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https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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a130311f8d
Visual mode, UDMF: OffsetX and OffsetY were not properly taken into account in "Fit Texture Width/Height" actions. UDMF: different Sector Edit Form is now used in UDMF map format. Some fixes in Linedef edit form. Added missing icons.
46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
namespace CodeImp.DoomBuilder.GZBuilder.Controls
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{
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partial class AngleControl
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing) {
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if(disposing && (components != null)) {
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent() {
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this.SuspendLayout();
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//
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// AngleControl
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Name = "AngleControl";
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this.Size = new System.Drawing.Size(40, 40);
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this.Load += new System.EventHandler(this.AngleSelector_Load);
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this.MouseMove += new System.Windows.Forms.MouseEventHandler(this.AngleSelector_MouseMove);
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this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.AngleSelector_MouseDown);
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this.SizeChanged += new System.EventHandler(this.AngleSelector_SizeChanged);
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this.ResumeLayout(false);
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}
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#endregion
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}
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}
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