mirror of
https://git.do.srb2.org/STJr/UltimateZoneBuilder.git
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23 lines
1.2 KiB
HTML
Executable file
23 lines
1.2 KiB
HTML
Executable file
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
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<head>
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<title>GZDoom Builder features</title>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1" />
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<link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" />
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</head>
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<body>
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<object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e">
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<param name="keyword" value="Template">
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</object>
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<div id="gz_title">
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<h1>Synchronizing selection</h1>
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</div>
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<div id="contents">
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<p>You can retain any selection made in the Linedefs, Sectors and Things modes while moving from 2D editing to Visual mode (and back). To do this, hold <strong>Shift</strong> while going to/from Visual mode (that will be <strong>Shift-Q</strong> by default). You can also invert this behavior by enabling<strong> Preferences -> Editing -> "Synchronize selection between Visual and Classic modes"</strong> setting. When this setting is enabled, holding <strong>Shift</strong> will ignore selection.</p>
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</div>
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</body>
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