UltimateZoneBuilder/Source/Core/IO/IMapSetIO.cs
MaxED 724709e435 Visual mode: added "Look Through Selection" action (default key is "Y"). This action places visual camera at the same position as selected/highlighted thing and rotates it to match thing's angle. Special handling is available if targeted thing is AimingCamera, MovingCamera or SecurityCamera.
Script editor: pressing "F1" now opens keyword help instead of program manual.
Linedef edit form, Thing edit form: rewritten script support logic. It should now work in the same manner as the rest of controls.
Thing info panel: thing arguments now have proper labels.
Edit forms, UDMF: fields, which are handled by UI, are no longer shown in "Custom" tab.
Visual mode: fixed a crash when loading a model on a video card without Shader model 2.0 support.
Fixed incorrect argument number and changed most of labels in "Cameras and interpolation" section of zdoom_things.cfg.
2013-08-08 11:04:13 +00:00

66 lines
1.8 KiB
C#

#region ================== Copyright (c) 2007 Pascal vd Heiden
/*
* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
* This program is released under GNU General Public License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#endregion
#region ================== Namespaces
using System.Collections.Generic;
#endregion
namespace CodeImp.DoomBuilder.IO
{
public interface IMapSetIO
{
int MaxSidedefs { get; }
int VertexDecimals { get; }
string DecimalsFormat { get; }
int MaxVertices { get; }
int MaxLinedefs { get; }
int MaxSectors { get; }
int MaxThings { get; }
int MinTextureOffset { get; }
int MaxTextureOffset { get; }
bool HasLinedefTag { get; }
bool HasThingTag { get; }
bool HasThingAction { get; }
bool HasCustomFields { get; }
bool HasThingHeight { get; }
bool HasActionArgs { get; }
bool HasMixedActivations { get; }
bool HasPresetActivations { get; }
bool HasBuiltInActivations { get; }
bool HasNumericLinedefFlags { get; }
bool HasNumericThingFlags { get; }
bool HasNumericLinedefActivations { get; }
int MaxTag { get; }
int MinTag { get; }
int MaxAction { get; }
int MinAction { get; }
int MaxArgument { get; }
int MinArgument { get; }
int MaxEffect { get; }
int MinEffect { get; }
int MaxBrightness { get; }
int MinBrightness { get; }
int MaxThingType { get; }
int MinThingType { get; }
float MaxCoordinate { get; }
float MinCoordinate { get; }
int MaxThingAngle { get; }
int MinThingAngle { get; }
Dictionary<string, List<string>> UIFields { get; } //mxd. Element type (like "sector"), list of uifields.
}
}