mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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724709e435
Script editor: pressing "F1" now opens keyword help instead of program manual. Linedef edit form, Thing edit form: rewritten script support logic. It should now work in the same manner as the rest of controls. Thing info panel: thing arguments now have proper labels. Edit forms, UDMF: fields, which are handled by UI, are no longer shown in "Custom" tab. Visual mode: fixed a crash when loading a model on a video card without Shader model 2.0 support. Fixed incorrect argument number and changed most of labels in "Cameras and interpolation" section of zdoom_things.cfg.
233 lines
8.5 KiB
C#
233 lines
8.5 KiB
C#
using System.Collections.Generic;
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using CodeImp.DoomBuilder.Map;
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using CodeImp.DoomBuilder.VisualModes;
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using CodeImp.DoomBuilder.GZBuilder.Geometry;
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using CodeImp.DoomBuilder.Geometry;
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using CodeImp.DoomBuilder.Config;
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namespace CodeImp.DoomBuilder.GZBuilder.Data {
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public static class LinksCollector {
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private struct ThingsCheckResult {
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public bool ProcessPathNodes;
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public bool ProcessInterpolationPoints;
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public bool ProcessThingsWithGoal;
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public bool ProcessCameras;
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public bool ProcessActorMovers;
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}
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public static List<Line3D> GetThingLinks(ICollection<VisualThing> visualThings) {
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List<Thing> things = new List<Thing>();
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foreach (VisualThing vt in visualThings) things.Add(vt.Thing);
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ThingsCheckResult result = checkThings(things);
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if (result.ProcessPathNodes || result.ProcessInterpolationPoints || result.ProcessThingsWithGoal || result.ProcessCameras)
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return getThingLinks(result, true);
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return new List<Line3D>();
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}
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public static List<Line3D> GetThingLinks(ICollection<Thing> things) {
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ThingsCheckResult result = checkThings(things);
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if (result.ProcessPathNodes || result.ProcessInterpolationPoints || result.ProcessThingsWithGoal || result.ProcessCameras)
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return getThingLinks(result, false);
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return new List<Line3D>();
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}
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private static ThingsCheckResult checkThings(ICollection<Thing> things) {
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ThingsCheckResult result = new ThingsCheckResult();
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foreach (Thing t in things) {
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if(t.Type == 9024) //zdoom path node
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result.ProcessPathNodes = true;
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else if(t.Type == 9070) //zdoom camera interpolation point
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result.ProcessInterpolationPoints = true;
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else if(t.Action == 229 && t.Args[1] != 0) //Thing_SetGoal
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result.ProcessThingsWithGoal = true;
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else if(t.Type == 9072 && (t.Args[0] != 0 || t.Args[1] != 0)) //camera with a path
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result.ProcessCameras = true;
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else if(t.Type == 9074 && (t.Args[0] != 0 || t.Args[1] != 0) && t.Args[3] != 0) //actor mover
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result.ProcessActorMovers = true;
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}
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if(result.ProcessActorMovers || result.ProcessCameras)
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result.ProcessInterpolationPoints = true;
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if(result.ProcessThingsWithGoal)
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result.ProcessPathNodes = true;
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return result;
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}
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private static List<Line3D> getThingLinks(ThingsCheckResult result, bool correctHeight) {
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List<Line3D> lines = new List<Line3D>();
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Dictionary<int, List<Thing>> pathNodes = new Dictionary<int, List<Thing>>();
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Dictionary<int, List<Thing>> interpolationPoints = new Dictionary<int, List<Thing>>();
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List<Thing> thingsWithGoal = new List<Thing>();
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List<Thing> cameras = new List<Thing>();
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List<Thing> actorMovers = new List<Thing>();
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Dictionary<int, List<Thing>> actorMoverTargets = new Dictionary<int, List<Thing>>();
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//collect relevant things
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foreach (Thing t in General.Map.Map.Things) {
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if(result.ProcessPathNodes && t.Type == 9024) {
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if(!pathNodes.ContainsKey(t.Tag))
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pathNodes[t.Tag] = new List<Thing>();
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pathNodes[t.Tag].Add(t);
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}
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if(result.ProcessInterpolationPoints && t.Type == 9070) {
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if(!interpolationPoints.ContainsKey(t.Tag))
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interpolationPoints[t.Tag] = new List<Thing>();
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interpolationPoints[t.Tag].Add(t);
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}
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if (result.ProcessThingsWithGoal && t.Action == 229 && t.Args[1] != 0) {
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thingsWithGoal.Add(t);
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}
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if (result.ProcessCameras && t.Type == 9072 && (t.Args[0] != 0 || t.Args[1] != 0)) {
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cameras.Add(t);
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}
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if(result.ProcessActorMovers && t.Type == 9074 && (t.Args[0] != 0 || t.Args[1] != 0) && t.Args[3] != 0) {
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actorMovers.Add(t);
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}
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}
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if(actorMovers.Count > 0) {
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List<int> targetedTags = new List<int>();
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foreach(Thing t in actorMovers) {
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targetedTags.Add(t.Args[3]);
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}
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foreach(Thing t in General.Map.Map.Things) {
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if(targetedTags.Contains(t.Tag)) {
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if(!actorMoverTargets.ContainsKey(t.Tag))
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actorMoverTargets[t.Tag] = new List<Thing>();
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actorMoverTargets[t.Tag].Add(t);
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}
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}
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}
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Vector3D start = new Vector3D();
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Vector3D end = new Vector3D();
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//process path nodes
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if (result.ProcessPathNodes) {
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foreach (KeyValuePair<int, List<Thing>> group in pathNodes) {
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foreach(Thing t in group.Value) {
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if(t.Args[0] == 0) continue; //no goal
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if(pathNodes.ContainsKey(t.Args[0])) {
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start = t.Position;
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if(correctHeight) start.z += getCorrectHeight(t);
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foreach(Thing tt in pathNodes[t.Args[0]]) {
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end = tt.Position;
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if(correctHeight) end.z += getCorrectHeight(tt);
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lines.Add(new Line3D(start, end));
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}
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}
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}
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}
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}
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//process things with Thing_SetGoal
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if (result.ProcessThingsWithGoal) {
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foreach (Thing t in thingsWithGoal) {
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if (pathNodes.ContainsKey(t.Args[1])) {
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if (t.Args[0] == 0 || t.Args[0] == t.Tag) {
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start = t.Position;
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if (correctHeight) start.z += getCorrectHeight(t);
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foreach(Thing tt in pathNodes[t.Args[1]]) {
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end = tt.Position;
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if(correctHeight) end.z += getCorrectHeight(tt);
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lines.Add(new Line3D(start, end, Line3DType.ACTIVATOR));
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}
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}
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}
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}
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}
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//process interpolation points
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if (result.ProcessInterpolationPoints) {
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foreach (KeyValuePair<int, List<Thing>> group in interpolationPoints) {
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foreach(Thing t in group.Value) {
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int targetTag = t.Args[3] + (t.Args[4] << 8);
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if(targetTag == 0) continue; //no goal
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if(interpolationPoints.ContainsKey(targetTag)) {
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start = t.Position;
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if(correctHeight) start.z += getCorrectHeight(t);
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foreach(Thing tt in interpolationPoints[targetTag]) {
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end = tt.Position;
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if(correctHeight) end.z += getCorrectHeight(tt);
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lines.Add(new Line3D(start, end));
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}
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}
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}
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}
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}
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//process cameras
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if (result.ProcessCameras) {
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foreach (Thing t in cameras) {
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int targetTag = t.Args[0] + (t.Args[1] << 8);
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if (targetTag == 0) continue; //no goal
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if(interpolationPoints.ContainsKey(targetTag)) {
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start = t.Position;
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if(correctHeight) start.z += getCorrectHeight(t);
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foreach(Thing tt in interpolationPoints[targetTag]) {
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end = tt.Position;
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if(correctHeight) end.z += getCorrectHeight(tt);
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lines.Add(new Line3D(start, end, Line3DType.ACTIVATOR));
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}
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}
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}
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}
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//process actor movers
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if(result.ProcessActorMovers) {
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foreach(Thing t in actorMovers) {
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int targetTag = t.Args[0] + (t.Args[1] << 8);
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if(targetTag == 0) continue; //no goal
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//add interpolation point target
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if(interpolationPoints.ContainsKey(targetTag)) {
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start = t.Position;
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if(correctHeight) start.z += getCorrectHeight(t);
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foreach(Thing tt in interpolationPoints[targetTag]) {
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end = tt.Position;
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if(correctHeight) end.z += getCorrectHeight(tt);
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lines.Add(new Line3D(start, end, Line3DType.ACTIVATOR));
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}
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}
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//add thing-to-move target
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if(actorMoverTargets.ContainsKey(t.Args[3])) {
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start = t.Position;
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if(correctHeight) start.z += getCorrectHeight(t);
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foreach(Thing tt in actorMoverTargets[t.Args[3]]) {
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end = tt.Position;
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if(correctHeight) end.z += getCorrectHeight(tt);
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lines.Add(new Line3D(start, end, Line3DType.ACTIVATOR));
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}
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}
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}
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}
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return lines;
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}
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private static float getCorrectHeight(Thing thing) {
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ThingTypeInfo tti = General.Map.Data.GetThingInfo(thing.Type);
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float height = tti.Height / 2f;
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if (thing.Sector != null) height += thing.Sector.FloorHeight;
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return height;
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}
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}
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}
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