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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Added, Visual mode, DECORATE: "RenderStyle" property is now partially supported. Added, Visual mode, DECORATE: +BRIGHT flag is now supported. Added, Visual mode, UDMF: "Alpha" thing property is now supported. Added, Visual mode, UDMF: "RenderStyle" thing property is now partially supported. Added, Visual mode, Hexen map format and UDMF: "Translucent" and "Invisible" thing flags are now supported. Added, Game Configurations: added "alpha" and "renderstyle" Thing and Thing Category properties. Fixed, Visual mode: blockmap was not updated when moving things using "Move Thing Left/Right/Forward/Backward" and "Move Thing to Cursor Location" actions. DECORATE parser: added a warning when unable to find actor's parent class. Internal: current map format can now be checked using "General.Map.UDMF", "General.Map.HEXEN" and "General.Map.DOOM" properties. Updated documentation ("Game Configuration - Things Settings" page). |
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.. | ||
ActorStructure.cs | ||
DecorateParser.cs | ||
PatchStructure.cs | ||
ReverbsParser.cs | ||
SndSeqParser.cs | ||
StateGoto.cs | ||
StateStructure.cs | ||
TexturesParser.cs | ||
TextureStructure.cs | ||
VoxeldefParser.cs | ||
ZDTextParser.cs |