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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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7faf6bc13e
Error Checker mode: added "Check missing flats" check. Error Checker mode: fixed several descriptions. Sprite patches for sprites defined in TEXTURES are now loaded from Sprites namespace. Some of my older texture alignment code didn't work properly when strict texture/flat handling ("mixtextureflats" game configuration flag set to false) was enabled. Fixed some incorrect checks for missing texture ("-"). |
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.. | ||
Properties | ||
Resources | ||
BuilderPlug.cs | ||
InterfaceForm.cs | ||
InterfaceForm.Designer.cs | ||
InterfaceForm.resx | ||
NearestLineBlockmap.cs | ||
Palette.cs | ||
PointData.cs | ||
PointResult.cs | ||
Tile.cs | ||
TilePoint.cs | ||
ViewStats.cs | ||
VisplaneExplorer.csproj | ||
VisplaneExplorerMode.cs | ||
VPOManager.cs |