UltimateZoneBuilder/Source/Core
MaxED 082a718bce Fixed, Script Editor: in some cases the editor was unable to restore saved script file settings.
Fixed, Drag Linedefs, Drag Vertices, Edit Selection modes: in some cases sidedefs were incorrectly removed when modifying a closed section of a multi-part sector.
Fixed, Drag Linedefs, Drag Vertices, Drag Sectors, Edit Selection modes: in some cases sidedef textures were not adjusted after applying the modes, leaving middle textures on double-sided lines.
2016-05-22 21:22:42 +00:00
..
Actions Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
Compilers Internal: moved script compilation logic to appropriate DataReaders. 2016-05-12 13:56:25 +00:00
Config Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into. 2016-05-20 15:04:00 +00:00
Controls Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into. 2016-05-20 15:04:00 +00:00
Data Fixed inability to load resources from the map wad when it had read-only flag set. 2016-05-13 23:01:36 +00:00
Editing Added, Sound Environments mode: sound environments of the same type are now colored using the same color. 2016-05-12 22:35:11 +00:00
General Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into. 2016-05-20 15:04:00 +00:00
Geometry Fixed, Script Editor: in some cases the editor was unable to restore saved script file settings. 2016-05-22 21:22:42 +00:00
GZBuilder Internal: did some refactoring. 2016-04-27 09:13:07 +00:00
IO Added: angle selector button used in arguments custom fields controls now shows angle value. 2016-05-16 13:04:31 +00:00
Map Fixed, Script Editor: in some cases the editor was unable to restore saved script file settings. 2016-05-22 21:22:42 +00:00
Plugins Fixed a bunch of typos. 2016-05-04 14:02:13 +00:00
Properties Added: angle selector button used in arguments custom fields controls now shows angle value. 2016-05-16 13:04:31 +00:00
Rendering Changed, internal, UDMF: local texture offsets and scale are now copied when merging sidedefs. 2016-05-19 21:44:39 +00:00
Resources Added: angle selector button used in arguments custom fields controls now shows angle value. 2016-05-16 13:04:31 +00:00
Types Added: angle selector button used in arguments custom fields controls now shows angle value. 2016-05-16 13:04:31 +00:00
VisualModes Added, Sound Environments mode: sound environments of the same type are now colored using the same color. 2016-05-12 22:35:11 +00:00
Windows Added, Edit Selection mode: Added "Adjust height" setting. It can be used to adjust floor/ceiling height of selected sectors based on the sector selection was in and the sector selection was moved into. 2016-05-20 15:04:00 +00:00
ZDoom Added, DECORATE support: #region blocks are now used as thing categories ("//$Category" actor block definition overrides these). Additional category-wide special comments are now available (see documentation). 2016-05-13 13:41:09 +00:00
app.manifest Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility... 2015-01-08 15:01:57 +00:00
Builder.csproj Added: angle selector button used in arguments custom fields controls now shows angle value. 2016-05-16 13:04:31 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00