UltimateZoneBuilder/Source/Core
MaxED 013865e27d Voxels can now be loaded from WAD resources.
Reverted "Delete Item" action to the way it worked in DB2.
Added "Dissolve Item" action, which works the way "Delete Item" worked in previous revisions of GZDB.
Added "Auto Clear Sidedef Textures" action, "Edit" menu and toolbar button, which toggle automatic removal of sidedef textures when floor or ceiling height is changed or when geometry is drawn, copied or pasted.
Draw Settings panel: upper/lower texture overrides can now be used.
Draw Settings panel: added 2 sets of buttons, which allow to quickly set or clear textures in current selection.
Things are now rendered behind AND on top of the grid/linedefs/vertices when they are dragged.
Redesigned hints system. They are now shown in a side panel.
Edit area auto-focusing is now disabled when script editor is open.
Texture Browser form: no texture group was selected when opening the form in some cases.
Fixed several strange/misleading text messages.
2014-01-08 09:46:57 +00:00
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Actions Alt key can now be bound to mouse button/scroll wheel combination. 2014-01-03 12:54:52 +00:00
Compilers Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
Config Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
Controls Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
Data Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
Editing Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
General Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
Geometry Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
GZBuilder Added VOXELDEF support. 2014-01-03 10:33:45 +00:00
IO Fixed a bug in Line2D.GetIntersection(), introduced in r1854 (SHOULD... OPTIMIZE... MORE... CAREFULLY!!!11). 2013-12-23 08:00:19 +00:00
Map Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
Plugins Visual mode, UDMF: we shouldn't render fade when sector brightness is 248 or higher. 2013-11-20 13:29:41 +00:00
Properties Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
Rendering Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
Resources Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
Types Flat textures were loaded incorrectly in some cases. 2013-12-20 09:24:43 +00:00
VisualModes Added VOXELDEF support. 2014-01-03 10:33:45 +00:00
Windows Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
ZDoom Added VOXELDEF support. 2014-01-03 10:33:45 +00:00
Builder.csproj Voxels can now be loaded from WAD resources. 2014-01-08 09:46:57 +00:00
Builder.sln Removed UDMFControls plugin. 2013-08-10 11:28:51 +00:00