UltimateZoneBuilder/Help/gzdb
MaxED c90d10c08c General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
Renamed "Toggle dynamic lights rendering" action to "Show dynamic lights".
Changed: "Show dynamic lights" action now toggles between available dynamic light rendering modes.
Renamed "Toggle models rendering" action to "Show models".
Changed: "Show models" action now toggles between available model rendering modes.
Removed "Toggle dynamic lights animation" and "Render selected/all models" actions.
Fixed, Randomize Sectors form: selection highlight was not updated after applying the changes when the form was shown in Sectors mode.
Consistency: selection is now cleared after applying changes done in Randomize Things and Randomize Vertices forms.
Fixed, Classic modes: sprites of things with attached models were not rendered when model rendering was disabled.
Updated documentation.
2014-10-20 12:16:51 +00:00
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features General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs. 2014-10-20 12:16:51 +00:00
faq.html Updated documentation. 2014-10-17 13:43:32 +00:00
gamecfg_settings.html Updated documentation. 2014-10-17 13:43:32 +00:00
gldefs.html Updated documentation. 2014-03-07 12:37:47 +00:00
gz_header.gif Updated documentation. 2013-08-19 12:12:31 +00:00
mapinfo.html Updated documentation. 2014-03-07 12:37:47 +00:00
mxd_avatar.png Updated documentation. 2013-08-19 12:12:31 +00:00
preferences.html Updated documentation. 2014-03-07 12:37:47 +00:00
preferences1.jpg Default sector brightness can now be set in Preferences. 2013-09-16 13:41:00 +00:00
preferences2.jpg Classic modes: 3D floor indicators can be disabled in preferences (Preferences -> Appearance -> Mark 3D floors in classic modes). 2013-08-21 11:20:00 +00:00
preferences3.jpg Updated documentation. 2014-03-07 12:37:47 +00:00
renderingpanel.jpg Updated documentation. 2013-08-19 12:12:31 +00:00
textures.html Updated documentation. 2013-08-19 12:12:31 +00:00