UltimateZoneBuilder/Help/gzdb/features/all_modes/synch_camera.html
2017-01-15 00:35:40 +02:00

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<h1>Synchronizing camera position</h1>
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<p>GZDB can synchronize the camera position between Classic and Visual modes. Unlike DB2, this doesn't require a Visual Mode Camera thing and it works both ways. Here's how it works: </p>
<p>Let's say you want to inspect that secret area in Visual mode:<br />
<img src="synch_cam1.jpg" alt="" width="736" height="512" /></p>
<p>Move the mouse cursor to the position where you want to appear in Visual mode, then go to Visual mode (default key is <strong>Q</strong>). You will appear there:</p>
<p><img src="synch_cam2.jpg" alt="" width="740" height="515" /></p>
<p>Then, let's say you've moved to an entirely different place without leaving Visual mode:</p>
<p><img src="synch_cam3.jpg" alt="" width="740" height="515" /></p>
<p>If you leave Visual mode now, the map will be centered at Visual camera's location:</p>
<p><img src="synch_cam4.jpg" alt="" width="736" height="512" /></p>
<p>If you don't like this behaviour, disable "<b>Synchronize camera position between 2D and 3D modes</b>" <a href="../../../w_preferences.html">Preferences</a> option.</p>
<h2>Additional keys:</h2>
<p>Holding <b>Shift</b> while switching to/from Visual mode will also synchronize selected map elements.<br />
Holding <b>Ctrl</b> while switching to/from Visual mode will temporarily disable camera synchronization (works only when "<b>Synchronize camera position between 2D and 3D modes</b>" <a href="../../../w_preferences.html">Preferences</a> option is enabled).</p>
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