mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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455 lines
12 KiB
C#
455 lines
12 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Text;
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using CodeImp.DoomBuilder.IO;
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using CodeImp.DoomBuilder.Data;
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using System.IO;
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using System.Diagnostics;
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using CodeImp.DoomBuilder.Compilers;
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#endregion
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namespace CodeImp.DoomBuilder.Decorate
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{
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public sealed class DecorateParser
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{
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#region ================== Delegates
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public delegate void IncludeDelegate(DecorateParser parser, string includefile);
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public IncludeDelegate OnInclude;
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#endregion
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#region ================== Constants
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// Parsing
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private const string WHITESPACE = "\n \t\r";
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private const string SPECIALTOKEN = ":{}+-\n;";
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#endregion
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#region ================== Variables
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// These are actors we want to keep
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private Dictionary<string, ActorStructure> actors;
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// These are all parsed actors, also those from other games
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private Dictionary<string, ActorStructure> archivedactors;
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// Input data stream
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private Stream datastream;
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private BinaryReader datareader;
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private string sourcename;
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// Error report
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private int errorline;
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private string errordesc;
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private string errorsource;
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#endregion
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#region ================== Properties
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internal Stream DataStream { get { return datastream; } }
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internal BinaryReader DataReader { get { return datareader; } }
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public ICollection<ActorStructure> Actors { get { return actors.Values; } }
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public int ErrorLine { get { return errorline; } }
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public string ErrorDescription { get { return errordesc; } }
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public string ErrorSource { get { return errorsource; } }
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public bool HasError { get { return (errordesc != null); } }
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#endregion
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#region ================== Constructor / Disposer
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// Constructor
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public DecorateParser()
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{
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// Initialize
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actors = new Dictionary<string, ActorStructure>();
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archivedactors = new Dictionary<string, ActorStructure>();
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errordesc = null;
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}
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#endregion
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#region ================== Parsing
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// This parses the given decorate stream
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// Returns false on errors
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public bool Parse(Stream stream, string sourcefilename)
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{
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Stream localstream = stream;
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string localsourcename = sourcefilename;
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BinaryReader localreader = new BinaryReader(localstream, Encoding.ASCII);
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datastream = localstream;
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datareader = localreader;
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sourcename = localsourcename;
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datastream.Seek(0, SeekOrigin.Begin);
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// Continue until at the end of the stream
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while(SkipWhitespace(true))
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{
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// Read a token
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string objdeclaration = ReadToken();
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if(objdeclaration != null)
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{
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objdeclaration = objdeclaration.ToLowerInvariant();
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if(objdeclaration == "actor")
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{
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// Read actor structure
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ActorStructure actor = new ActorStructure(this);
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if(this.HasError) break;
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// Add the actor
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archivedactors[actor.ClassName.ToLowerInvariant()] = actor;
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if(actor.CheckActorSupported())
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actors[actor.ClassName.ToLowerInvariant()] = actor;
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// Replace an actor?
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if(actor.ReplacesClass != null)
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{
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if(GetArchivedActorByName(actor.ReplacesClass) != null)
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archivedactors[actor.ReplacesClass.ToLowerInvariant()] = actor;
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else
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General.WriteLogLine("WARNING: Unable to find the DECORATE class '" + actor.ReplacesClass + "' to replace, while parsing '" + actor.ClassName + "'");
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if(actor.CheckActorSupported())
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{
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if(GetActorByName(actor.ReplacesClass) != null)
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actors[actor.ReplacesClass.ToLowerInvariant()] = actor;
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}
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}
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}
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else if(objdeclaration == "#include")
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{
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// Include a file
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SkipWhitespace(true);
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string filename = ReadToken();
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if(!string.IsNullOrEmpty(filename))
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{
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// Strip the quotes
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filename = filename.Replace("\"", "");
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// Callback to parse this file now
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if(OnInclude != null) OnInclude(this, filename);
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// Set our buffers back to continue parsing
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datastream = localstream;
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datareader = localreader;
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sourcename = localsourcename;
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if(HasError) break;
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}
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else
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{
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ReportError("Expected file name to include");
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break;
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}
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}
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else if((objdeclaration == "const") || (objdeclaration == "native"))
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{
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// We don't need this, ignore up to the first next ;
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while(SkipWhitespace(true))
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{
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string t = ReadToken();
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if((t == ";") || (t == null)) break;
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}
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}
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else
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{
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// Unknown structure!
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// Best we can do now is just find the first { and then
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// follow the scopes until the matching } is found
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string token2;
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do
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{
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if(!SkipWhitespace(true)) break;
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token2 = ReadToken();
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if(token2 == null) break;
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}
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while(token2 != "{");
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int scopelevel = 1;
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do
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{
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if(!SkipWhitespace(true)) break;
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token2 = ReadToken();
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if(token2 == null) break;
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if(token2 == "{") scopelevel++;
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if(token2 == "}") scopelevel--;
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}
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while(scopelevel > 0);
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}
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}
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}
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// Return true when no errors occurred
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return (errordesc == null);
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}
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// This returns true if the given character is whitespace
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internal bool IsWhitespace(char c)
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{
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return (WHITESPACE.IndexOf(c) > -1);
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}
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// This returns true if the given character is a special token
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internal bool IsSpecialToken(char c)
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{
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return (SPECIALTOKEN.IndexOf(c) > -1);
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}
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// This returns true if the given character is a special token
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internal bool IsSpecialToken(string s)
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{
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if(s.Length > 0)
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return (SPECIALTOKEN.IndexOf(s[0]) > -1);
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else
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return false;
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}
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// This skips whitespace on the stream, placing the read
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// position right before the first non-whitespace character
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// Returns false when the end of the stream is reached
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internal bool SkipWhitespace(bool skipnewline)
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{
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int offset = skipnewline ? 0 : 1;
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char c;
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do
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{
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if(datastream.Position == datastream.Length) return false;
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c = (char)datareader.ReadByte();
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// Check if this is comment
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if(c == '/')
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{
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if(datastream.Position == datastream.Length) return false;
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char c2 = (char)datareader.ReadByte();
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if(c2 == '/')
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{
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// Check if not a special comment with a token
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if(datastream.Position == datastream.Length) return false;
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char c3 = (char)datareader.ReadByte();
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if(c3 != '$')
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{
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// Skip entire line
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char c4 = ' ';
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while((c4 != '\n') && (datastream.Position < datastream.Length)) { c4 = (char)datareader.ReadByte(); }
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c = ' ';
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}
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else
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{
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// Not a comment
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c = c3;
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}
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}
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else if(c2 == '*')
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{
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// Skip until */
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char c4, c3 = '\0';
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do
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{
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c4 = c3;
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c3 = (char)datareader.ReadByte();
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}
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while((c4 != '*') || (c3 != '/'));
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c = ' ';
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}
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else
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{
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// Not a comment, rewind from reading c2
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datastream.Seek(-1, SeekOrigin.Current);
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}
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}
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}
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while(WHITESPACE.IndexOf(c, offset) > -1);
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// Go one character back so we can read this non-whitespace character again
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datastream.Seek(-1, SeekOrigin.Current);
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return true;
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}
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// This reads a token (all sequential non-whitespace characters or a single character)
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// Returns null when the end of the stream has been reached
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internal string ReadToken()
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{
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string token = "";
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bool quotedstring = false;
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// Return null when the end of the stream has been reached
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if(datastream.Position == datastream.Length) return null;
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// Start reading
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char c = (char)datareader.ReadByte();
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while(!IsWhitespace(c) || quotedstring || IsSpecialToken(c))
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{
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// Special token?
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if(!quotedstring && IsSpecialToken(c))
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{
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// Not reading a token yet?
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if(token.Length == 0)
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{
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// This is our whole token
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token += c;
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break;
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}
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else
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{
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// This is a new token and shouldn't be read now
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// Go one character back so we can read this token again
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datastream.Seek(-1, SeekOrigin.Current);
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break;
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}
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}
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else
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{
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// Quote?
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if(c == '"')
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{
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// Quote to end the string?
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if(quotedstring) quotedstring = false;
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// First character is a quote?
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if(token.Length == 0) quotedstring = true;
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token += c;
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}
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// Potential comment?
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else if(c == '/')
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{
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// Check the next byte
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if(datastream.Position == datastream.Length) return token;
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char c2 = (char)datareader.ReadByte();
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if((c2 == '/') || (c2 == '*'))
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{
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// This is a comment start, so the token ends here
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// Go two characters back so we can read this comment again
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datastream.Seek(-2, SeekOrigin.Current);
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break;
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}
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else
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{
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// Not a comment
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// Go one character back so we can read this char again
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datastream.Seek(-1, SeekOrigin.Current);
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token += c;
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}
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}
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else
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{
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token += c;
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}
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}
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// Next character
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if(datastream.Position < datastream.Length)
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c = (char)datareader.Read();
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else
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break;
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}
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return token;
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}
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// This reads the rest of the line
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// Returns null when the end of the stream has been reached
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internal string ReadLine()
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{
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string token = "";
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// Return null when the end of the stream has been reached
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if(datastream.Position == datastream.Length) return null;
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// Start reading
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char c = (char)datareader.ReadByte();
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while(c != '\n')
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{
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token += c;
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// Next character
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if(datastream.Position < datastream.Length)
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c = (char)datareader.Read();
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else
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break;
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}
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return token.Trim();
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}
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// This reports an error
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internal void ReportError(string message)
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{
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long position = datastream.Position;
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long readpos = 0;
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int linenumber = 1;
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// Find the line on which we found this error
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datastream.Seek(0, SeekOrigin.Begin);
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StreamReader textreader = new StreamReader(datastream, Encoding.ASCII);
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while(readpos < position)
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{
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string line = textreader.ReadLine();
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if(line == null) break;
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readpos += line.Length + 2;
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linenumber++;
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}
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// Return to original position
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datastream.Seek(position, SeekOrigin.Begin);
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// Set error information
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errordesc = message;
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errorline = linenumber;
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errorsource = sourcename;
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}
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#endregion
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#region ================== Methods
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// This returns an actor by name
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// Returns null when actor cannot be found
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public ActorStructure GetActorByName(string name)
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{
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name = name.ToLowerInvariant();
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if(actors.ContainsKey(name))
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return actors[name];
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else
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return null;
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}
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// This returns an actor by name
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// Returns null when actor cannot be found
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internal ActorStructure GetArchivedActorByName(string name)
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{
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name = name.ToLowerInvariant();
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if(archivedactors.ContainsKey(name))
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return archivedactors[name];
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else
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return null;
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}
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#endregion
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}
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}
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