mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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90 lines
2.1 KiB
C#
90 lines
2.1 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Reflection;
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using CodeImp.DoomBuilder.Windows;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.Rendering;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Editing;
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using CodeImp.DoomBuilder.VisualModes;
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#endregion
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namespace CodeImp.DoomBuilder.BuilderModes
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{
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internal abstract class BaseVisualGeometrySector : VisualGeometry, IVisualEventReceiver
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{
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#region ================== Constants
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#endregion
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#region ================== Variables
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protected BaseVisualMode mode;
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#endregion
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#region ================== Properties
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#endregion
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#region ================== Constructor / Destructor
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// Constructor
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public BaseVisualGeometrySector(BaseVisualMode mode, VisualSector vs) : base(vs)
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{
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this.mode = mode;
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}
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#endregion
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#region ================== Methods
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// This changes the height
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public abstract void ChangeHeight(int amount);
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#endregion
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#region ================== Events
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// Unused
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public virtual void OnSelectBegin() { }
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public virtual void OnSelectEnd() { }
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public virtual void OnEditBegin() { }
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// Edit button released
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public virtual void OnEditEnd()
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{
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List<Sector> sectors = new List<Sector>();
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sectors.Add(this.Sector.Sector);
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DialogResult result = General.Interface.ShowEditSectors(sectors);
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if(result == DialogResult.OK) (this.Sector as BaseVisualSector).Rebuild();
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}
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#endregion
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}
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}
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