UltimateZoneBuilder/Source/VisualModes/VisualSidedef.cs
2008-12-02 15:47:06 +00:00

88 lines
2 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using System.Drawing;
using System.ComponentModel;
using CodeImp.DoomBuilder.Map;
using SlimDX.Direct3D9;
using SlimDX;
using CodeImp.DoomBuilder.Geometry;
using System.Drawing.Imaging;
using CodeImp.DoomBuilder.Data;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.IO;
using CodeImp.DoomBuilder.Rendering;
#endregion
namespace CodeImp.DoomBuilder.VisualModes
{
public abstract class VisualSidedef : VisualGeometry
{
#region ================== Constants
#endregion
#region ================== Variables
// Original sidedef
private Sidedef sidedef;
// Intersection point for current pick test
protected Vector3D pickintersect;
protected float pickrayu;
#endregion
#region ================== Properties
public Sidedef Sidedef { get { return sidedef; } }
#endregion
#region ================== Constructor / Disposer
// Constructor
public VisualSidedef(Sidedef sd)
{
// Initialize
this.sidedef = sd;
}
#endregion
#region ================== Methods
// This keeps the results for a sidedef intersection
internal override void SetPickResults(Vector3D intersect, float u)
{
this.pickintersect = intersect;
this.pickrayu = u;
}
#endregion
}
}