UltimateZoneBuilder/Source/Plugins/SoundPropagationMode
MaxED 002d6e9c89 Fixed inability to disable bilinear filtering in Visual mode some users experienced.
Fixed occasional TreeView flickering in Edit Things window, Browse Action window and Tag Explorer panel.
Updated Thing category icons in the Edit Things window. They now have "opened" and "closed" states.
Internal: added BufferedTreeView to the core controls.
Updated ZDoom game configurations (sector crush mode).
Updated ZDoom ACC.
2016-03-29 14:38:07 +00:00
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Interface Fixed inability to disable bilinear filtering in Visual mode some users experienced. 2016-03-29 14:38:07 +00:00
Properties Map saving: map lumps position in the wad is now kept persistent when saving it (previously / in DB2 map lumps were always pushed to the end of the wad when saving it). 2016-03-17 23:58:08 +00:00
Resources Sound Environment mode: you can now add sound environment things using "Insert Thing" or "Edit Selection" actions (just like you add things in Things mode). 2015-01-29 21:41:16 +00:00
Windows Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
BuilderPlug.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
SoundEnvironment.cs Core, internal: added ReverbsParser. Reverbs can be accessed using General.Map.Data.Reverbs. 2015-01-25 23:22:42 +00:00
SoundEnvironmentMode.cs Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
SoundPropagation.csproj Fixed inability to disable bilinear filtering in Visual mode some users experienced. 2016-03-29 14:38:07 +00:00
SoundPropagationDomain.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
SoundPropagationMode.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00