UltimateZoneBuilder/Source/Plugins/BuilderEffects/BuilderPlug.cs
MaxED 0369c969d1 According to dotnetperls.com, "new Dictionary<string, [anything]>(StringComparer.Ordinal)" works 17% faster than "new Dictionary<string, [anything]>()", so let's stick that everywhere and see what happens :)
Draw Curve Mode: added settings panel.
Sectors mode: added "Make Door" button to the toolbar.
Swapped Side panel and Info panel z-order. 
Interface: split toolbar into 3 separate toolbars. All toolbar buttons are now viewable at 1024x768.
Interface: grouped stuff in "Modes" menu a bit better.
Interface: added "Draw [stuff]" buttons to modes toolbar.
Interface: reorganized main menu. Hope it makes more sense now.
API: added General.Interface.AddModesButton() and General.Interface.AddModesMenu(), which can be used to add buttons to specific group in "Modes" toolbar and menu items to specific group in "Modes" menu, so actions, which behave like an editing mode, but are not part of one can be added there.
2014-02-26 14:11:06 +00:00

149 lines
4.3 KiB
C#

using System.Collections.Generic;
using System.Windows.Forms;
using CodeImp.DoomBuilder.Plugins;
using CodeImp.DoomBuilder.Actions;
using CodeImp.DoomBuilder.VisualModes;
using CodeImp.DoomBuilder.Windows;
using System.Drawing;
namespace CodeImp.DoomBuilder.BuilderEffects
{
public class BuilderPlug : Plug
{
// Static instance
private static BuilderPlug me;
// Main objects
private MenusForm menusForm;
private Form form;
private Point formLocation; //used to keep form's location constant
public override string Name { get { return "Builder Effects"; } }
public static BuilderPlug Me { get { return me; } }
// When plugin is initialized
public override void OnInitialize() {
// Setup
base.OnInitialize();
me = this;
// Load menus form
menusForm = new MenusForm();
General.Actions.BindMethods(this);
}
// Disposer
public override void Dispose() {
// Not already disposed?
if(!IsDisposed) {
menusForm.Unregister();
menusForm.Dispose();
menusForm = null;
// Done
me = null;
base.Dispose();
}
}
public override void OnMapNewEnd() {
base.OnMapNewEnd();
menusForm.Register();
}
public override void OnMapOpenEnd() {
base.OnMapOpenEnd();
menusForm.Register();
}
public override void OnMapCloseEnd() {
base.OnMapCloseEnd();
menusForm.Unregister();
}
//actions
[BeginAction("applyjitter")]
private void applyJitterTransform() {
if(General.Editing.Mode == null)
return;
string currentModeName = General.Editing.Mode.GetType().Name;
//display one of colorPickers or tell the user why we can't do that
if(currentModeName == "ThingsMode") {
if(General.Map.Map.SelectedThingsCount == 0) {
General.Interface.DisplayStatus(StatusType.Warning, "Select some things first!");
return;
}
form = new JitterThingsForm(currentModeName);
} else if(currentModeName == "SectorsMode") {
if(General.Map.Map.SelectedSectorsCount == 0) {
General.Interface.DisplayStatus(StatusType.Warning, "Select some sectors first!");
return;
}
form = new JitterSectorsForm(currentModeName);
} else if(currentModeName == "LinedefsMode"){
if(General.Map.Map.SelectedLinedefsCount == 0) {
General.Interface.DisplayStatus(StatusType.Warning, "Select some linedefs first!");
return;
}
form = new JitterVerticesForm(currentModeName);
} else if(currentModeName == "VerticesMode"){
if(General.Map.Map.SelectedVerticessCount == 0) {
General.Interface.DisplayStatus(StatusType.Warning, "Select some vertices first!");
return;
}
form = new JitterVerticesForm(currentModeName);
} else if(currentModeName == "BaseVisualMode") {
//no visual things selected in visual mode?
if(((VisualMode)General.Editing.Mode).GetSelectedVisualThings(true).Count == 0) {
//check selected geometry
List<VisualGeometry> list = ((VisualMode)General.Editing.Mode).GetSelectedSurfaces();
if(list.Count > 0) {
foreach(VisualGeometry vg in list) {
if(vg.GeometryType == VisualGeometryType.CEILING || vg.GeometryType == VisualGeometryType.FLOOR) {
form = new JitterSectorsForm(currentModeName);
break;
}
}
if(form == null)
form = new JitterVerticesForm(currentModeName);
} else {
General.Interface.DisplayStatus(StatusType.Warning, "Select some things, sectors or surfaces first!");
return;
}
} else {
form = new JitterThingsForm(currentModeName);
}
} else { //wrong mode
General.Interface.DisplayStatus(StatusType.Warning, "Switch to Sectors, Things, Vertices, Linedefs or Visual mode first!");
return;
}
//position and show form
if(formLocation.X == 0 && formLocation.Y == 0) {
Size displaySize = Plug.DisplaySize;
Point displayLocation = Plug.DisplayLocationAbs;
formLocation = new Point(displayLocation.X + displaySize.Width - form.Width - 16, displayLocation.Y + 32);
}
form.Location = formLocation;
form.FormClosed += form_FormClosed;
form.ShowDialog(Form.ActiveForm);
}
//events
private void form_FormClosed(object sender, FormClosedEventArgs e) {
formLocation = form.Location;
form.Dispose();
form = null;
}
}
}