UltimateZoneBuilder/Source/Core/Controls
MaxED 002d6e9c89 Fixed inability to disable bilinear filtering in Visual mode some users experienced.
Fixed occasional TreeView flickering in Edit Things window, Browse Action window and Tag Explorer panel.
Updated Thing category icons in the Edit Things window. They now have "opened" and "closed" states.
Internal: added BufferedTreeView to the core controls.
Updated ZDoom game configurations (sector crush mode).
Updated ZDoom ACC.
2016-03-29 14:38:07 +00:00
..
ActionSelectorControl.cs Fixed, Thing/Linedef edit forms: fixed a crash during form setup when Action was either unknown or generalized. 2015-12-28 21:56:10 +00:00
ActionSelectorControl.Designer.cs Added Find & Replace for Thing Angles 2010-09-01 14:36:31 +00:00
ActionSelectorControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
ActionSpecialHelpButton.cs Thing/Linedef/Sector Edit forms: added help button to action special selector. 2014-12-05 14:33:31 +00:00
ActionSpecialHelpButton.Designer.cs Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
ActionSpecialHelpButton.resx Thing Edit Form: default action arguments were not applied. 2014-12-05 21:34:16 +00:00
AngleControl.cs Added some disposers here and there. 2015-05-27 10:34:25 +00:00
AngleControl.Designer.cs Added some disposers here and there. 2015-05-27 10:34:25 +00:00
AngleControl.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ArgumentBox.cs Added, Edit Things window, UDMF: added basic User Variable support. User variables are now automatically shown in the "Custom" tab, are marked with different color and are applied only to actors, which define them. 2016-02-08 21:51:03 +00:00
ArgumentBox.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ArgumentBox.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ArgumentsControl.cs Changed, Action arguments control: arguments are no longer reset to default values when changing action/thing type when old and new argument types and names are the same. 2016-02-23 19:22:40 +00:00
ArgumentsControl.Designer.cs Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names. 2015-07-27 09:02:28 +00:00
ArgumentsControl.resx Changed, Linedef/Thing Edit windows: when using ACS specials and choosing a script with arguments, appropriate action argument names are replaced with script argument names. 2015-07-27 09:02:28 +00:00
AutoSelectTextbox.cs Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step. 2015-03-23 14:19:23 +00:00
BufferedTreeView.cs Fixed inability to disable bilinear filtering in Visual mode some users experienced. 2016-03-29 14:38:07 +00:00
ButtonsNumericTextbox.cs Fixed, Visual mode, Auto-align actions: incorrect texture was used when clamping texture offsets of 3D floor sides. 2015-09-23 11:04:12 +00:00
ButtonsNumericTextbox.Designer.cs Changed, ButtonsNumericTextbox: turns out this problem can be solved without manual focus shifting. 2015-05-28 21:27:47 +00:00
ButtonsNumericTextbox.resx Changed, Numeric textboxes: you can now hold Ctrl or Shift keys while clicking a textbox buttons or using mouse wheel on a textbox to change value increment step. 2015-03-23 14:19:23 +00:00
ButtonsNumericTextboxDesigner.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
CheckboxArrayControl.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
CheckboxArrayControl.Designer.cs Several interface bug fixes and aesthetics 2009-07-09 22:43:39 +00:00
CheckboxArrayControl.resx Replaced massive amount of spaces with (massive amount of tabs / 4) 2013-09-11 09:47:53 +00:00
CheckedColoredListBox.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
CollapsibleSplitContainer.cs Fixed, Visual mode: some video memory was not released after closing a map if the Visual mode was enabled at least once during the editing session, eventually resulting in E_OUTOFMEMORY crash. 2016-02-01 22:04:00 +00:00
ColorControl.cs Changed, Visual mode: adjusted fog density calculation to better match with GZDoom. 2016-03-23 21:26:26 +00:00
ColorControl.Designer.cs Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well. 2016-02-06 21:23:43 +00:00
ColorControl.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
ColoredComboBox.cs Fixed: map file lock check was performed in incorrect place leading to always reporting the map file as locked on Windows XP. 2015-09-12 21:05:01 +00:00
CommentEditor.cs Removed "Paste Properties Options" action. 2015-10-09 12:38:12 +00:00
CommentEditor.Designer.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
CommentEditor.resx UDMF: Added "Comment" tab to Edit Sector / Linedef / Thing forms. 2015-07-14 23:34:31 +00:00
ConfigurablePictureBox.cs Changed, Linedef Edit form, non-UDMF: reduced window height (on Windows 7 it's 667 -> 639 pixels in Doom map format, 736 -> 698 pixels in Hexen map format). 2015-03-27 09:51:19 +00:00
DebugConsole.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
DebugConsole.designer.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
DebugConsole.resx Internal: added a debug console. 2014-11-13 09:43:39 +00:00
Docker.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
DockersControl.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
DockersControl.Designer.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
DockersControl.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
DockersTabsControl.cs Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
FieldsEditorControl.cs Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
FieldsEditorControl.Designer.cs High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
FieldsEditorControl.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00
FieldsEditorRow.cs Added, Edit Things window, UDMF: added basic User Variable support. User variables are now automatically shown in the "Custom" tab, are marked with different color and are applied only to actors, which define them. 2016-02-08 21:51:03 +00:00
FlatSelectorControl.cs Added HiRes textures support. 2016-03-04 08:10:56 +00:00
HintsPanel.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
HintsPanel.Designer.cs Fixed: some controls had inconsistent auto-scaling mode. 2014-12-24 18:32:24 +00:00
HintsPanel.resx Fixed: side panel was not auto-collapsed when Help tab was selected. 2014-01-09 11:31:34 +00:00
ImageBrowserControl.cs Fixed, Texture Browser window: in some cases navigating the textures list using up/down arrows caused an exception. 2016-02-15 14:06:46 +00:00
ImageBrowserControl.Designer.cs Added Preferences -> Interface -> "Keep Filter input focused when image browser is open" option. When enabled, all key presses in image browsers will be redirected to the Filter textbox. 2016-02-10 23:40:02 +00:00
ImageBrowserControl.resx Changed long texture names handling. Texture names conversion is no longer required. 2014-12-03 09:06:05 +00:00
ImageBrowserItem.cs Added, Texture Browser: added "Show textures in subdirectories" checkbox (enabled by default). When enabled, textures from current PK3/PK7/Directory resource directory and it's subdirectories will be shown. Otherwise, only textures from current directory will be shown. 2015-09-16 12:10:43 +00:00
ImageSelectorControl.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
ImageSelectorControl.Designer.cs Image Selector Control: fixed a crash when clearing an image. 2014-12-19 09:24:22 +00:00
ImageSelectorControl.resx Added long texture names support (enabled when "longtexturenames" game configuration property is set to true and "Use long texture names" check box is checked in Map Options). 2014-11-25 11:52:01 +00:00
LinedefInfoPanel.cs Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well. 2016-02-06 21:23:43 +00:00
LinedefInfoPanel.Designer.cs Fixed, Texture Browser form: "All" texture set was always selected when opening the form after closing it with this set selected. 2015-03-07 21:38:58 +00:00
LinedefInfoPanel.resx Added AngleByteHandler (type 22). 2014-12-08 21:06:08 +00:00
NumericTextbox.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
OptimizedListView.cs Changed, Texture Browser: "Used Textures" group is now collapsible. 2015-03-16 08:54:31 +00:00
PasteOptionsControl.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
PasteOptionsControl.Designer.cs Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
PasteOptionsControl.resx Rearranged controls a bit. "OK/Accept" button is now always the rightmost button on the most of controls. 2014-05-08 12:33:10 +00:00
RenderTargetControl.cs Added some boilerplate to the rendering system. It's now impossible to start new rendering cycle if the previous one hasn't finished yet. 2015-09-17 12:02:39 +00:00
ResourceListEditor.cs Added duplicates check to the map resources list. 2016-03-18 11:28:09 +00:00
ResourceListEditor.Designer.cs Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
ResourceListEditor.resx Added emergency map backup system (EMBS). When the editor crashes, it will try to export a backup copy of the map structures. When the same map is loaded again, it will ask the user if he wants to restore the map. 2015-09-25 13:20:53 +00:00
ResourceListView.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
ScintillaConstants.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
ScintillaControl.cs Added, Visual mode: sky rendering. Currently classic skies and GLDEFS Skyboxes are supported. 2016-01-11 13:00:52 +00:00
ScriptDocumentTab.cs Fixed inability to disable bilinear filtering in Visual mode some users experienced. 2016-03-29 14:38:07 +00:00
ScriptEditorControl.cs Internal: removed some duplicate casts, marked some classes is IDisposable, some streams were disposed more than once. 2016-03-18 12:52:12 +00:00
ScriptEditorControl.Designer.cs Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed. 2016-01-27 14:08:15 +00:00
ScriptEditorControl.resx Script Editor: added "Find and Replace" toolbar button. 2014-03-03 11:45:03 +00:00
ScriptEditorPanel.cs Fixed, ACS parser: the names of include files bundled with acc compiler should be also checked for duplicate includes from user scripts. 2016-03-07 20:01:13 +00:00
ScriptEditorPanel.Designer.cs Updated Scintilla control to ScintillaNET 3.5.6 (https://github.com/jacobslusser/ScintillaNET). Scintilla.dll is no longer used by GZDB and can be safely removed. 2016-01-27 14:08:15 +00:00
ScriptEditorPanel.resx Script Editor: 2015-11-30 14:18:42 +00:00
ScriptEditorPreviewControl.cs Script Editor, Script Editor configurations: added additional keywords category for properties/operators. Added a separate color for those as well. 2016-02-06 21:23:43 +00:00
ScriptEditorPreviewControl.Designer.cs Preferences: moved Script Editor settings to a separate page, added a bunch of new Script Editor settings. 2016-01-29 13:05:28 +00:00
ScriptEditorPreviewControl.resx Preferences: moved Script Editor settings to a separate page, added a bunch of new Script Editor settings. 2016-01-29 13:05:28 +00:00
ScriptFileDocumentTab.cs Added, Preferences -> Appearance: added "Anisotropic filtering" and "Edge Antialiasing" settings. Also regrouped some settings. 2016-03-25 14:06:00 +00:00
ScriptLumpDocumentTab.cs Fixed, ACS parser: the names of include files bundled with acc compiler should be also checked for duplicate includes from user scripts. 2016-03-07 20:01:13 +00:00
SectorInfoPanel.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
SectorInfoPanel.Designer.cs UDMF: implemented 'moreids' handling. Currently this includes the core stuff, new TagsPicker control in Edit Sector/Linedef windows and updated Sector/Linedef Info panels. 2015-07-27 21:35:42 +00:00
SectorInfoPanel.resx Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group. 2015-03-23 22:39:31 +00:00
SectorSlopeControl.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
SectorSlopeControl.Designer.cs Looks like I've missed some stuff in the previous commit... 2015-03-23 14:21:32 +00:00
SectorSlopeControl.resx Script type can now be chosen when creating a new map and changed in Map Options form. 2014-07-11 10:13:26 +00:00
StatisticsControl.cs Changed, "Snap selected map elements to grid" action: the action now works on any selected map element type. 2015-01-10 23:12:19 +00:00
StatisticsControl.Designer.cs Fixed, General interface, Statistics control: map elements count was displayed incorrectly when the number of map elements was greater than 99999. 2016-02-15 15:08:31 +00:00
StatisticsControl.resx Removed Statistics plugin. Statistics are now shown in info panel when nothing is highlighted. 2014-05-08 12:34:24 +00:00
TextureSelectorControl.cs Added HiRes textures support. 2016-03-04 08:10:56 +00:00
ThingBrowserControl.cs Fixed inability to disable bilinear filtering in Visual mode some users experienced. 2016-03-29 14:38:07 +00:00
ThingBrowserControl.Designer.cs Fixed inability to disable bilinear filtering in Visual mode some users experienced. 2016-03-29 14:38:07 +00:00
ThingBrowserControl.resx Fixed inability to disable bilinear filtering in Visual mode some users experienced. 2016-03-29 14:38:07 +00:00
ThingInfoPanel.cs ACS parser: fixed several cases when #include and #import directives were processed incorrectly. 2015-12-27 21:54:50 +00:00
ThingInfoPanel.Designer.cs Changed, Thing Edit Form: floor slopes are now taken into account when changing thing's absolute Z position (currently, only slopes, created using sector planes, vertex height offsets and "Plane_Align" (181) action are supported). 2015-04-15 12:49:28 +00:00
ThingInfoPanel.resx Thing Info panel: thing class is now displayed. 2015-02-26 08:49:13 +00:00
ToolStripCheckBox.cs Texture Browser Form: swapped foreground and background colors of texture size labels. 2014-12-03 23:15:26 +00:00
ToolStripNumericUpDown.cs Fixed, Map Analysis mode, "Check stuck things" check: rewritten parts of the flags checking logic to allow more accurate flag checks. 2015-12-28 15:01:53 +00:00
TransparentPanel.cs Removed a metric ton of unused "using" directives from Core. 2013-04-11 11:04:16 +00:00
VertexInfoPanel.cs Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group. 2015-03-23 22:39:31 +00:00
VertexInfoPanel.Designer.cs Fixed(?), Texture Browser: possibly fixed Texture Browser not showing up / locking edit forms when current map has a ton of textures (like 2000 or more) in a single texture group. 2015-03-23 22:39:31 +00:00
VertexInfoPanel.resx High-Dpi: fixed most of alignment errors. 2015-01-06 11:49:06 +00:00