A map editor for UDMF levels in SRB2, forked from Ultimate Doom Builder.
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2009-05-13 20:54:45 +00:00
Build Added support for Boom colormaps 2009-05-12 09:50:08 +00:00
Documents @ Removed a reminder and added Randy's BZip2/LZMA patch so I don't lose it 2009-04-19 08:59:12 +00:00
Help Added keyword help for some script types in the script editor 2009-05-10 17:02:47 +00:00
Resources Added keyword help for some script types in the script editor 2009-05-10 17:02:47 +00:00
Setup @ removed unneeded dxwebsetup from the setup installer (directx redist is already included in the slimdx package) 2009-05-05 11:26:50 +00:00
Source When strict patches loading is off, colormaps can now also be found outside C_START and C_END when a base resource defines them correctly in between C_START and C_END (or in the Colormaps subdirectory) 2009-05-13 20:54:45 +00:00
Tests Fixed a bug in the drawing behavior when splitting sectors 2009-05-13 20:07:33 +00:00
Builder.sln Changed a lot in undo/redo system to work better with grouping and plugins 2009-05-05 09:50:23 +00:00
MakeRelease.bat @ release build script fix 2009-05-05 06:16:13 +00:00
README.txt added readme with information on compiling the source code 2009-01-06 10:28:32 +00:00
VersionFromSVN.exe @ updated release build script to rename the setup installer filename with revision number included 2009-04-27 11:02:15 +00:00

Compiling the Doom Builder 2 source code
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The Doom Builder 2 source code uses a tool (VersionFromSVN.exe) to generate the version number from the SVN revision number (due to restrictions with AssemblyInfo.cs we can't use SVN keywords). This tools requires that the Subversion command-line client is installed. (Building the Debug builds works, but leaves you with incorrectly modified AssemblyInfo.cs files)

You can get the Subversion command-line client from http://subversion.tigris.org/getting.html#windows. I have tested with both CollabNet build and the SlikSVN build, both work well.