.. |
AllTexturesSet.cs
|
Fixed a crash when opening Thing Filters form when non-UDMF map was loaded.
|
2013-12-03 10:50:33 +00:00 |
ArgumentInfo.cs
|
Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
|
2014-02-18 14:04:14 +00:00 |
CompilerInfo.cs
|
Map compilers are no longer copied to a temporary folder when compiling map lumps.
|
2014-05-15 13:16:30 +00:00 |
ConfigurationInfo.cs
|
Linedef Edit Form, UDMF: a waring is now shown when trying to apply a non-zero action without any activation flags.
|
2014-09-08 21:26:30 +00:00 |
DefinedTextureSet.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
EnumItem.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
EnumList.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
FlagTranslation.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
GameConfiguration.cs
|
Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
|
2014-09-29 20:49:41 +00:00 |
GeneralizedBit.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
GeneralizedCategory.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
GeneralizedOption.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
IFilledTextureSet.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
INumberedTitle.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
LinedefActionCategory.cs
|
Game configurations: added "fixedrotation" property to dynamic lights, which use the angle property as a parameter.
|
2014-02-21 14:42:12 +00:00 |
LinedefActionInfo.cs
|
Game Configurations: added "requiresactivation" linedef property (defaults to "true").
|
2014-09-15 23:37:55 +00:00 |
LinedefActivateInfo.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
MapLumpInfo.cs
|
Script type can now be chosen when creating a new map and changed in Map Options form.
|
2014-07-11 10:13:26 +00:00 |
MatchingTextureSet.cs
|
Fixed a crash when opening Thing Filters form when non-UDMF map was loaded.
|
2013-12-03 10:50:33 +00:00 |
ModelAndLightRenderModes.cs
|
General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
|
2014-10-20 12:16:51 +00:00 |
NodebuilderInfo.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
PasteOptions.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
ProgramConfiguration.cs
|
General interface: dynamic lights rendering mode and model rendering mode are now selected via drop-downs.
|
2014-10-20 12:16:51 +00:00 |
ResourceTextureSet.cs
|
Fixed a crash introduced in r1972 when trying to add second patch with the same name to a texture.
|
2014-07-15 08:08:57 +00:00 |
ScriptConfiguration.cs
|
Script type can now be chosen when creating a new map and changed in Map Options form.
|
2014-07-11 10:13:26 +00:00 |
SectorEffectInfo.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
SkillInfo.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
TagType.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
TextureSet.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |
ThingCategory.cs
|
Game Configurations: added support for new property "fixedrotation", which keeps thing's angle constant when a thing is rotated in Edit Selection mode.
|
2014-02-20 12:36:09 +00:00 |
ThingsFlagsCompare.cs
|
Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
|
2014-09-29 20:49:41 +00:00 |
ThingTypeInfo.cs
|
DECORATE parser: let's not use LANGUAGE keywords as actor titles.
|
2014-10-28 21:50:34 +00:00 |
UniversalFieldInfo.cs
|
Removed a metric ton of unused "using" directives from Core.
|
2013-04-11 11:04:16 +00:00 |