#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Text; using System.Globalization; using System.Windows.Forms; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Editing; using System.Collections; using System.IO; using CodeImp.DoomBuilder.Map; using System.Reflection; using CodeImp.DoomBuilder.Plugins; using CodeImp.DoomBuilder.Controls; #endregion namespace CodeImp.DoomBuilder.Windows { public partial class MainForm : DelayedForm, IMainForm { #region ================== Constants private const string STATUS_READY_TEXT = "Ready."; private const int MAX_RECENT_FILES = 8; private const int MAX_RECENT_FILES_PIXELS = 250; #endregion #region ================== Delegates private delegate void CallUpdateStatusIcon(); #endregion #region ================== Variables // Position/size private Point lastposition; private Size lastsize; private bool displayresized = true; // Mouse in display private bool mouseinside; // Input private bool shift, ctrl, alt; private MouseInput mouseinput; private Rectangle originalclip; private bool mouseexclusive; private int mouseexclusivebreaklevel; // Recent files private ToolStripMenuItem[] recentitems; // Edit modes private List editmodeitems; // Toolbar private EventHandler buttonvisiblechangedhandler; private bool updatingfilters; #endregion #region ================== Properties public bool ShiftState { get { return shift; } } public bool CtrlState { get { return ctrl; } } public bool AltState { get { return alt; } } public bool MouseInDisplay { get { return mouseinside; } } internal RenderTargetControl Display { get { return display; } } public bool SnapToGrid { get { return buttonsnaptogrid.Checked; } } public bool AutoMerge { get { return buttonautomerge.Checked; } } public bool MouseExclusive { get { return mouseexclusive; } } #endregion #region ================== Constructor / Disposer // Constructor internal MainForm() { // Setup controls InitializeComponent(); editmodeitems = new List(); // Visual Studio IDE doesn't let me set these in the designer :( buttonzoom.Font = menufile.Font; buttonzoom.DropDownDirection = ToolStripDropDownDirection.AboveLeft; buttongrid.Font = menufile.Font; buttongrid.DropDownDirection = ToolStripDropDownDirection.AboveLeft; // Event handlers buttonvisiblechangedhandler = new EventHandler(ToolbarButtonVisibleChanged); // Bind any methods General.Actions.BindMethods(this); // Apply shortcut keys ApplyShortcutKeys(); // Make recent items list CreateRecentFiles(); // Show splash ShowSplashDisplay(); // Keep last position and size lastposition = this.Location; lastsize = this.Size; } #endregion #region ================== General // This updates all menus for the current status internal void UpdateInterface() { // Map opened? if(General.Map != null) { // Show map name and filename in caption this.Text = General.Map.FileTitle + " (" + General.Map.Options.CurrentName + ") - " + Application.ProductName; } else { // Show normal caption this.Text = Application.ProductName; } // Update the status bar UpdateStatusbar(); // Update menus and toolbar icons UpdateFileMenu(); UpdateEditMenu(); UpdateToolsMenu(); UpdateEditModeItems(); } // Generic event that invokes the tagged action public void InvokeTaggedAction(object sender, EventArgs e) { string asmname; this.Update(); General.Actions[(sender as ToolStripItem).Tag.ToString()].Begin(); General.Actions[(sender as ToolStripItem).Tag.ToString()].End(); this.Update(); } #endregion #region ================== Window // Window is loaded private void MainForm_Load(object sender, EventArgs e) { // Position window from configuration settings this.SuspendLayout(); this.Location = new Point(General.Settings.ReadSetting("mainwindow.positionx", this.Location.X), General.Settings.ReadSetting("mainwindow.positiony", this.Location.Y)); this.Size = new Size(General.Settings.ReadSetting("mainwindow.sizewidth", this.Size.Width), General.Settings.ReadSetting("mainwindow.sizeheight", this.Size.Height)); this.WindowState = (FormWindowState)General.Settings.ReadSetting("mainwindow.windowstate", (int)FormWindowState.Maximized); this.ResumeLayout(true); // Normal windowstate? if(this.WindowState == FormWindowState.Normal) { // Keep last position and size lastposition = this.Location; lastsize = this.Size; } } // Window receives focus private void MainForm_Activated(object sender, EventArgs e) { // Resume any exclusive mouse input ResumeExclusiveMouseInput(); } // Window loses focus private void MainForm_Deactivate(object sender, EventArgs e) { // Release all pressed keys General.Actions.ReleaseAllKeys(); // Stop exclusive mouse input BreakExclusiveMouseInput(); } // Window is moved private void MainForm_Move(object sender, EventArgs e) { // Normal windowstate? if(this.WindowState == FormWindowState.Normal) { // Keep last position and size lastposition = this.Location; lastsize = this.Size; } } // Window resizes private void MainForm_Resize(object sender, EventArgs e) { // Resizing //this.SuspendLayout(); //resized = true; } // Window was resized private void MainForm_ResizeEnd(object sender, EventArgs e) { // Normal windowstate? if(this.WindowState == FormWindowState.Normal) { // Keep last position and size lastposition = this.Location; lastsize = this.Size; } } // Window is being closed private void MainForm_FormClosing(object sender, FormClosingEventArgs e) { int windowstate; if(e.CloseReason != CloseReason.ApplicationExitCall) { // Close the map if(General.CloseMap()) { General.WriteLogLine("Closing main interface window..."); // Stop exclusive mode, if any is active StopExclusiveMouseInput(); SetProcessorState(false); // Unbind methods General.Actions.UnbindMethods(this); // Determine window state to save if(this.WindowState != FormWindowState.Minimized) windowstate = (int)this.WindowState; else windowstate = (int)FormWindowState.Normal; // Save window settings General.Settings.WriteSetting("mainwindow.positionx", lastposition.X); General.Settings.WriteSetting("mainwindow.positiony", lastposition.Y); General.Settings.WriteSetting("mainwindow.sizewidth", lastsize.Width); General.Settings.WriteSetting("mainwindow.sizeheight", lastsize.Height); General.Settings.WriteSetting("mainwindow.windowstate", windowstate); // Save recent files SaveRecentFiles(); // Terminate the program General.Terminate(true); } else { // Cancel the close e.Cancel = true; } } } #endregion #region ================== Statusbar // This updates the status bar private void UpdateStatusbar() { // Map open? if(General.Map != null) { // Enable items xposlabel.Enabled = true; yposlabel.Enabled = true; poscommalabel.Enabled = true; zoomlabel.Enabled = true; buttonzoom.Enabled = true; gridlabel.Enabled = true; buttongrid.Enabled = true; } else { // Disable items xposlabel.Text = "--"; yposlabel.Text = "--"; xposlabel.Enabled = false; yposlabel.Enabled = false; poscommalabel.Enabled = false; zoomlabel.Enabled = false; buttonzoom.Enabled = false; gridlabel.Enabled = false; buttongrid.Enabled = false; } } // This returns the current status text internal string GetCurrentSatus() { return statuslabel.Text; } // This changes status text public void DisplayStatus(string status) { // Update status description if(statuslabel.Text != status) statuslabel.Text = status; // Update icon as well UpdateStatusIcon(); // Refresh if needed statusbar.Invalidate(); this.Update(); } // This changes status text to Ready public void DisplayReady() { // Display ready status description DisplayStatus(STATUS_READY_TEXT); } // This updates the status icon internal void UpdateStatusIcon() { // From another thread? if(statusbar.InvokeRequired) { // Call to form thread CallUpdateStatusIcon call = new CallUpdateStatusIcon(UpdateStatusIcon); this.Invoke(call); } else { // Ready status? if(statuslabel.Text == STATUS_READY_TEXT) { // Map open? if((General.Map != null) && (General.Map.Data != null)) { // Check if loading in the background if(General.Map.Data.IsLoading) { // Display semi-ready icon statuslabel.Image = CodeImp.DoomBuilder.Properties.Resources.Status1; } else { // Display ready icon statuslabel.Image = CodeImp.DoomBuilder.Properties.Resources.Status0; } } else { // Display ready icon statuslabel.Image = CodeImp.DoomBuilder.Properties.Resources.Status0; } } else { // Display busy icon statuslabel.Image = CodeImp.DoomBuilder.Properties.Resources.Status2; } } } // This changes coordinates display public void UpdateCoordinates(Vector2D coords) { // X position if(float.IsNaN(coords.x)) xposlabel.Text = "--"; else xposlabel.Text = coords.x.ToString("####0"); // Y position if(float.IsNaN(coords.y)) yposlabel.Text = "--"; else yposlabel.Text = coords.y.ToString("####0"); // Update status bar //statusbar.Update(); } // This changes zoom display internal void UpdateZoom(float scale) { // Update scale label if(float.IsNaN(scale)) zoomlabel.Text = "--"; else { scale *= 100; zoomlabel.Text = scale.ToString("##0") + "%"; } // Update status bar //statusbar.Update(); } // Zoom to a specified level private void itemzoomto_Click(object sender, EventArgs e) { int zoom; if(General.Map == null) return; // In classic mode? if(General.Map.Mode is ClassicMode) { // Requested from menu? if(sender is ToolStripMenuItem) { // Get integral zoom level zoom = int.Parse((sender as ToolStripMenuItem).Tag.ToString(), CultureInfo.InvariantCulture); // Zoom now (General.Map.Mode as ClassicMode).SetZoom((float)zoom / 100f); } } } // Zoom to fit in screen private void itemzoomfittoscreen_Click(object sender, EventArgs e) { if(General.Map == null) return; // In classic mode? if(General.Map.Mode is ClassicMode) (General.Map.Mode as ClassicMode).CenterInScreen(); } // This changes grid display internal void UpdateGrid(int gridsize) { // Update grid label if(gridsize == 0) gridlabel.Text = "--"; else gridlabel.Text = gridsize.ToString("###0") + " mp"; // Update status bar //statusbar.Update(); } // Set grid to a specified size private void itemgridsize_Click(object sender, EventArgs e) { int size; if(General.Map == null) return; // In classic mode? if(General.Map.Mode is ClassicMode) { // Requested from menu? if(sender is ToolStripMenuItem) { // Get integral zoom level size = int.Parse((sender as ToolStripMenuItem).Tag.ToString(), CultureInfo.InvariantCulture); // Change grid size General.Map.Grid.SetGridSize(size); // Redraw display RedrawDisplay(); } } } // Show grid setup private void itemgridcustom_Click(object sender, EventArgs e) { ShowGridSetup(); } // This shows the grid setup dialog [BeginAction("gridsetup")] internal void ShowGridSetup() { // Only when a map is open if(General.Map == null) return; // Show preferences dialog GridSetupForm gridform = new GridSetupForm(); if(gridform.ShowDialog(this) == DialogResult.OK) { // Redraw display RedrawDisplay(); } // Done gridform.Dispose(); } #endregion #region ================== Display // This shows the splash screen on display internal void ShowSplashDisplay() { // Change display to show splash logo display.SetSplashLogoDisplay(); display.Cursor = Cursors.Default; this.Update(); } // This clears the display internal void ClearDisplay() { // Clear the display display.SetManualRendering(); this.Update(); } // This sets the display cursor public void SetCursor(Cursor cursor) { // Only when a map is open if(General.Map != null) display.Cursor = cursor; } // This redraws the display on the next paint event public void RedrawDisplay() { if((General.Map != null) && (General.Map.Mode != null)) { General.Map.Mode.OnRedrawDisplay(); } else { display.Invalidate(); } } // This event is called when a repaint is needed private void display_Paint(object sender, PaintEventArgs e) { if(General.Map != null) { if(General.Map.Mode != null) { if(!displayresized) General.Map.Mode.OnPresentDisplay(); } else { e.Graphics.Clear(Color.FromArgb(General.Colors.Background.ToInt())); } } } // Redraw requested private void redrawtimer_Tick(object sender, EventArgs e) { // Disable timer (only redraw once) redrawtimer.Enabled = false; // Resume control layouts //if(displayresized) General.LockWindowUpdate(IntPtr.Zero); // Map opened? if(General.Map != null) { // Display was resized? if(displayresized) { // Reset graphics to match changes General.Map.Graphics.Reset(); } // Redraw now RedrawDisplay(); } // Display resize is done displayresized = false; } // Display size changes private void display_Resize(object sender, EventArgs e) { // Resizing //if(!displayresized) General.LockWindowUpdate(display.Handle); displayresized = true; // Request redraw if(!redrawtimer.Enabled) redrawtimer.Enabled = true; } // This requests a delayed redraw public void DelayedRedraw() { // Request redraw if(!redrawtimer.Enabled) redrawtimer.Enabled = true; } // Mouse click private void display_MouseClick(object sender, MouseEventArgs e) { if((General.Map != null) && (General.Map.Mode != null)) General.Map.Mode.OnMouseClick(e); } // Mouse doubleclick private void display_MouseDoubleClick(object sender, MouseEventArgs e) { if((General.Map != null) && (General.Map.Mode != null)) General.Map.Mode.OnMouseDoubleClick(e); } // Mouse down private void display_MouseDown(object sender, MouseEventArgs e) { int key = 0; // Create key switch(e.Button) { case MouseButtons.Left: key = (int)Keys.LButton; break; case MouseButtons.Middle: key = (int)Keys.MButton; break; case MouseButtons.Right: key = (int)Keys.RButton; break; case MouseButtons.XButton1: key = (int)Keys.XButton1; break; case MouseButtons.XButton2: key = (int)Keys.XButton2; break; } // Invoke any actions associated with this key General.Actions.KeyPressed(key); // Invoke on editing mode if((General.Map != null) && (General.Map.Mode != null)) General.Map.Mode.OnMouseDown(e); } // Mouse enters private void display_MouseEnter(object sender, EventArgs e) { mouseinside = true; if((General.Map != null) && (mouseinput == null) && (General.Map.Mode != null)) General.Map.Mode.OnMouseEnter(e); } // Mouse leaves private void display_MouseLeave(object sender, EventArgs e) { mouseinside = false; if((General.Map != null) && (mouseinput == null) && (General.Map.Mode != null)) General.Map.Mode.OnMouseLeave(e); } // Mouse moves private void display_MouseMove(object sender, MouseEventArgs e) { if((General.Map != null) && (mouseinput == null) && (General.Map.Mode != null)) General.Map.Mode.OnMouseMove(e); } // Mouse up private void display_MouseUp(object sender, MouseEventArgs e) { int key = 0; // Create key switch(e.Button) { case MouseButtons.Left: key = (int)Keys.LButton; break; case MouseButtons.Middle: key = (int)Keys.MButton; break; case MouseButtons.Right: key = (int)Keys.RButton; break; case MouseButtons.XButton1: key = (int)Keys.XButton1; break; case MouseButtons.XButton2: key = (int)Keys.XButton2; break; } // Invoke any actions associated with this key General.Actions.KeyReleased(key); // Invoke on editing mode if((General.Map != null) && (General.Map.Mode != null)) General.Map.Mode.OnMouseUp(e); } #endregion #region ================== Input // This checks if a given action is active public bool CheckActionActive(Assembly assembly, string actionname) { if(assembly == null) return General.Actions.CheckActionActive(General.ThisAssembly, actionname); else return General.Actions.CheckActionActive(assembly, actionname); } // This is a tool to lock the mouse in exclusive mode private void StartMouseExclusive() { // Not already locked? if(mouseinput == null) { // Start special input device mouseinput = new MouseInput(this); // Lock and hide the mouse in window originalclip = Cursor.Clip; Cursor.Clip = display.RectangleToScreen(display.ClientRectangle); Cursor.Hide(); } } // This is a tool to unlock the mouse private void StopMouseExclusive() { // Locked? if(mouseinput != null) { // Stop special input device mouseinput.Dispose(); mouseinput = null; // Release and show the mouse Cursor.Clip = originalclip; Cursor.Show(); } } // This requests exclusive mouse input public void StartExclusiveMouseInput() { // Only when not already in exclusive mode if(!mouseexclusive) { General.WriteLogLine("Starting exclusive mouse input mode..."); // Start special input device StartMouseExclusive(); mouseexclusive = true; mouseexclusivebreaklevel = 0; } } // This stops exclusive mouse input public void StopExclusiveMouseInput() { // Only when in exclusive mode if(mouseexclusive) { General.WriteLogLine("Stopping exclusive mouse input mode..."); // Stop special input device StopMouseExclusive(); mouseexclusive = false; mouseexclusivebreaklevel = 0; } } // This temporarely breaks exclusive mode and counts the break level public void BreakExclusiveMouseInput() { // Only when in exclusive mode if(mouseexclusive) { // Stop special input device StopMouseExclusive(); // Count the break level mouseexclusivebreaklevel++; } } // This resumes exclusive mode from a break when all breaks have been called to resume public void ResumeExclusiveMouseInput() { // Only when in exclusive mode if(mouseexclusive && (mouseexclusivebreaklevel > 0)) { // Decrease break level mouseexclusivebreaklevel--; // All break levels resumed? Then lock the mouse again. if(mouseexclusivebreaklevel == 0) StartMouseExclusive(); } } // When the mouse wheel is changed protected override void OnMouseWheel(MouseEventArgs e) { // Scrollwheel up? if(e.Delta > 0) { // Invoke actions for scrollwheel //for(int i = 0; i < e.Delta; i += 120) General.Actions.KeyPressed((int)SpecialKeys.MScrollUp); General.Actions.KeyReleased((int)SpecialKeys.MScrollUp); } // Scrollwheel down? else if(e.Delta < 0) { // Invoke actions for scrollwheel //for(int i = 0; i > e.Delta; i -= 120) General.Actions.KeyPressed((int)SpecialKeys.MScrollDown); General.Actions.KeyReleased((int)SpecialKeys.MScrollDown); } // Let the base know base.OnMouseWheel(e); } // When a key is pressed private void MainForm_KeyDown(object sender, KeyEventArgs e) { int mod = 0; // Keep key modifiers alt = e.Alt; shift = e.Shift; ctrl = e.Control; if(alt) mod |= (int)Keys.Alt; if(shift) mod |= (int)Keys.Shift; if(ctrl) mod |= (int)Keys.Control; // Invoke any actions associated with this key General.Actions.UpdateModifiers(mod); General.Actions.KeyPressed((int)e.KeyData); // Invoke on editing mode if((General.Map != null) && (General.Map.Mode != null)) General.Map.Mode.OnKeyDown(e); } // When a key is released private void MainForm_KeyUp(object sender, KeyEventArgs e) { int mod = 0; // Keep key modifiers alt = e.Alt; shift = e.Shift; ctrl = e.Control; if(alt) mod |= (int)Keys.Alt; if(shift) mod |= (int)Keys.Shift; if(ctrl) mod |= (int)Keys.Control; // Invoke any actions associated with this key General.Actions.UpdateModifiers(mod); General.Actions.KeyReleased((int)e.KeyData); // Invoke on editing mode if((General.Map != null) && (General.Map.Mode != null)) General.Map.Mode.OnKeyUp(e); } #endregion #region ================== Toolbar // This loses focus private void LoseFocus(object sender, EventArgs e) { // Lose focus! this.ActiveControl = null; } // Things filter selected private void thingfilters_SelectedIndexChanged(object sender, EventArgs e) { // Only possible when a map is open if((General.Map != null) && !updatingfilters) { // Change filter General.Map.ChangeThingFilter(thingfilters.SelectedItem as ThingsFilter); } // Lose focus LoseFocus(sender, e); } // This updates the things filter on the toolbar internal void UpdateThingsFilters() { // Only possible to list filters when a map is open if(General.Map != null) { ThingsFilter oldfilter = null; if(thingfilters.SelectedIndex > -1) oldfilter = thingfilters.SelectedItem as ThingsFilter; updatingfilters = true; // Clear the list thingfilters.Items.Clear(); // Add null filter if(General.Map.ThingsFilter is NullThingsFilter) thingfilters.Items.Add(General.Map.ThingsFilter); else thingfilters.Items.Add(new NullThingsFilter()); // Add all filters foreach(ThingsFilter f in General.Map.ConfigSettings.ThingsFilters) thingfilters.Items.Add(f); // Select current filter foreach(ThingsFilter f in thingfilters.Items) if(f == General.Map.ThingsFilter) thingfilters.SelectedItem = f; updatingfilters = false; // No filter selected? if(thingfilters.SelectedIndex == -1) { // Select the first and update thingfilters.SelectedIndex = 0; } // Another filter got selected? else if(oldfilter != (thingfilters.SelectedItem as ThingsFilter)) { // Update! thingfilters_SelectedIndexChanged(this, EventArgs.Empty); } } else { // Clear the list thingfilters.Items.Clear(); } } // This adds a button to the toolbar public void AddButton(ToolStripItem button) { // Find the plugin that called this method Plugin plugin = General.Plugins.FindPluginByAssembly(Assembly.GetCallingAssembly()); // Fix tags to full action names ToolStripItemCollection items = new ToolStripItemCollection(toolbar, new ToolStripItem[0]); items.Add(button); RenameTagsToFullActions(items, plugin); // Bind visible changed event if(!(button is ToolStripSeparator)) button.VisibleChanged += buttonvisiblechangedhandler; // Insert the button at the end of the toolbar toolbar.Items.Add(button); UpdateSeperators(); } // Removes a button public void RemoveButton(ToolStripItem button) { // Unbind visible changed event if(!(button is ToolStripSeparator)) button.VisibleChanged -= buttonvisiblechangedhandler; // Remove button toolbar.Items.Remove(button); UpdateSeperators(); } // This handle visibility changes in the toolbar buttons private void ToolbarButtonVisibleChanged(object sender, EventArgs e) { // Update the seeprators UpdateSeperators(); } // This updates the seperators // Hides redundant seperators and shows single seperators private void UpdateSeperators() { ToolStripItem pvi = null; foreach(ToolStripItem i in toolbar.Items) { // This is a seperator? if(i is ToolStripSeparator) { // Make visible when previous item was not a seperator i.Visible = !(pvi is ToolStripSeparator); } // Keep as previous visible item if(i.Visible) pvi = i; } // Hide last item if it is a seperator if(pvi is ToolStripSeparator) pvi.Visible = false; } // This enables or disables all editing mode items private void UpdateEditModeItems() { // Enable/disable all items foreach(ToolStripItem i in editmodeitems) i.Enabled = (General.Map != null); } // This checks one of the edit mode items (and unchecks all others) internal void CheckEditModeButton(string modeclassname) { // Go for all items foreach(ToolStripItem i in editmodeitems) { // Check what type it is if(i is ToolStripMenuItem) { // Check if mode type matches with given name (i as ToolStripMenuItem).Checked = ((i.Tag as EditModeInfo).Type.Name == modeclassname); } else if(i is ToolStripButton) { // Check if mode type matches with given name (i as ToolStripButton).Checked = ((i.Tag as EditModeInfo).Type.Name == modeclassname); } } } // This removes the config-specific editing mode buttons internal void RemoveSpecificEditModeButtons() { bool removed; do { // Go for all items removed = false; foreach(ToolStripItem i in editmodeitems) { // Only remove the button if it is for a config-specific editing mode if((i.Tag as EditModeInfo).ConfigSpecific) { // Remove it and restart editmodeitems.Remove(i); toolbar.Items.Remove(i); menuedit.DropDownItems.Remove(i); removed = true; break; } } } while(removed); } // This adds an editing mode button to the toolbar and edit menu internal void AddEditModeButton(EditModeInfo modeinfo) { ToolStripItem item; int index; // Create a button index = toolbar.Items.IndexOf(buttoneditmodesseperator); item = new ToolStripButton(modeinfo.ButtonDesc, modeinfo.ButtonImage, new EventHandler(EditModeButtonHandler)); item.DisplayStyle = ToolStripItemDisplayStyle.Image; item.Tag = modeinfo; item.Enabled = (General.Map != null); toolbar.Items.Insert(index, item); editmodeitems.Add(item); // Create menu item index = menuedit.DropDownItems.IndexOf(itemeditmodesseperator); item = new ToolStripMenuItem(modeinfo.ButtonDesc, modeinfo.ButtonImage, new EventHandler(EditModeButtonHandler)); item.Tag = modeinfo; item.Enabled = (General.Map != null); menuedit.DropDownItems.Insert(index, item); editmodeitems.Add(item); } // This handles edit mode button clicks private void EditModeButtonHandler(object sender, EventArgs e) { EditModeInfo modeinfo; this.Update(); modeinfo = (EditModeInfo)((sender as ToolStripItem).Tag); General.Actions[modeinfo.SwitchAction.GetFullActionName(modeinfo.Plugin.Assembly)].Begin(); this.Update(); } #endregion #region ================== Menus // This adds a menu to the menus bar public void AddMenu(ToolStripMenuItem menu) { // Find the plugin that called this method Plugin plugin = General.Plugins.FindPluginByAssembly(Assembly.GetCallingAssembly()); // Fix tags to full action names RenameTagsToFullActions(menu.DropDownItems, plugin); // Insert the menu before the Tools menu menumain.Items.Insert(menumain.Items.IndexOf(menutools), menu); ApplyShortcutKeys(menu.DropDownItems); } // Removes a menu public void RemoveMenu(ToolStripMenuItem menu) { menumain.Items.Remove(menu); } // Public method to apply shortcut keys internal void ApplyShortcutKeys() { // Apply shortcut keys to menus ApplyShortcutKeys(menumain.Items); } // This sets the shortcut keys on menu items private void ApplyShortcutKeys(ToolStripItemCollection items) { // Go for all controls to find menu items foreach(ToolStripItem item in items) { // This is a menu item? if(item is ToolStripMenuItem) { // Get the item in proper type ToolStripMenuItem menuitem = (item as ToolStripMenuItem); // Tag set for this item? if((menuitem.Tag != null) && (menuitem.Tag is string)) { // Get the action name string actionname = menuitem.Tag.ToString(); // Action with this name available? if(General.Actions.Exists(actionname)) { // Put the action shortcut key on the menu item menuitem.ShortcutKeyDisplayString = Action.GetShortcutKeyDesc(General.Actions[actionname].ShortcutKey); } } // Recursively apply shortcut keys to child menu items as well ApplyShortcutKeys(menuitem.DropDownItems); } } } // This fixes short action names to fully qualified // action names on menu item tags private void RenameTagsToFullActions(ToolStripItemCollection items, Plugin plugin) { // Go for all controls to find menu items foreach(ToolStripItem item in items) { // This is a menu item? if(item is ToolStripMenuItem) { // Get the item in proper type ToolStripMenuItem menuitem = (item as ToolStripMenuItem); // Tag set for this item? if((menuitem.Tag != null) && (menuitem.Tag is string)) { // Get the action name string actionname = menuitem.Tag.ToString(); // Check if the tag doe not already begin with the assembly name if(!(menuitem.Tag as string).StartsWith(plugin.Name + "_", StringComparison.InvariantCultureIgnoreCase)) { // Change the tag to a fully qualified action name menuitem.Tag = plugin.Name.ToLowerInvariant() + "_" + (menuitem.Tag as string); } } // Recursively perform operation on child menu items RenameTagsToFullActions(menuitem.DropDownItems, plugin); } } } #endregion #region ================== File Menu // This sets up the file menu private void UpdateFileMenu() { // Enable/disable items itemclosemap.Enabled = (General.Map != null); itemsavemap.Enabled = (General.Map != null); itemsavemapas.Enabled = (General.Map != null); itemsavemapinto.Enabled = (General.Map != null); itemtestmap.Enabled = (General.Map != null); // Toolbar icons buttonnewmap.Enabled = itemnewmap.Enabled; buttonopenmap.Enabled = itemopenmap.Enabled; buttonsavemap.Enabled = itemsavemap.Enabled; buttontest.Enabled = itemtestmap.Enabled; } // This sets the recent files from configuration private void CreateRecentFiles() { int insertindex; bool anyitems = false; string filename; // Where to insert insertindex = menufile.DropDownItems.IndexOf(itemnorecent); // Create all items recentitems = new ToolStripMenuItem[MAX_RECENT_FILES]; for(int i = 0; i < MAX_RECENT_FILES; i++) { // Create item recentitems[i] = new ToolStripMenuItem(""); recentitems[i].Tag = ""; recentitems[i].Click += new EventHandler(recentitem_Click); menufile.DropDownItems.Insert(insertindex + i, recentitems[i]); // Get configuration setting filename = General.Settings.ReadSetting("recentfiles.file" + i, ""); if(filename != "") { // Set up item recentitems[i].Text = GetDisplayFilename(filename); recentitems[i].Tag = filename; recentitems[i].Visible = true; anyitems = true; } else { // Hide item recentitems[i].Visible = false; } } // Hide the no recent item when there are items itemnorecent.Visible = !anyitems; } // This saves the recent files list private void SaveRecentFiles() { // Go for all items for(int i = 0; i < MAX_RECENT_FILES; i++) { // Recent file set? if(recentitems[i].Text != "") { // Save to configuration General.Settings.WriteSetting("recentfiles.file" + i, recentitems[i].Tag.ToString()); } } } // This adds a recent file to the list internal void AddRecentFile(string filename) { int movedownto = MAX_RECENT_FILES - 1; // Check if this file is already in the list for(int i = 0; i < MAX_RECENT_FILES; i++) { // File same as this item? if(string.Compare(filename, recentitems[i].Tag.ToString(), true) == 0) { // Move down to here so that this item will disappear movedownto = i; break; } } // Go for all items, except the last one, backwards for(int i = movedownto - 1; i >= 0; i--) { // Move recent file down the list recentitems[i + 1].Text = recentitems[i].Text; recentitems[i + 1].Tag = recentitems[i].Tag.ToString(); recentitems[i + 1].Visible = (recentitems[i + 1].Text != ""); } // Add new file at the top recentitems[0].Text = GetDisplayFilename(filename); recentitems[0].Tag = filename; recentitems[0].Visible = true; // Hide the no recent item itemnorecent.Visible = false; } // This returns the trimmed file/path string private string GetDisplayFilename(string filename) { string newname; // String doesnt fit? if(GetStringWidth(filename) > MAX_RECENT_FILES_PIXELS) { // Start chopping off characters for(int i = filename.Length - 6; i >= 0; i--) { // Does it fit now? newname = filename.Substring(0, 3) + "..." + filename.Substring(filename.Length - i, i); if(GetStringWidth(newname) <= MAX_RECENT_FILES_PIXELS) return newname; } // Cant find anything that fits (most unlikely!) return "wtf?!"; } else { // The whole string fits return filename; } } // This returns the width of a string private float GetStringWidth(string str) { Graphics g = Graphics.FromHwndInternal(this.Handle); SizeF strsize = g.MeasureString(str, this.Font); return strsize.Width; } // Exit clicked private void itemexit_Click(object sender, EventArgs e) { this.Close(); } // Recent item clicked private void recentitem_Click(object sender, EventArgs e) { // Get the item that was clicked ToolStripItem item = (sender as ToolStripItem); // Open this file General.OpenMapFile(item.Tag.ToString()); } #endregion #region ================== Edit Menu // This sets up the edit menu private void UpdateEditMenu() { // No edit menu when no map open //menuedit.Visible = (General.Map != null); // Enable/disable items itemundo.Enabled = (General.Map != null) && (General.Map.UndoRedo.NextUndo != null); itemredo.Enabled = (General.Map != null) && (General.Map.UndoRedo.NextRedo != null); itemmapoptions.Enabled = (General.Map != null); itemsnaptogrid.Enabled = (General.Map != null); itemautomerge.Enabled = (General.Map != null); // Determine undo description if(itemundo.Enabled) itemundo.Text = "Undo " + General.Map.UndoRedo.NextUndo.description; else itemundo.Text = "Undo"; // Determine redo description if(itemredo.Enabled) itemredo.Text = "Redo " + General.Map.UndoRedo.NextRedo.description; else itemredo.Text = "Redo"; // Toolbar icons buttonmapoptions.Enabled = (General.Map != null); buttonundo.Enabled = itemundo.Enabled; buttonredo.Enabled = itemredo.Enabled; buttonundo.ToolTipText = itemundo.Text; buttonredo.ToolTipText = itemredo.Text; buttonsnaptogrid.Enabled = (General.Map != null); buttonautomerge.Enabled = (General.Map != null); } // Action to toggle snap to grid [BeginAction("togglesnap")] internal void ToggleSnapToGrid() { buttonsnaptogrid.Checked = !buttonsnaptogrid.Checked; itemsnaptogrid.Checked = buttonsnaptogrid.Checked; } // Action to toggle auto merge [BeginAction("toggleautomerge")] internal void ToggleAutoMerge() { buttonautomerge.Checked = !buttonautomerge.Checked; itemautomerge.Checked = buttonautomerge.Checked; } #endregion #region ================== Help Menu // About clicked private void itemhelpabout_Click(object sender, EventArgs e) { AboutForm aboutform; // Show about dialog aboutform = new AboutForm(); aboutform.ShowDialog(this); } #endregion #region ================== Tools Menu // This sets up the tools menu private void UpdateToolsMenu() { // Enable/disable items itemreloadresources.Enabled = (General.Map != null); // Toolbar icons thingfilters.Enabled = (General.Map != null); buttonthingsfilter.Enabled = (General.Map != null); UpdateThingsFilters(); } // Game Configuration action [BeginAction("configuration")] internal void ShowConfiguration() { // Show configuration dialog ShowConfigurationPage(-1); } // This shows the configuration on a specific page internal void ShowConfigurationPage(int pageindex) { // Show configuration dialog ConfigForm cfgform = new ConfigForm(); if(pageindex > -1) cfgform.ShowTab(pageindex); if(cfgform.ShowDialog(this) == DialogResult.OK) { // Update interface UpdateInterface(); // Let the plugins know General.Plugins.ProgramReconfigure(); // Reload resources if a map is open if(General.Map != null) General.Map.ReloadResources(); // Redraw display RedrawDisplay(); } // Done cfgform.Dispose(); } // Preferences action [BeginAction("preferences")] internal void ShowPreferences() { // Show preferences dialog PreferencesForm prefform = new PreferencesForm(); if(prefform.ShowDialog(this) == DialogResult.OK) { // Update shortcut keys in menus ApplyShortcutKeys(); // Let the plugins know General.Plugins.ProgramReconfigure(); // Map opened? if(General.Map != null) { // Setup and reload stuff General.Map.Graphics.SetupSettings(); General.Map.Map.UpdateConfiguration(); General.Map.ReloadResources(); } // Redraw display RedrawDisplay(); } // Done prefform.Dispose(); } #endregion #region ================== Info Panels // This hides all info panels public void HideInfo() { // Hide them all if(linedefinfo.Visible) linedefinfo.Hide(); if(vertexinfo.Visible) vertexinfo.Hide(); if(sectorinfo.Visible) sectorinfo.Hide(); if(thinginfo.Visible) thinginfo.Hide(); } // Show linedef info public void ShowLinedefInfo(Linedef l) { linedefinfo.ShowInfo(l); } // Show vertex info public void ShowVertexInfo(Vertex v) { vertexinfo.ShowInfo(v); } // Show sector info public void ShowSectorInfo(Sector s) { sectorinfo.ShowInfo(s); } // Show thing info public void ShowThingInfo(Thing t) { thinginfo.ShowInfo(t); } #endregion #region ================== Dialogs // This shows the dialog to edit lines public void ShowEditLinedefs(ICollection lines) { // Show line edit dialog LinedefEditForm f = new LinedefEditForm(); f.Setup(lines); f.ShowDialog(this); f.Dispose(); } // This shows the dialog to edit sectors public void ShowEditSectors(ICollection sectors) { // Show sector edit dialog SectorEditForm f = new SectorEditForm(); f.Setup(sectors); f.ShowDialog(this); f.Dispose(); } // This shows the dialog to edit things public void ShowEditThings(ICollection things) { // Show thing edit dialog ThingEditForm f = new ThingEditForm(); f.Setup(things); f.ShowDialog(this); f.Dispose(); } #endregion #region ================== Processor // This toggles the processor public void SetProcessorState(bool on) { processor.Enabled = on; } // Processor event private void processor_Tick(object sender, EventArgs e) { Vector2D deltamouse; // In exclusive mouse mode? if(mouseinput != null) { // Process mouse input deltamouse = mouseinput.Process(); if((General.Map != null) && (General.Map.Mode != null)) General.Map.Mode.OnMouseInput(deltamouse); } // Process signal if((General.Map != null) && (General.Map.Mode != null)) General.Map.Mode.OnProcess(); } #endregion } }