mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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118 lines
No EOL
2.4 KiB
INI
118 lines
No EOL
2.4 KiB
INI
/********************************************************************\
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Configuration for UDMF map reader/writer (UniversalMapSetIO)
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\********************************************************************/
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//mxd. These are the fields, which are managed by GZDoom Builder's UI, but are still stored as UniversalFields. Values are UniversalType. I should turn all of these into properties one day. But not today.
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uifields
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{
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linedef
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{
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alpha = 1;
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renderstyle = 2;
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arg0str = 2;
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locknumber = 0;
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comment = 2;
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stringarg0 = 2;
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stringarg1 = 2;
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executordelay = 0;
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}
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sidedef
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{
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scalex_top = 1;
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scaley_top = 1;
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scalex_mid = 1;
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scaley_mid = 1;
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scalex_bottom = 1;
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scaley_bottom = 1;
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offsetx_top = 1;
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offsety_top = 1;
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offsetx_mid = 1;
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offsety_mid = 1;
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offsetx_bottom = 1;
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offsety_bottom = 1;
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light = 0;
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lightabsolute = 3;
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light_top = 0;
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lightabsolute_top = 3;
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light_mid = 0;
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lightabsolute_mid = 3;
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light_bottom = 0;
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lightabsolute_bottom = 3;
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repeatcnt = 0;
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}
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sector
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{
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xpanningfloor = 1;
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ypanningfloor = 1;
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xpanningceiling = 1;
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ypanningceiling = 1;
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xscalefloor = 1;
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yscalefloor = 1;
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xscaleceiling = 1;
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yscaleceiling = 1;
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rotationfloor = 1;
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rotationceiling = 1;
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lightfloor = 0;
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lightfloorabsolute = 3;
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lightceiling = 0;
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lightceilingabsolute = 3;
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alphafloor = 1;
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alphaceiling = 1;
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renderstylefloor = 2;
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renderstyleceiling = 2;
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gravity = 1;
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lightcolor = 0;
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fadecolor = 0;
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desaturation = 1;
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soundsequence = 2;
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comment = 2;
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damageamount = 0;
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damagetype = 2;
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damageinterval = 0;
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leakiness = 0;
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floorterrain = 2;
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ceilingterrain = 2;
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portal_ceil_overlaytype = 2;
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portal_floor_overlaytype = 2;
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floor_reflect = 1;
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ceiling_reflect = 1;
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floorglowcolor = 0;
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floorglowheight = 1;
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ceilingglowcolor = 0;
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ceilingglowheight = 1;
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fogdensity = 0;
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color_ceiling = 0;
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color_walltop = 0;
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color_sprites = 0;
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color_wallbottom = 0;
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color_floor = 0;
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lightalpha = 0;
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fadealpha = 0;
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fadestart = 0;
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fadeend = 0;
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triggertag = 15;
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triggerer = 2;
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friction = 1;
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}
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thing
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{
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arg0str = 2;
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conversation = 0;
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gravity = 1;
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health = 1;
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fillcolor = 0;
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alpha = 1;
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score = 0;
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renderstyle = 2;
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floatbobphase = 0;
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comment = 2;
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scalex = 1;
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scaley = 1;
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scale = 1;
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stringarg0 = 2;
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stringarg1 = 2;
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}
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} |