UltimateZoneBuilder/Source/Core/Map
2023-05-24 12:50:45 +02:00
..
BlockEntry.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
BlockMap.cs Fixed a crash that could happen when the blockmap was too small because of off-grid vertices 2020-12-13 14:03:53 +01:00
GroupInfo.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
ITaggedMapElement.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Linedef.cs Implement string argument info 2022-12-30 18:37:26 +01:00
MapElement.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapElementCollection.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
MapOptions.cs Added an option to run commands before and after resources are reloaded, and before testing a map. This option can be accessed from the map options dialog. 2021-09-27 16:33:35 +02:00
MapSet.cs Reduce blockmap use when drawing/stitching geometry, increasing performance in large maps 2023-05-24 12:50:45 +02:00
MergeGeometryMode.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Sector.cs Automap Mode: improved support for GZDoom (#876) 2023-05-01 09:32:09 +02:00
SectorBuilder.cs Internal: Oops: removed debug logging 2017-02-20 08:21:56 +02:00
SelectableElement.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SelectionType.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Sidedef.cs Don't auto-add upper texture for lower adjacent sky sectors (#594) 2021-08-14 11:33:52 +02:00
SidedefPart.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
SplitLineBehavior.cs Upgrade to VS2015 (14.0) 2017-01-15 00:35:40 +02:00
Thing.cs Implement string argument info 2022-12-30 18:37:26 +01:00
UniFields.cs Fixed some more cases where UniValues were set to floats. Added throwing exceptions to the UniValue constructor (gasp!) 2020-05-23 10:01:52 +02:00
UniValue.cs Add map scripting capabilities to UDB (#656) 2021-11-28 14:00:24 +01:00
Vertex.cs More conversion from float to double. Doesn't seem to crash anymore. 2020-05-22 21:39:18 +02:00