UltimateZoneBuilder/Source/Plugins/BuilderModes/ClassicModes/DrawCurveMode.cs
MaxED 0369c969d1 According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
Draw Curve Mode: added settings panel.
Sectors mode: added "Make Door" button to the toolbar.
Swapped Side panel and Info panel z-order. 
Interface: split toolbar into 3 separate toolbars. All toolbar buttons are now viewable at 1024x768.
Interface: grouped stuff in "Modes" menu a bit better.
Interface: added "Draw [stuff]" buttons to modes toolbar.
Interface: reorganized main menu. Hope it makes more sense now.
API: added General.Interface.AddModesButton() and General.Interface.AddModesMenu(), which can be used to add buttons to specific group in "Modes" toolbar and menu items to specific group in "Modes" menu, so actions, which behave like an editing mode, but are not part of one can be added there.
2014-02-26 14:11:06 +00:00

306 lines
9.2 KiB
C#

#region ================== Namespaces
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.Controls;
using CodeImp.DoomBuilder.Editing;
using CodeImp.DoomBuilder.Geometry;
using CodeImp.DoomBuilder.Map;
using CodeImp.DoomBuilder.Rendering;
using CodeImp.DoomBuilder.Windows;
#endregion
namespace CodeImp.DoomBuilder.BuilderModes
{
[EditMode(DisplayName = "Draw Curve Mode",
SwitchAction = "drawcurvemode",
ButtonImage = "DrawCurveMode.png", //mxd
ButtonOrder = int.MinValue + 2, //mxd
ButtonGroup = "000_drawing", //mxd
AllowCopyPaste = false,
Volatile = true,
Optional = false)]
public class DrawCurveMode : DrawGeometryMode
{
#region ================== Variables
private HintLabel hintLabel;
private Curve curve;
private static int segmentLength = 32;
private int minSegmentLength = 16;
private int maxSegmentLength = 4096; //just some arbitrary number
//interface
private Docker settingsdocker;
private DrawCurveOptionsPanel panel;
#endregion
#region ================== Constructor/Disposer
public DrawCurveMode() {
hintLabel = new HintLabel();
//Options docker
panel = new DrawCurveOptionsPanel(minSegmentLength, maxSegmentLength);
panel.OnValueChanged += OptionsPanelOnValueChanged;
settingsdocker = new Docker("drawcurve", "Draw Curve Settings", panel);
}
public override void Dispose() {
if(!isdisposed && hintLabel != null)
hintLabel.Dispose();
base.Dispose();
}
#endregion
#region ================== Methods
protected override void Update() {
PixelColor stitchcolor = General.Colors.Highlight;
PixelColor losecolor = General.Colors.Selection;
PixelColor color;
snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid;
snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge;
DrawnVertex curp = GetCurrentPosition();
float vsize = (renderer.VertexSize + 1.0f) / renderer.Scale;
// The last label's end must go to the mouse cursor
if(labels.Count > 0)
labels[labels.Count - 1].End = curp.pos;
// Render drawing lines
if(renderer.StartOverlay(true)) {
// Go for all points to draw lines
if(points.Count > 0) {
//update curve
List<Vector2D> verts = new List<Vector2D>();
for(int i = 0; i < points.Count; i++)
verts.Add(points[i].pos);
if(curp.pos != verts[verts.Count-1])
verts.Add(curp.pos);
curve = CurveTools.CurveThroughPoints(verts, 0.5f, 0.75f, segmentLength);
// Render lines
for(int i = 1; i < curve.Shape.Count; i++) {
// Determine line color
color = snaptonearest ? stitchcolor : losecolor;
// Render line
renderer.RenderLine(curve.Shape[i - 1], curve.Shape[i], LINE_THICKNESS, color, true);
}
//render "inactive" vertices
for(int i = 1; i < curve.Shape.Count - 1; i++) {
// Determine vertex color
color = !snaptonearest ? stitchcolor : losecolor;
// Render vertex
renderer.RenderRectangleFilled(new RectangleF(curve.Shape[i].x - vsize, curve.Shape[i].y - vsize, vsize * 2.0f, vsize * 2.0f), color, true);
}
}
if(points.Count > 0) {
// Render vertices
for(int i = 0; i < points.Count; i++) {
// Determine vertex color
color = points[i].stitch ? stitchcolor : losecolor;
// Render vertex
renderer.RenderRectangleFilled(new RectangleF(points[i].pos.x - vsize, points[i].pos.y - vsize, vsize * 2.0f, vsize * 2.0f), color, true);
}
}
// Determine point color
color = snaptonearest ? stitchcolor : losecolor;
// Render vertex at cursor
renderer.RenderRectangleFilled(new RectangleF(curp.pos.x - vsize, curp.pos.y - vsize, vsize * 2.0f, vsize * 2.0f), color, true);
// Go for all labels
foreach(LineLengthLabel l in labels)
renderer.RenderText(l.TextLabel);
//Render info label
hintLabel.Start = new Vector2D(mousemappos.x + (32 / renderer.Scale), mousemappos.y - (16 / renderer.Scale));
hintLabel.End = new Vector2D(mousemappos.x + (96 / renderer.Scale), mousemappos.y);
hintLabel.Text = "SEG LEN: " + segmentLength;
renderer.RenderText(hintLabel.TextLabel);
// Done
renderer.Finish();
}
// Done
renderer.Present();
}
#endregion
#region ================== Events
public override void OnEngage() {
base.OnEngage();
General.Interface.AddDocker(settingsdocker);
General.Interface.SelectDocker(settingsdocker);
//setup settings panel
panel.SegmentLength = segmentLength;
}
public override void OnAccept() {
Cursor.Current = Cursors.AppStarting;
General.Settings.FindDefaultDrawSettings();
// When points have been drawn
if(points.Count > 0) {
// Make undo for the draw
General.Map.UndoRedo.CreateUndo("Curve draw");
// Make an analysis and show info
string[] adjectives = new string[]
{ "beautiful", "lovely", "romantic", "stylish", "cheerful", "comical",
"awesome", "accurate", "adorable", "adventurous", "attractive", "cute",
"elegant", "glamorous", "gorgeous", "handsome", "magnificent", "unusual",
"outstanding", "mysterious", "amusing", "charming", "fantastic", "jolly" };
string word = adjectives[points.Count % adjectives.Length];
word = (points.Count > adjectives.Length) ? "very " + word : word;
string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a ";
General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " curve.");
List<DrawnVertex> verts = new List<DrawnVertex>();
//if we have a curve...
if(points.Count > 2){
//is it a closed curve?
int lastPoint;
if(points[0].pos == points[points.Count - 1].pos) {
lastPoint = curve.Segments.Count;
} else {
lastPoint = curve.Segments.Count - 1;
}
for(int i = 0; i < lastPoint; i++) {
int next = (i == curve.Segments.Count - 1 ? 0 : i + 1);
bool stitch = points[i].stitch && points[next].stitch;
bool stitchline = points[i].stitchline && points[next].stitchline;
//add segment points except the last one
for(int c = 0; c < curve.Segments[i].Points.Length - 1; c++) {
DrawnVertex dv = new DrawnVertex();
dv.pos = curve.Segments[i].Points[c];
dv.stitch = stitch;
dv.stitchline = stitchline;
verts.Add(dv);
}
}
//add last point
DrawnVertex end = new DrawnVertex();
end.pos = curve.Segments[lastPoint - 1].End;
end.stitch = verts[verts.Count - 1].stitch;
end.stitchline = verts[verts.Count - 1].stitchline;
verts.Add(end);
}else{
verts = points;
}
// Make the drawing
if(!Tools.DrawLines(verts, true, BuilderPlug.Me.AutoAlignTextureOffsetsOnCreate)) //mxd
{
// Drawing failed
// NOTE: I have to call this twice, because the first time only cancels this volatile mode
General.Map.UndoRedo.WithdrawUndo();
General.Map.UndoRedo.WithdrawUndo();
return;
}
// Snap to map format accuracy
General.Map.Map.SnapAllToAccuracy();
// Clear selection
General.Map.Map.ClearAllSelected();
// Update cached values
General.Map.Map.Update();
// Edit new sectors?
List<Sector> newsectors = General.Map.Map.GetMarkedSectors(true);
if(BuilderPlug.Me.EditNewSector && (newsectors.Count > 0))
General.Interface.ShowEditSectors(newsectors);
// Update the used textures
General.Map.Data.UpdateUsedTextures();
// Map is changed
General.Map.IsChanged = true;
}
// Done
Cursor.Current = Cursors.Default;
// Return to original mode
General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name);
}
public override void OnDisengage() {
General.Interface.RemoveDocker(settingsdocker);
base.OnDisengage();
}
private void OptionsPanelOnValueChanged(object sender, EventArgs eventArgs) {
segmentLength = panel.SegmentLength;
Update();
}
public override void OnHelp() {
General.ShowHelp("/gzdb/features/classic_modes/mode_drawcurve.html");
}
#endregion
#region ================== Actions
[BeginAction("increasesubdivlevel")]
protected virtual void increaseSubdivLevel() {
if(segmentLength < maxSegmentLength) {
int increment = Math.Max(minSegmentLength, segmentLength / 32 * 16);
segmentLength += increment;
if(segmentLength > maxSegmentLength)
segmentLength = maxSegmentLength;
panel.SegmentLength = segmentLength;
Update();
}
}
[BeginAction("decreasesubdivlevel")]
protected virtual void decreaseSubdivLevel() {
if(segmentLength > minSegmentLength) {
int increment = Math.Max(minSegmentLength, segmentLength / 32 * 16);
segmentLength -= increment;
if(segmentLength < minSegmentLength)
segmentLength = minSegmentLength;
panel.SegmentLength = segmentLength;
Update();
}
}
#endregion
}
}