mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
dddb1bbfa8
Changed, Classic modes: when "Fixed Things Scale" option is enabled, things will now switch to fixed size rendering mode when their visible size is less than 48 pixels. Changed, Classic modes: changed the fixed size of things with FixedSize setting to 28 pixels. Updated documentation ("targetclasses" argument property).
478 lines
No EOL
6.2 KiB
INI
478 lines
No EOL
6.2 KiB
INI
gzdoom_lights
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{
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dynlights
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{
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color = 7;
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arrow = 0;
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title = "Dynamic Lights";
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sort = 1;
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width = 0;
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height = 0;
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hangs = 0;
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blocking = 0;
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fixedsize = true;
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sprite = "internal:light";
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9800
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{
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title = "Light";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Intensity";
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default = 64;
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}
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}
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9801
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{
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title = "Pulse Light";
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fixedrotation = true;
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Start intensity";
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default = 64;
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}
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arg4
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{
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title = "End intensity";
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default = 32;
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}
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}
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9802
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{
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title = "Flicker Light";
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fixedrotation = true;
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Primary intensity";
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default = 64;
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}
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arg4
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{
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title = "Secondary intensity";
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default = 32;
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}
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}
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9803
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{
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title = "Sector Light";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Intensity scale";
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default = 4;
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}
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}
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9804
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{
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title = "Random Light";
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fixedrotation = true;
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Minimal intensity";
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default = 32;
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}
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arg4
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{
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title = "Maximal intensity";
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default = 64;
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}
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}
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9810
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{
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title = "Additive Light";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Intensity";
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default = 64;
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}
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}
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9811
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{
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title = "Additive Pulse Light";
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fixedrotation = true;
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Start intensity";
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default = 32;
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}
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arg4
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{
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title = "End intensity";
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default = 64;
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}
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}
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9812
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{
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title = "Additive Flicker Light";
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fixedrotation = true;
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Primary intensity";
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default = 64;
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}
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arg4
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{
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title = "Secondary intensity";
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default = 32;
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}
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}
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9813
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{
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title = "Additive Sector Light";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Intensity scale";
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default = 4;
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}
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}
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9814
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{
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title = "Additive Random Light";
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fixedrotation = true;
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Minimal intensity";
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default = 32;
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}
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arg4
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{
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title = "Maximal intensity";
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default = 64;
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}
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}
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9820
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{
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title = "Subtractive Light";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Radius";
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default = 64;
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}
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}
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9821
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{
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title = "Subtractive Pulse Light";
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fixedrotation = true;
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Start intensity";
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default = 32;
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}
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arg4
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{
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title = "End intensity";
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default = 64;
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}
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}
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9822
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{
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title = "Subtractive Flicker Light";
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fixedrotation = true;
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Primary intensity";
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default = 32;
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}
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arg4
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{
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title = "Secondary intensity";
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default = 64;
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}
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}
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9823
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{
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title = "Subtractive Sector Light";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Intensity scale";
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default = 4;
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}
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}
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9824
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{
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title = "Subtractive Random Light";
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fixedrotation = true;
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Minimal intensity";
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default = 32;
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}
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arg4
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{
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title = "Maximal intensity";
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default = 64;
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}
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}
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9825 = "Vavoom Light (obsolete)";
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1502
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{
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title = "Vavoom Light";
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arg0
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{
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title = "Radius";
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default = 16;
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}
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}
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1503
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{
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title = "Vavoom Light Color";
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arg0
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{
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title = "Radius";
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default = 16;
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}
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arg1
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{
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title = "Red";
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default = 255;
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}
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arg2
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{
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title = "Green";
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default = 255;
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}
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arg3
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{
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title = "Blue";
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default = 255;
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}
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}
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}
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}
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gzdoom
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{
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zdoom
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{
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5004
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{
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title = "Map Spot (FraggleScript)";
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sprite = "internal:MapSpot";
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class = "FS_MapSpot";
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}
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}
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} |