mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
905 lines
11 KiB
INI
905 lines
11 KiB
INI
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misc
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{
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0
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{
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title = "None";
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prefix = "";
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}
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}
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door
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{
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title = "Door";
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1
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{
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title = "Door Open Wait Close (also monsters)";
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prefix = "DR";
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}
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2
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{
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title = "Door Open Stay";
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prefix = "W1";
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}
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3
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{
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title = "Door Close Stay";
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prefix = "W1";
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}
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4
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{
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title = "Door Open Wait Close";
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prefix = "W1";
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}
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16
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{
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title = "Door Close Wait Open";
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prefix = "W1";
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}
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26
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{
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title = "Door (Blue) Open Wait Close";
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prefix = "DR";
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}
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27
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{
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title = "Door (Yellow) Open Wait Close";
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prefix = "DR";
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}
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28
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{
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title = "Door (Red) Open Wait Close";
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prefix = "DR";
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}
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29
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{
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title = "Door Open Wait Close";
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prefix = "S1";
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}
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31
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{
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title = "Door Open Stay";
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prefix = "D1";
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}
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32
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{
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title = "Door (Blue) Open Stay";
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prefix = "D1";
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}
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33
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{
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title = "Door (Red) Open Stay";
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prefix = "D1";
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}
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34
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{
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title = "Door (Yellow) Open Stay";
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prefix = "D1";
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}
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42
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{
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title = "Door Close Stay";
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prefix = "SR";
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}
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46
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{
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title = "Door Open Stay";
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prefix = "GR";
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}
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50
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{
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title = "Door Close Stay";
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prefix = "S1";
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}
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61
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{
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title = "Door Open Stay";
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prefix = "SR";
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}
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63
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{
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title = "Door Open Wait Close";
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prefix = "SR";
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}
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75
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{
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title = "Door Close Stay";
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prefix = "WR";
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}
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76
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{
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title = "Door Close Stay Open";
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prefix = "WR";
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}
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86
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{
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title = "Door Open Stay";
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prefix = "WR";
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}
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90
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{
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title = "Door Open Wait Close";
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prefix = "WR";
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}
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99
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{
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title = "Door (Blue) Open Stay (fast)";
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prefix = "SR";
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}
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103
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{
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title = "Door Open Stay";
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prefix = "S1";
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}
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105
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{
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title = "Door Open Wait Close (fast)";
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prefix = "WR";
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}
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106
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{
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title = "Door Open Stay (fast)";
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prefix = "WR";
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}
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107
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{
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title = "Door Close Stay (fast)";
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prefix = "WR";
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}
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108
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{
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title = "Door Open Wait Close (fast)";
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prefix = "W1";
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}
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109
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{
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title = "Door Open Stay (fast)";
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prefix = "W1";
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}
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110
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{
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title = "Door Close (fast)";
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prefix = "W1";
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}
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111
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{
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title = "Door Open Wait Close (fast)";
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prefix = "S1";
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}
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112
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{
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title = "Door Open Stay (fast)";
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prefix = "S1";
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}
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113
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{
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title = "Door Close Stay (fast)";
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prefix = "S1";
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}
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114
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{
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title = "Door Open Wait Close (fast)";
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prefix = "SR";
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}
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115
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{
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title = "Door Open Stay (fast)";
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prefix = "SR";
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}
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116
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{
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title = "Door Close Stay (fast)";
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prefix = "SR";
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}
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117
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{
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title = "Door Open Wait Close (fast)";
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prefix = "DR";
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}
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118
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{
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title = "Door Open Stay (fast)";
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prefix = "D1";
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}
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133
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{
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title = "Door (Blue) Open Stay (fast)";
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prefix = "S1";
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}
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134
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{
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title = "Door (Red) Open Stay (fast)";
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prefix = "SR";
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}
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135
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{
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title = "Door (Red) Open Stay (fast)";
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prefix = "S1";
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}
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136
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{
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title = "Door (Yellow) Open Stay (fast)";
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prefix = "SR";
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}
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137
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{
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title = "Door (Yellow) Open Stay (fast)";
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prefix = "S1";
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}
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}
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floor
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{
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title = "Floor";
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5
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{
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title = "Floor Raise to Lowest Ceiling";
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prefix = "W1";
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}
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9
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{
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title = "Floor Raise Donut (changes texture)";
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prefix = "S1";
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}
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14
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{
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title = "Floor Raise by 32 (changes texture)";
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prefix = "S1";
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}
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15
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{
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title = "Floor Raise by 24 (changes texture)";
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prefix = "S1";
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}
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18
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{
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title = "Floor Raise to Next Higher Floor";
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prefix = "S1";
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}
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19
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{
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title = "Floor Lower to Highest Floor";
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prefix = "W1";
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}
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20
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{
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title = "Floor Raise to Next Higher Floor (changes texture)";
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prefix = "S1";
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}
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22
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{
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title = "Floor Raise to Next Higher Floor (changes texture)";
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prefix = "W1";
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}
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23
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{
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title = "Floor Lower to Lowest Floor";
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prefix = "S1";
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}
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24
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{
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title = "Floor Raise to Lowest Ceiling";
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prefix = "G1";
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}
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30
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{
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title = "Floor Raise by Shortest Lower Texture";
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prefix = "W1";
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}
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36
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{
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title = "Floor Lower to 8 above Highest Floor";
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prefix = "W1";
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}
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37
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{
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title = "Floor Lower to Lowest Floor (changes texture)";
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prefix = "W1";
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}
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38
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{
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title = "Floor Lower to Lowest Floor";
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prefix = "W1";
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}
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45
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{
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title = "Floor Lower to Highest Floor";
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prefix = "SR";
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}
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47
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{
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title = "Floor Raise to Next Higher Floor (changes texture)";
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prefix = "G1";
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}
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53
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{
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title = "Floor Start Moving Up and Down";
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prefix = "W1";
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}
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54
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{
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title = "Floor Stop Moving";
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prefix = "W1";
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}
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55
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{
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title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
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prefix = "S1";
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}
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56
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{
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title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
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prefix = "W1";
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}
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58
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{
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title = "Floor Raise by 24";
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prefix = "W1";
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}
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59
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{
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title = "Floor Raise by 24 (changes texture)";
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prefix = "W1";
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}
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60
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{
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title = "Floor Lower to Lowest Floor";
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prefix = "SR";
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}
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64
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{
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title = "Floor Raise to Lowest Ceiling";
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prefix = "SR";
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}
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65
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{
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title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
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prefix = "SR";
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}
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66
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{
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title = "Floor Raise by 24 (changes texture)";
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prefix = "SR";
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}
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67
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{
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title = "Floor Raise by 32 (changes texture)";
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prefix = "SR";
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}
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68
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{
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title = "Floor Raise to Next Higher Floor (changes texture)";
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prefix = "SR";
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}
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69
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{
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title = "Floor Raise to Next Higher Floor";
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prefix = "SR";
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}
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70
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{
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title = "Floor Lower to 8 above Highest Floor";
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prefix = "SR";
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}
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71
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{
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title = "Floor Lower to 8 above Highest Floor";
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prefix = "S1";
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}
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82
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{
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title = "Floor Lower to Lowest Floor";
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prefix = "WR";
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}
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83
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{
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title = "Floor Lower to Highest Floor";
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prefix = "WR";
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}
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84
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{
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title = "Floor Lower to Lowest Floor (changes texture)";
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prefix = "WR";
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}
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87
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{
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title = "Floor Start Moving Up and Down";
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prefix = "WR";
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}
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89
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{
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title = "Floor Stop Moving";
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prefix = "WR";
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}
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91
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{
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title = "Floor Raise to Lowest Ceiling";
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prefix = "WR";
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}
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92
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{
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title = "Floor Raise by 24";
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prefix = "WR";
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}
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93
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{
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title = "Floor Raise by 24 (changes texture)";
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prefix = "WR";
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}
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94
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{
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title = "Floor Raise to 8 below Lowest Ceiling (crushes)";
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prefix = "WR";
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}
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95
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{
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title = "Floor Raise to Next Higher Floor (changes texture)";
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prefix = "WR";
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}
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96
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{
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title = "Floor Raise by Shortest Lower Texture";
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prefix = "WR";
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}
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98
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{
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title = "Floor Lower to 8 above Highest Floor";
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prefix = "WR";
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}
|
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101
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{
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title = "Floor Raise to Lowest Ceiling";
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prefix = "S1";
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}
|
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102
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{
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title = "Floor Lower to Highest Floor";
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prefix = "S1";
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}
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119
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{
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title = "Floor Raise to Next Higher Floor";
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prefix = "W1";
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}
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128
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{
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title = "Floor Raise to Next Higher Floor";
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prefix = "WR";
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}
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129
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{
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title = "Floor Raise to Next Higher Floor (fast)";
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prefix = "WR";
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}
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130
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{
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title = "Floor Raise to Next Higher Floor (fast)";
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prefix = "W1";
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}
|
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|
|
131
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{
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title = "Floor Raise to Next Higher Floor (fast)";
|
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prefix = "S1";
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}
|
|
|
|
132
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{
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title = "Floor Raise to Next Higher Floor (fast)";
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prefix = "SR";
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}
|
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|
140
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|
{
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title = "Floor Raise by 512";
|
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prefix = "S1";
|
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}
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|
}
|
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|
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crusher
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{
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title = "Crusher";
|
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6
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{
|
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title = "Crusher Start with Fast Damage";
|
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prefix = "W1";
|
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}
|
|
|
|
25
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{
|
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title = "Crusher Start with Slow Damage";
|
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prefix = "W1";
|
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}
|
|
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57
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{
|
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title = "Crusher Stop";
|
|
prefix = "W1";
|
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}
|
|
|
|
73
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{
|
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title = "Crusher Start with Slow Damage";
|
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prefix = "WR";
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}
|
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74
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{
|
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title = "Crusher Stop";
|
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prefix = "WR";
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}
|
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77
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{
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title = "Crusher Start with Fast Damage";
|
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prefix = "WR";
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}
|
|
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|
141
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|
{
|
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title = "Crusher Start with Slow Damage (silent)";
|
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prefix = "W1";
|
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}
|
|
}
|
|
|
|
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|
stairs
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{
|
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title = "Stairs";
|
|
|
|
7
|
|
{
|
|
title = "Stairs Raise by 8";
|
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prefix = "S1";
|
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}
|
|
|
|
8
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{
|
|
title = "Stairs Raise by 8";
|
|
prefix = "W1";
|
|
}
|
|
|
|
100
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|
{
|
|
title = "Stairs Raise by 16 (fast)";
|
|
prefix = "W1";
|
|
}
|
|
|
|
127
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|
{
|
|
title = "Stairs Raise by 16 (fast)";
|
|
prefix = "S1";
|
|
}
|
|
}
|
|
|
|
|
|
lift
|
|
{
|
|
title = "Lift";
|
|
|
|
10
|
|
{
|
|
title = "Lift Lower Wait Raise";
|
|
prefix = "W1";
|
|
}
|
|
|
|
21
|
|
{
|
|
title = "Lift Lower Wait Raise";
|
|
prefix = "S1";
|
|
}
|
|
|
|
62
|
|
{
|
|
title = "Lift Lower Wait Raise";
|
|
prefix = "SR";
|
|
}
|
|
|
|
88
|
|
{
|
|
title = "Lift Lower Wait Raise";
|
|
prefix = "WR";
|
|
}
|
|
|
|
120
|
|
{
|
|
title = "Lift Lower Wait Raise (fast)";
|
|
prefix = "WR";
|
|
}
|
|
|
|
121
|
|
{
|
|
title = "Lift Lower Wait Raise (fast)";
|
|
prefix = "W1";
|
|
}
|
|
|
|
122
|
|
{
|
|
title = "Lift Lower Wait Raise (fast)";
|
|
prefix = "S1";
|
|
}
|
|
|
|
123
|
|
{
|
|
title = "Lift Lower Wait Raise (fast)";
|
|
prefix = "SR";
|
|
}
|
|
}
|
|
|
|
|
|
exit
|
|
{
|
|
title = "Exit";
|
|
|
|
11
|
|
{
|
|
title = "Exit Level";
|
|
prefix = "S1";
|
|
}
|
|
|
|
51
|
|
{
|
|
title = "Exit Level (goes to secret level)";
|
|
prefix = "S1";
|
|
}
|
|
|
|
52
|
|
{
|
|
title = "Exit Level";
|
|
prefix = "W1";
|
|
}
|
|
|
|
124
|
|
{
|
|
title = "Exit Level (goes to secret level)";
|
|
prefix = "W1";
|
|
}
|
|
}
|
|
|
|
|
|
light
|
|
{
|
|
title = "Light";
|
|
|
|
12
|
|
{
|
|
title = "Light Change to Brightest Adjacent";
|
|
prefix = "W1";
|
|
}
|
|
|
|
13
|
|
{
|
|
title = "Light Change to 255";
|
|
prefix = "W1";
|
|
}
|
|
|
|
17
|
|
{
|
|
title = "Light Start Blinking";
|
|
prefix = "W1";
|
|
}
|
|
|
|
35
|
|
{
|
|
title = "Light Change to 35";
|
|
prefix = "W1";
|
|
}
|
|
|
|
79
|
|
{
|
|
title = "Light Change to 35";
|
|
prefix = "WR";
|
|
}
|
|
|
|
80
|
|
{
|
|
title = "Light Change to Brightest Adjacent";
|
|
prefix = "WR";
|
|
}
|
|
|
|
81
|
|
{
|
|
title = "Light Change to 255";
|
|
prefix = "WR";
|
|
}
|
|
|
|
104
|
|
{
|
|
title = "Light Change to Darkest Adjacent";
|
|
prefix = "W1";
|
|
}
|
|
|
|
138
|
|
{
|
|
title = "Light Change to 255";
|
|
prefix = "SR";
|
|
}
|
|
|
|
139
|
|
{
|
|
title = "Light Change to 35";
|
|
prefix = "SR";
|
|
}
|
|
}
|
|
|
|
|
|
ceiling
|
|
{
|
|
title = "Ceiling";
|
|
|
|
40
|
|
{
|
|
title = "Ceiling Raise to Highest Ceiling";
|
|
prefix = "W1";
|
|
}
|
|
|
|
41
|
|
{
|
|
title = "Ceiling Lower to Floor";
|
|
prefix = "S1";
|
|
}
|
|
|
|
43
|
|
{
|
|
title = "Ceiling Lower to Floor";
|
|
prefix = "SR";
|
|
}
|
|
|
|
44
|
|
{
|
|
title = "Ceiling Lower to 8 above Floor";
|
|
prefix = "W1";
|
|
}
|
|
|
|
49
|
|
{
|
|
title = "Ceiling Lower to 8 above Floor (perpetual slow crusher damage)";
|
|
prefix = "S1";
|
|
}
|
|
|
|
72
|
|
{
|
|
title = "Ceiling Lower to 8 above Floor";
|
|
prefix = "WR";
|
|
}
|
|
}
|
|
|
|
|
|
scroll
|
|
{
|
|
title = "Scroll";
|
|
|
|
48
|
|
{
|
|
title = "Scroll Texture Left";
|
|
prefix = "";
|
|
}
|
|
}
|
|
|
|
|
|
teleport
|
|
{
|
|
title = "Teleport";
|
|
|
|
97
|
|
{
|
|
title = "Teleport";
|
|
prefix = "WR";
|
|
}
|
|
|
|
39
|
|
{
|
|
title = "Teleport";
|
|
prefix = "W1";
|
|
}
|
|
|
|
125
|
|
{
|
|
title = "Teleport (monsters only)";
|
|
prefix = "W1";
|
|
}
|
|
|
|
126
|
|
{
|
|
title = "Teleport (monsters only)";
|
|
prefix = "WR";
|
|
}
|
|
}
|
|
|