UltimateZoneBuilder/Source/Core/GZBuilder
MaxED 53b13a4096 Tag and script number/name drop downs in Edit forms are now resized to match the width of the longest entry.
Jitter mode: view was not updated when "Relative" option was toggled.
2013-08-13 09:49:29 +00:00
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Controls Tag and script number/name drop downs in Edit forms are now resized to match the width of the longest entry. 2013-08-13 09:49:29 +00:00
Data Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
Geometry Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
GZDoom Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00
md3 Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera. 2013-08-08 11:04:13 +00:00
Rendering Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
Tools Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00
Windows Sector Edit form and Linedef Edit form now support float texture offsets. 2013-07-08 13:13:28 +00:00
GZGeneral.cs Renderer now works much faster in 2D modes. 2013-07-29 08:50:50 +00:00