UltimateZoneBuilder/Source
MaxED 02e5996bd8 Visual mode: modified sidedef texture UV calculations to use integral linedef length to match (G)ZDoom way of rendering them.
Visual mode, UDMF: "Auto-align textures" actions now use integral linedef length when calculating texture offsets.
2016-07-04 21:13:43 +00:00
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Core Added, Visual mode: added support for FLATSPRITE, ROLLSPRITE, WALLSPRITE and DONTFLIP sprite rendering flags. Removed the older GLOOME-specific implementation. 2016-07-04 18:25:47 +00:00
Plugins Visual mode: modified sidedef texture UV calculations to use integral linedef length to match (G)ZDoom way of rendering them. 2016-07-04 21:13:43 +00:00