mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
synced 2024-11-23 20:32:34 +00:00
7f6c6a1122
Linedef colors were not updated properly when a map format was changed and were causing an exception in some cases. Vertices mode: linedef in split linedefs range was redreawn incorrectly in some cases. Updated "Sector 3D Floor" (160) action: set default Type to Solid (1), added "Use Arg5 as Line ID" flag to Types, changed arg5 name to "Line ID / Hi-Tag". Added "GetUserCVar", "SetCVar" and "SetUserCVar" functions to ACS configuration. Set width and height of several actors to 0 in game configutrations (non-zero sizes were added as a workaround when GZDB was not displaying actors with 0 width and height in Visual mode). Added several sprites to game configurations.
465 lines
No EOL
5.9 KiB
INI
465 lines
No EOL
5.9 KiB
INI
gzdoom_lights
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{
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dynlights
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{
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color = 7;
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arrow = 0;
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title = "Dynamic Lights";
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sort = 1;
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width = 0;
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height = 0;
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hangs = 0;
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blocking = 0;
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fixedsize = true;
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sprite = "internal:light";
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9800
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{
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title = "Light";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Intensity";
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default = 64;
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}
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}
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9801
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{
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title = "Light Pulse";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Start intensity";
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default = 64;
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}
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arg4
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{
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title = "End intensity";
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default = 32;
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}
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}
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9802
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{
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title = "Light Flicker";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Primary intensity";
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default = 64;
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}
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arg4
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{
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title = "Secondary intensity";
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default = 32;
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}
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}
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9803
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{
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title = "Light Sector";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Intensity scale";
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default = 4;
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}
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}
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9804
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{
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title = "Light Random";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Minimal intensity";
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default = 32;
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}
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arg4
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{
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title = "Maximal intensity";
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default = 64;
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}
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}
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9810
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{
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title = "Light, Additive";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Intensity";
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default = 64;
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}
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}
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9811
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{
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title = "Light Pulse, Additive";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Start intensity";
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default = 32;
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}
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arg4
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{
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title = "End intensity";
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default = 64;
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}
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}
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9812
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{
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title = "Light Flicker, Additive";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Primary intensity";
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default = 64;
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}
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arg4
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{
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title = "Secondary intensity";
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default = 32;
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}
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}
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9813
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{
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title = "Light Sector, Additive";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Intensity scale";
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default = 4;
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}
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}
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9814
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{
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title = "Light Random, Additive";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Minimal intensity";
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default = 32;
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}
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arg4
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{
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title = "Maximal intensity";
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default = 64;
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}
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}
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9820
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{
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title = "Light, Subtractive";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Radius";
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default = 64;
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}
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}
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9821
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{
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title = "Light Pulse, Subtractive";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Start intensity";
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default = 32;
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}
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arg4
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{
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title = "End intensity";
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default = 64;
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}
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}
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9822
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{
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title = "Light Flicker, Subtractive";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Primary intensity";
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default = 32;
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}
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arg4
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{
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title = "Secondary intensity";
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default = 64;
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}
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}
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9823
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{
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title = "Light Sector, Subtractive";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Intensity scale";
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default = 4;
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}
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}
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9824
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{
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title = "Light Random, Subtractive";
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arg0
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{
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title = "Red";
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default = 255;
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}
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arg1
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{
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title = "Green";
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default = 255;
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}
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arg2
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{
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title = "Blue";
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default = 255;
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}
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arg3
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{
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title = "Minimal intensity";
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default = 32;
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}
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arg4
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{
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title = "Maximal intensity";
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default = 64;
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}
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}
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9825 = "Vavoom Light";
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1502
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{
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title = "Vavoom Light ";
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arg0
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{
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title = "Radius";
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default = 16;
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}
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}
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1503
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{
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title = "Vavoom Light Color";
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arg0
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{
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title = "Radius";
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default = 16;
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}
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arg1
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{
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title = "Red";
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default = 255;
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}
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arg2
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{
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title = "Green";
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default = 255;
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}
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arg3
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{
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title = "Blue";
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default = 255;
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}
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}
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}
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}
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gzdoom
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{
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zdoom
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{
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blocking = 2;
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5004 = "Map Spot (FraggleScript)";
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}
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} |