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Actions
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Fixed, Visual mode: double-sided middle texture highlighting transparency check didn't take TEXTURES scaling into account.
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2015-09-01 19:44:03 +00:00 |
Compilers
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Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown.
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2015-09-16 12:10:43 +00:00 |
Config
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Fixed, Visual mode: horizontal sprite offset was applied incorrectly.
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2015-10-15 15:16:31 +00:00 |
Controls
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Fixed, Visual mode: horizontal sprite offset was applied incorrectly.
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2015-10-15 15:16:31 +00:00 |
Data
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Fixed, DB2 bug: scaled size of a texture is an integer value in ZDoom, so we should also treat it as such.
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2015-10-16 08:32:42 +00:00 |
Editing
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
General
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Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled.
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2015-10-09 21:57:32 +00:00 |
Geometry
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
GZBuilder
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
IO
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
Map
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
Plugins
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Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled.
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2015-10-09 21:57:32 +00:00 |
Properties
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Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled.
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2015-10-09 21:57:32 +00:00 |
Rendering
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Visual mode: noticeable performance boost (rendering now works ~40% faster).
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2015-10-02 14:47:34 +00:00 |
Resources
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Visual mode: noticeable performance boost (rendering now works ~40% faster).
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2015-10-02 14:47:34 +00:00 |
Types
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UDMF: most of the code now supports multiple sector/linedef tags ('moreids' UDMF property). The only things left out are Tag Explorer and Tag Range plugins.
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2015-07-28 15:04:21 +00:00 |
VisualModes
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Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled.
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2015-10-09 21:57:32 +00:00 |
Windows
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Changed: when entering Visual mode, the camera is no longer positioned at "Visual Mode camera" thing when "Sync camera position between 2D and 3D mode" setting is enabled.
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2015-10-09 21:57:32 +00:00 |
ZDoom
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"Fixed", DECORATE parser: looks like treating missing parent class as an error was way too overwhelming to some users, so parsing is no longer aborted and a warning is added instead of an error.
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2015-09-28 19:49:15 +00:00 |
app.manifest
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Fixed: apparently, adding dpiAware as asmv1 element broke Windows XP compatibility...
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2015-01-08 15:01:57 +00:00 |
Builder.csproj
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Removed "Paste Properties Options" action.
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2015-10-09 12:38:12 +00:00 |
Builder.sln
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Removed UDMFControls plugin.
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2013-08-10 11:28:51 +00:00 |