UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes
MaxED 0654cec075 Visual mode, auto align textures: actually, it won't break anything if we vertical clamp texture offsets of a 3d floor sidedef while auto-aligning (this reverts a part of previous commit)...
Classic modes: event lines are drawn once again while panning the view (I've disabled this a while ago trying to fix performance problems in Classic modes).
2013-11-08 08:18:33 +00:00
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BaseClassicMode.cs "Select Things in Selected Sectors" action now works from any classic mode. 2013-11-01 09:13:40 +00:00
BlockMapMode.cs @ Modified the BlockMap class with a template for the BlockEntry class and added custom block size (must be a power of 2 greater than 1) 2009-08-14 10:45:22 +00:00
BridgeMode.cs Bridge mode: some float values were not rounded leading to curve position errors in some cases. 2013-09-27 10:56:44 +00:00
CeilingAlignMode.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
CurveLinedefsMode.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
DragGeometryMode.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
DragLinedefsMode.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
DragSectorsMode.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
DragThingsMode.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
DragVerticesMode.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
DrawCurveMode.cs Sectors mode, UDMF: Create Brightness Gradient action can now work in "Light" and "Fade" modes. 2013-09-11 08:49:45 +00:00
DrawEllipseMode.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
DrawGeometryMode.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
DrawRectangleMode.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
EditSelectionMode.cs We should only snap pasted selection to grid when snap to grid setting is enabled... 2013-11-01 11:14:42 +00:00
ErrorCheckMode.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
FindReplaceMode.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
FlatAlignMode.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00
FloorAlignMode.cs Removed a metric ton of unused "using" directives from BuilderModes plugin. 2013-04-11 11:26:57 +00:00
LinedefsMode.cs Visual mode, auto align textures: actually, it won't break anything if we vertical clamp texture offsets of a 3d floor sidedef while auto-aligning (this reverts a part of previous commit)... 2013-11-08 08:18:33 +00:00
MakeSectorMode.cs Sector Info panel now shows how many sidedefs highlighted sector has. 2013-09-09 14:03:02 +00:00
SectorsMode.cs Visual mode, auto align textures: actually, it won't break anything if we vertical clamp texture offsets of a 3d floor sidedef while auto-aligning (this reverts a part of previous commit)... 2013-11-08 08:18:33 +00:00
SnapVerticesMode.cs Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ThingsMode.cs Visual mode, auto align textures: actually, it won't break anything if we vertical clamp texture offsets of a 3d floor sidedef while auto-aligning (this reverts a part of previous commit)... 2013-11-08 08:18:33 +00:00
TriangulatorMode.cs Added source for Tag Range plugin 2010-08-30 13:51:24 +00:00
VerticesMode.cs Added "Place Things" action (available in Sectors/Linedefs/Vertices menus). When used from Linedefs or Vertices mode, it will place things on top of vertices. When used from Sectors mode, it will place things inside of selected sectors. 2013-09-11 13:14:45 +00:00