UltimateZoneBuilder/Source/Plugins/VisplaneExplorer/BuilderPlug.cs
MaxED 15b2adfe30 Texture Browser Form: swapped foreground and background colors of texture size labels.
Fixed, Texture Browser Form: well, I broke "Tab" key functionality again (in previous commit)...
Maintenance: changed curly braces style to match DB2 one (hopefully not breaking anything in the process...).
Maintenance: changed private method names casing to match DB2 one.
2014-12-03 23:15:26 +00:00

156 lines
4.2 KiB
C#

#region ================== Copyright (c) 2012 Pascal vd Heiden
/*
* Copyright (c) 2012 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.IO;
using CodeImp.DoomBuilder.Plugins.VisplaneExplorer.Properties;
using CodeImp.DoomBuilder.Windows;
#endregion
namespace CodeImp.DoomBuilder.Plugins.VisplaneExplorer
{
public class BuilderPlug : Plug
{
#region ================== Variables
// Objects
private static BuilderPlug me;
private VPOManager vpo;
private InterfaceForm interfaceform;
// Palettes
private Palette[] palettes;
#endregion
#region ================== Properties
// Properties
public static BuilderPlug Me { get { return me; } }
public override string Name { get { return "VisplaneExplorer"; } }
internal static VPOManager VPO { get { return me.vpo; } }
internal static InterfaceForm InterfaceForm { get { return me.interfaceform; } }
internal static Palette[] Palettes { get { return me.palettes; } }
public override int MinimumRevision { get { return 1545; } }
#endregion
#region ================== Initialize / Dispose
// This event is called when the plugin is initialized
public override void OnInitialize()
{
base.OnInitialize();
//General.Actions.BindMethods(this); //mxd. But... we have no methods to bind!
// Load interface controls
interfaceform = new InterfaceForm();
// Load VPO manager (manages multithreading and communication with vpo.dll)
vpo = new VPOManager();
// Keep a static reference
me = this;
}
//mxd. This, actually, can also happen
public override void OnMapNewBegin()
{
OnMapOpenBegin();
}
// Some things cannot be initialized at plugin start, so we do them here
public override void OnMapOpenBegin()
{
base.OnMapOpenBegin();
if (palettes == null)
{
// Load palettes
palettes = new Palette[(int)ViewStats.NumStats];
palettes[(int)ViewStats.Visplanes] = new Palette(Resources.Visplanes_pal);
palettes[(int)ViewStats.Drawsegs] = new Palette(Resources.Drawsegs_pal);
palettes[(int)ViewStats.Solidsegs] = new Palette(Resources.Solidsegs_pal);
palettes[(int)ViewStats.Openings] = new Palette(Resources.Openings_pal);
palettes[(int)ViewStats.Heatmap] = new Palette(Resources.Heatmap_pal); //mxd
ApplyUserColors();
}
}
// Preferences changed
public override void OnClosePreferences(PreferencesController controller)
{
base.OnClosePreferences(controller);
ApplyUserColors();
}
// This is called when the plugin is terminated
public override void Dispose()
{
// Clean up
interfaceform.Dispose();
interfaceform = null;
vpo.Dispose();
vpo = null;
base.Dispose();
}
#endregion
#region ================== Methods
// This applies user-defined appearance colors to the palettes
private void ApplyUserColors()
{
if(palettes != null)
{
// Override special palette indices with user-defined colors
for(int i = 0; i < palettes.Length; i++)
{
palettes[i].SetColor(Tile.POINT_VOID_B, General.Colors.Background.WithAlpha(0).ToInt());
}
}
}
// This returns a unique temp filename
public static string MakeTempFilename(string extension)
{
string filename;
string chars = "abcdefghijklmnopqrstuvwxyz1234567890";
Random rnd = new Random();
int i;
do
{
// Generate a filename
filename = "";
for(i = 0; i < 8; i++) filename += chars[rnd.Next(chars.Length)];
filename = Path.Combine(General.TempPath, filename + extension);
}
// Continue while file is not unique
while(File.Exists(filename) || Directory.Exists(filename));
// Return the filename
return filename;
}
#endregion
}
}