mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-30 15:41:30 +00:00
07b4a7a9cd
Added, Visual mode, DECORATE: "RenderStyle" property is now partially supported. Added, Visual mode, DECORATE: +BRIGHT flag is now supported. Added, Visual mode, UDMF: "Alpha" thing property is now supported. Added, Visual mode, UDMF: "RenderStyle" thing property is now partially supported. Added, Visual mode, Hexen map format and UDMF: "Translucent" and "Invisible" thing flags are now supported. Added, Game Configurations: added "alpha" and "renderstyle" Thing and Thing Category properties. Fixed, Visual mode: blockmap was not updated when moving things using "Move Thing Left/Right/Forward/Backward" and "Move Thing to Cursor Location" actions. DECORATE parser: added a warning when unable to find actor's parent class. Internal: current map format can now be checked using "General.Map.UDMF", "General.Map.HEXEN" and "General.Map.DOOM" properties. Updated documentation ("Game Configuration - Things Settings" page).
147 lines
No EOL
2.1 KiB
INI
147 lines
No EOL
2.1 KiB
INI
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// Basic Strife stuff.
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skills
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{
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1 = "Training";
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2 = "Rookie";
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3 = "Veteran";
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4 = "Elite";
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5 = "Bloodbath";
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}
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//mxd. These settings are valid only in native strife map format
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mapformat_doom
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{
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linedefflags
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{
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512 = "Jump over railing";
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1024 = "Block floating monsters";
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2048 = "Translucent (75% opacity)";
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4096 = "Translucent (25% opacity)";
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}
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linedefflagstranslation
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{
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512 = "jumpover";
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1024 = "blockfloating";
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2048 = "translucent";
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4096 = "transparent";
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}
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thingflags
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{
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1 = "Easy";
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2 = "Medium";
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4 = "Hard";
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8 = "Stand still";
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16 = "Multiplayer only";
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32 = "Ambush players";
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64 = "Friendly (Strife logic)";
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256 = "Translucent (25%)";
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512 = "Invisible";
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}
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// Thing flags UDMF translation table
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// This is needed for copy/paste and prefabs to work properly
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// When the UDMF field name is prefixed with ! it is inverted
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thingflagstranslation
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{
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1 = "skill1,skill2";
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2 = "skill3";
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4 = "skill4,skill5";
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8 = "standing";
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16 = "!single";
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32 = "ambush";
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64 = "strifeally";
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256 = "translucent";
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512 = "invisible";
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}
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// Mask for the thing flags which indicates the options
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// that make the same thing appear in the same modes
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thingflagsmasks
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{
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thingflagsmask1 = 7; // 1 + 2 + 4
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thingflagsmask2 = 0;
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}
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// Default flags for first new thing
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defaultthingflags
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{
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1;
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2;
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4;
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}
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}
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// Default thing filters
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// (these are not required, just useful for new users)
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thingsfilters
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{
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filter0
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{
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name = "Easy skill";
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category = "";
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type = -1;
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fields
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{
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1 = true;
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}
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}
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filter1
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{
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name = "Hard skill";
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category = "";
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type = -1;
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fields
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{
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4 = true;
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}
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}
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filter2
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{
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name = "Keys only";
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category = "keys";
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type = -1;
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}
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filter3
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{
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name = "Medium skill";
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category = "";
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type = -1;
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fields
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{
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2 = true;
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}
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}
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filter4
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{
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name = "Multiplayer";
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category = "";
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type = -1;
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fields
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{
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16 = true;
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}
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}
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} |