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Boom_common.cfg
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
Boom_generalized.cfg
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Proper labels are now displayed for generalized sector effects.
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2014-09-04 12:34:26 +00:00 |
Boom_linedefs.cfg
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Fixed some configuration inaccuracies.
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2010-10-03 13:39:37 +00:00 |
Boom_misc.cfg
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Visual mode: "Fit Textures" action can now fit textures across multiple selected surfaces. A number of times to repeat a texture can now be specified.
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2014-12-22 21:36:49 +00:00 |
Boom_things.cfg
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Linedef flags were not translated properly when a map format was changed to/from UDMF.
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2013-05-27 12:20:15 +00:00 |
Common.cfg
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Game configurations: moved Zandronum linedef definitions to Zandronum_linedefs.cfg.
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2014-12-05 19:42:31 +00:00 |
Doom2_things.cfg
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Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
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2014-08-11 09:39:21 +00:00 |
Doom_common.cfg
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Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
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2014-09-29 20:49:41 +00:00 |
Doom_linedefs.cfg
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Fixed some configuration inaccuracies.
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2010-10-03 13:39:37 +00:00 |
Doom_misc.cfg
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Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn.
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2015-02-12 22:04:49 +00:00 |
Doom_sectors.cfg
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Fixed incorrect sector effects flashing speeds in the descriptions
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2009-08-22 21:21:40 +00:00 |
Doom_texturesets.cfg
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@ Total restructure of the game configuration includes
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2009-07-30 18:10:57 +00:00 |
Doom_things.cfg
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Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
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2014-08-11 09:39:21 +00:00 |
Game_Doom.cfg
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Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
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2014-09-29 20:49:41 +00:00 |
Game_Heretic.cfg
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Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
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2014-09-29 20:49:41 +00:00 |
Game_Hexen.cfg
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Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
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2014-09-29 20:49:41 +00:00 |
Game_Strife.cfg
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Thing Edit Form: a warning is now displayed when a thing doesn't have any skill or class or game mode flags.
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2014-09-29 20:49:41 +00:00 |
GZDoom_things.cfg
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Sectors mode: added "Light and Fade" brightness gradient mode.
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2015-01-16 21:38:42 +00:00 |
Heretic_linedefs.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Heretic_misc.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Heretic_sectors.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Heretic_texturesets.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Heretic_things.cfg
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Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
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2014-08-11 09:39:21 +00:00 |
Hexen_linedefs.cfg
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Fixed, Scale control (UDMF): in some cases default values were shown when displaying mixed values.
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2015-02-06 09:01:33 +00:00 |
Hexen_misc.cfg
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Fixed, game configurations: Boom game configurations used incorrect "thingflagscompare" block.
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2014-11-03 13:02:59 +00:00 |
Hexen_sectors.cfg
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Game Configurations window: "enabled" status was not saved if the configuration was not changed.
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2014-02-19 09:55:05 +00:00 |
Hexen_texturesets.cfg
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Game Configurations window: "enabled" status was not saved if the configuration was not changed.
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2014-02-19 09:55:05 +00:00 |
Hexen_things.cfg
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Game Configurations, Error Checker: all blocking things are now checked for being stuck in other things.
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2014-08-11 09:39:21 +00:00 |
Skulltag_things.cfg
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Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
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2015-03-23 14:19:23 +00:00 |
Strife_linedefs.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Strife_misc.cfg
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Fixed: undo list must be cleared during "Switch map in current wad" action.
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2014-10-23 08:18:14 +00:00 |
Strife_sectors.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Strife_texturesets.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Strife_things.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
UDMF_misc.cfg
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Sector drawing: basic properties (textures, brightness, floor and ceiling height) are now taken from the nearest sector when a new isolated sector (e.g. a sector, which doesn't not intersect with already existing map geometry and is not inside of it) is drawn.
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2015-02-12 22:04:49 +00:00 |
Zandronum_common.cfg
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Woops... I did it wrong...
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2014-03-17 08:59:40 +00:00 |
Zandronum_linedefs.cfg
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Game configurations: moved Zandronum linedef definitions to Zandronum_linedefs.cfg.
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2014-12-05 19:42:31 +00:00 |
Zandronum_misc.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Zandronum_texturesets.cfg
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Configurations: increased game configuration loading speed (in previous builds it took ~650 ms. to load a single game configuration, now it takes ~120 ms. to load all 64 of them). As a side effect, New\Open Map Options, Map Options and Game Configurations windows are now opened noticeably faster. The editor starts up a bit faster as well.
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2014-02-18 14:04:14 +00:00 |
Zandronum_things.cfg
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Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step.
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2015-03-23 14:19:23 +00:00 |
ZDoom_common.cfg
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Added, Thing Edit form: thing class is now displayed.
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2015-03-17 12:28:42 +00:00 |
ZDoom_generalized.cfg
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2012-04-17 19:13:47 +00:00 |
ZDoom_linedefs.cfg
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Fixed a couple of incorrect argument types in ZDoom_linedefs.cfg.
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2015-02-24 07:51:21 +00:00 |
ZDoom_misc.cfg
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Fixed, Models, Classic and Visual mode: UDMF scale and rotation transforms were applied in incorrect order.
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2015-03-26 11:30:36 +00:00 |
ZDoom_sectors.cfg
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Sector info panel: rearranged controls a bit, so tag labels and long effect names can be displayed (more) properly.
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2014-01-27 11:18:24 +00:00 |
ZDoom_things.cfg
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Updated ZDoom_ACS.cfg.
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2015-03-10 22:35:45 +00:00 |