 14:22:54 +00:00
ScriptEditorPanel.Designer.cs Script Editor: added Quick Search panel. 2014-12-10 13:15:23 +00:00
ScriptEditorPanel.resx Script Editor: added Quick Search panel. 2014-12-10 13:15:23 +00:00
ScriptFileDocumentTab.cs Fixed, Script Editor: in some cases script navigator drop-down was not updated when required. 2015-01-22 19:03:21 +00:00
ScriptLumpDocumentTab.cs Fixed, Script Editor: in some cases script navigator drop-down was not updated when required. 2015-01-22 19:03:21 +00:00
SectorInfoPanel.cs Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size. 2015-03-03 09:42:54 +00:00
SectorInfoPanel.Designer.cs UDMF: raised sector slope precision to 7 decimal places when saving a map. 2015-01-11 19:42:57 +00:00
SectorInfoPanel.resx Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
SectorSlopeControl.cs Fixed, Linedef Edit form (classic): it was impossible to enable disabled front/back sides, because corresponding check-boxes were inside of corresponding groups. 2015-01-09 13:56:54 +00:00
SectorSlopeControl.Designer.cs Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
SectorSlopeControl.resx Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
StatisticsControl.cs Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type. 2015-01-10 23:12:19 +00:00
StatisticsControl.Designer.cs Statistics control: relevant labels now turn red when current number of given map elements exceeds current map format's maximum. 2015-01-10 11:45:25 +00:00
StatisticsControl.resx Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted. 2014-05-08 12:34:24 +00:00
TextureSelectorControl.cs Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
ThingBrowserControl.cs UDMF: rearranged linedef flags to make their order more logical. 2015-01-23 12:02:35 +00:00
ThingBrowserControl.Designer.cs Added, Thing Edit Form (UDMF): added random angle/pitch/roll checkboxes. 2015-02-27 10:55:18 +00:00
ThingBrowserControl.resx Added, Thing Edit Form (UDMF): added random angle/pitch/roll checkboxes. 2015-02-27 10:55:18 +00:00
ThingInfoPanel.cs Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size. 2015-03-03 09:42:54 +00:00
ThingInfoPanel.Designer.cs Thing Info panel: thing class is now displayed. 2015-02-26 08:49:13 +00:00
ThingInfoPanel.resx Thing Info panel: thing class is now displayed. 2015-02-26 08:49:13 +00:00
ToolStripCheckBox.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ToolStripNumericUpDown.cs Fixed button states for "Draw [stuff]" modes in the modes toolbar. 2014-02-28 14:32:20 +00:00
TransparentPanel.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VertexInfoPanel.cs Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size. 2015-03-03 09:42:54 +00:00
VertexInfoPanel.Designer.cs Visual Mode, UDMF: Change texture scale actions now try to change scale by one texture/sprite pixel at a time. Action info now also shows scaled texture/sprite size. 2015-03-03 09:42:54 +00:00
VertexInfoPanel.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00