mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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Script editor: pressing "F1" now opens keyword help instead of program manual. Linedef edit form, Thing edit form: rewritten script support logic. It should now work in the same manner as the rest of controls. Thing info panel: thing arguments now have proper labels. Edit forms, UDMF: fields, which are handled by UI, are no longer shown in "Custom" tab. Visual mode: fixed a crash when loading a model on a video card without Shader model 2.0 support. Fixed incorrect argument number and changed most of labels in "Cameras and interpolation" section of zdoom_things.cfg.
66 lines
1.8 KiB
C#
66 lines
1.8 KiB
C#
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#region ================== Copyright (c) 2007 Pascal vd Heiden
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/*
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* Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com
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* This program is released under GNU General Public License
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#endregion
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#region ================== Namespaces
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using System.Collections.Generic;
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#endregion
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namespace CodeImp.DoomBuilder.IO
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{
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public interface IMapSetIO
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{
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int MaxSidedefs { get; }
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int VertexDecimals { get; }
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string DecimalsFormat { get; }
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int MaxVertices { get; }
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int MaxLinedefs { get; }
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int MaxSectors { get; }
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int MaxThings { get; }
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int MinTextureOffset { get; }
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int MaxTextureOffset { get; }
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bool HasLinedefTag { get; }
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bool HasThingTag { get; }
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bool HasThingAction { get; }
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bool HasCustomFields { get; }
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bool HasThingHeight { get; }
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bool HasActionArgs { get; }
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bool HasMixedActivations { get; }
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bool HasPresetActivations { get; }
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bool HasBuiltInActivations { get; }
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bool HasNumericLinedefFlags { get; }
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bool HasNumericThingFlags { get; }
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bool HasNumericLinedefActivations { get; }
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int MaxTag { get; }
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int MinTag { get; }
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int MaxAction { get; }
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int MinAction { get; }
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int MaxArgument { get; }
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int MinArgument { get; }
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int MaxEffect { get; }
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int MinEffect { get; }
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int MaxBrightness { get; }
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int MinBrightness { get; }
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int MaxThingType { get; }
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int MinThingType { get; }
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float MaxCoordinate { get; }
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float MinCoordinate { get; }
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int MaxThingAngle { get; }
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int MinThingAngle { get; }
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Dictionary<string, List<string>> UIFields { get; } //mxd. Element type (like "sector"), list of uifields.
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}
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}
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