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Scripting
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Script editor: added support for the //$Skip editor in scripts. Adding this line will not add the next script to the drop down list of available scripts for the ACS actions in the thing and linedef editor dialogs. Resolves #636
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2021-10-15 23:38:52 +02:00 |
ActorStructure.cs
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ZScript: user variables of parent actors were not displayed in the custom tab of the thing editing dialog. Fixes #649
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2021-11-29 00:35:57 +01:00 |
AmbientSoundInfo.cs
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Made drop down items for ambient sounds more descriptive
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2020-03-29 16:29:53 +02:00 |
AnimdefsParser.cs
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Camera texture can be longer than 8 characters
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2017-03-06 06:08:30 +02:00 |
CvarInfoParser.cs
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CVARINFO: added support for "nosave" scope
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2021-03-06 23:07:04 +01:00 |
DecalDefsParser.cs
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Script editor: made the fix for #663 a bit cleaner
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2021-12-10 18:13:16 +01:00 |
DecalInfo.cs
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DECALDEF parser: fixed a crash when there are duplicate decal group entries in the DECALDEF files
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2020-10-23 21:04:49 +02:00 |
DecorateActorStructure.cs
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Fixed a bug where the DECORATE parser got confused by wrong tokens after starting the states definition. Fixes #374.
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2020-04-11 18:46:45 +02:00 |
DecorateCategoryInfo.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
DecorateParser.cs
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Fix directory separators
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2020-07-20 04:20:03 -04:00 |
DecorateStateGoto.cs
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
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2017-01-17 11:40:58 +02:00 |
DecorateStateStructure.cs
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Fixed: FAIL medal sprite in zandronum.pk3 was not parsed correctly
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2017-03-08 23:34:21 +02:00 |
GldefsParser.cs
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Fix directory separators
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2020-07-20 04:20:03 -04:00 |
IWadInfo.cs
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IPK3 and IPK7 with an IWADINFO lump with a single IWAD definition are now recognized as the main resource file (used for the -iwad parameter when testing). Fixes #653
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2021-12-10 11:10:42 +01:00 |
IWadInfoParser.cs
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Script editor: made the fix for #663 a bit cleaner
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2021-12-10 18:13:16 +01:00 |
LockDefsParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
MapinfoParser.cs
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Fix directory separators
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2020-07-20 04:20:03 -04:00 |
ModeldefParser.cs
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Fixed an issue that prevented models from being loaded correctly when some model indices in MODELDEF were unused. Fixes #727
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2022-04-23 17:23:22 +02:00 |
ModeldefStructure.cs
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Removed limitation of 4 models per frame as this limitation is lifted in GZDoom
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2021-03-11 21:06:34 +01:00 |
PatchStructure.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
ReverbsParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SndInfoParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SndSeqParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
SoundInfo.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
StateGoto.cs
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
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2017-01-17 11:40:58 +02:00 |
StateStructure.cs
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Fixed: duration 0 frames should be skipped if there are nonzero frames after them (reported by Tormentor667, Ozymandias81). Fixed crash if some actor had a modeldef entry but doesn't anymore.
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2017-03-04 02:13:39 +02:00 |
TerrainParser.cs
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Upgrade to VS2015 (14.0)
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2017-01-15 00:35:40 +02:00 |
TexturesParser.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
TextureStructure.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
VoxeldefParser.cs
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Started conversion from float to double
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2020-05-18 18:14:54 +02:00 |
X11R6RGBParser.cs
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Internal: tried to fix case sensitivity issues in X11R6RGB colors
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2017-01-17 04:56:44 +02:00 |
ZDTextParser.cs
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Fixed an issue where wall textures and flats did not have the correct precedence. Fixes #710
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2022-03-05 16:57:23 +01:00 |
ZScriptActorStructure.cs
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ZScript parser: fixed a bug where trying to parse the undocumented alternative array declaration syntax failed. Fixes #645
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2021-10-26 23:50:34 +02:00 |
ZScriptParser.cs
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ZScript: fixed an issue where #include files were not parsed when the parent file had a //$GZDB_Skip comment. Fixes #716
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2022-04-09 17:00:49 +02:00 |
ZScriptStateGoto.cs
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Internal: removed parser stuff from ActorStructure, StateStructure, StateGoto classes
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2017-01-17 11:40:58 +02:00 |
ZScriptStateStructure.cs
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ZScript: fixed a problem where whitespace between a state label and the colon resulted in a parsing error. Fixes #631
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2021-10-11 21:34:26 +02:00 |
ZScriptTokenizer.cs
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Fixed token position for named tokens
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2020-01-02 01:51:54 +02:00 |