UltimateZoneBuilder/Source/Core/ZDoom
2022-04-23 17:23:22 +02:00
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Scripting Script editor: added support for the //$Skip editor in scripts. Adding this line will not add the next script to the drop down list of available scripts for the ACS actions in the thing and linedef editor dialogs. Resolves #636 2021-10-15 23:38:52 +02:00
ActorStructure.cs ZScript: user variables of parent actors were not displayed in the custom tab of the thing editing dialog. Fixes #649 2021-11-29 00:35:57 +01:00
AmbientSoundInfo.cs Made drop down items for ambient sounds more descriptive 2020-03-29 16:29:53 +02:00
AnimdefsParser.cs Camera texture can be longer than 8 characters 2017-03-06 06:08:30 +02:00
CvarInfoParser.cs CVARINFO: added support for "nosave" scope 2021-03-06 23:07:04 +01:00
DecalDefsParser.cs Script editor: made the fix for #663 a bit cleaner 2021-12-10 18:13:16 +01:00
DecalInfo.cs DECALDEF parser: fixed a crash when there are duplicate decal group entries in the DECALDEF files 2020-10-23 21:04:49 +02:00
DecorateActorStructure.cs Fixed a bug where the DECORATE parser got confused by wrong tokens after starting the states definition. Fixes #374. 2020-04-11 18:46:45 +02:00
DecorateCategoryInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
DecorateParser.cs Fix directory separators 2020-07-20 04:20:03 -04:00
DecorateStateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
DecorateStateStructure.cs Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly 2017-03-08 23:34:21 +02:00
GldefsParser.cs Fix directory separators 2020-07-20 04:20:03 -04:00
IWadInfo.cs IPK3 and IPK7 with an IWADINFO lump with a single IWAD definition are now recognized as the main resource file (used for the -iwad parameter when testing). Fixes #653 2021-12-10 11:10:42 +01:00
IWadInfoParser.cs Script editor: made the fix for #663 a bit cleaner 2021-12-10 18:13:16 +01:00
LockDefsParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapinfoParser.cs Fix directory separators 2020-07-20 04:20:03 -04:00
ModeldefParser.cs Fixed an issue that prevented models from being loaded correctly when some model indices in MODELDEF were unused. Fixes #727 2022-04-23 17:23:22 +02:00
ModeldefStructure.cs Removed limitation of 4 models per frame as this limitation is lifted in GZDoom 2021-03-11 21:06:34 +01:00
PatchStructure.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
ReverbsParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SndInfoParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SndSeqParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SoundInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
StateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
StateStructure.cs Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore. 2017-03-04 02:13:39 +02:00
TerrainParser.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
TexturesParser.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
TextureStructure.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
VoxeldefParser.cs Started conversion from float to double 2020-05-18 18:14:54 +02:00
X11R6RGBParser.cs Internal: tried to fix case sensitivity issues in X11R6RGB colors 2017-01-17 04:56:44 +02:00
ZDTextParser.cs Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710 2022-03-05 16:57:23 +01:00
ZScriptActorStructure.cs ZScript parser: fixed a bug where trying to parse the undocumented alternative array declaration syntax failed. Fixes #645 2021-10-26 23:50:34 +02:00
ZScriptParser.cs ZScript: fixed an issue where #include files were not parsed when the parent file had a //$GZDB_Skip comment. Fixes #716 2022-04-09 17:00:49 +02:00
ZScriptStateGoto.cs Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes 2017-01-17 11:40:58 +02:00
ZScriptStateStructure.cs ZScript: fixed a problem where whitespace between a state label and the colon resulted in a parsing error. Fixes #631 2021-10-11 21:34:26 +02:00
ZScriptTokenizer.cs Fixed token position for named tokens 2020-01-02 01:51:54 +02:00