#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Text; using System.Windows.Forms; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.IO; using System.IO; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Controls; #endregion namespace CodeImp.DoomBuilder.Windows { internal partial class LinedefEditForm : DelayedForm { // Variables private ICollection lines; // Constructor public LinedefEditForm() { // Initialize InitializeComponent(); // Fill flags list foreach(KeyValuePair lf in General.Map.Config.LinedefFlags) flags.Add(lf.Value, lf.Key); // Fill actions list action.GeneralizedCategories = General.Map.Config.GenActionCategories; action.AddInfo(General.Map.Config.SortedLinedefActions.ToArray()); // Fill activations list activation.Items.AddRange(General.Map.Config.LinedefActivates.ToArray()); // Fill universal fields list fieldslist.ListFixedFields(General.Map.Config.LinedefFields); // Initialize image selectors fronthigh.Initialize(); frontmid.Initialize(); frontlow.Initialize(); backhigh.Initialize(); backmid.Initialize(); backlow.Initialize(); // Show appropriate panels/tabs doompanel.Visible = General.Map.IsType(typeof(DoomMapSetIO)); hexenpanel.Visible = General.Map.IsType(typeof(HexenMapSetIO)); if(!General.Map.IsType(typeof(UniversalMapSetIO))) tabs.TabPages.Remove(tabcustom); } // This sets up the form to edit the given lines public void Setup(ICollection lines) { LinedefActivateInfo sai; Linedef fl; // Keep this list this.lines = lines; if(lines.Count > 1) this.Text = "Edit Linedefs (" + lines.Count + ")"; //////////////////////////////////////////////////////////////////////// // Set all options to the first linedef properties //////////////////////////////////////////////////////////////////////// // Get first line fl = General.GetByIndex(lines, 0); // Flags foreach(CheckBox c in flags.Checkboxes) c.Checked = (fl.Flags & (int)c.Tag) != 0; // Activations foreach(LinedefActivateInfo ai in activation.Items) if((fl.Flags & ai.Index) == ai.Index) activation.SelectedItem = ai; // Action/tags action.Value = fl.Action; tag.Text = fl.Tag.ToString(); arg0.Text = fl.Args[0].ToString(); arg1.Text = fl.Args[1].ToString(); arg2.Text = fl.Args[2].ToString(); arg3.Text = fl.Args[3].ToString(); arg4.Text = fl.Args[4].ToString(); arg4.SetValue(fl.Args[4]); // Front side and back side checkboxes frontside.Checked = (fl.Front != null); backside.Checked = (fl.Back != null); // Front settings if(fl.Front != null) { fronthigh.TextureName = fl.Front.HighTexture; frontmid.TextureName = fl.Front.MiddleTexture; frontlow.TextureName = fl.Front.LowTexture; frontsector.Text = fl.Front.Sector.Index.ToString(); frontoffsetx.Text = fl.Front.OffsetX.ToString(); frontoffsety.Text = fl.Front.OffsetY.ToString(); } // Back settings if(fl.Back != null) { backhigh.TextureName = fl.Back.HighTexture; backmid.TextureName = fl.Back.MiddleTexture; backlow.TextureName = fl.Back.LowTexture; backsector.Text = fl.Back.Sector.Index.ToString(); backoffsetx.Text = fl.Back.OffsetX.ToString(); backoffsety.Text = fl.Back.OffsetY.ToString(); } //////////////////////////////////////////////////////////////////////// // Now go for all lines and change the options when a setting is different //////////////////////////////////////////////////////////////////////// // Go for all lines foreach(Linedef l in lines) { // Flags foreach(CheckBox c in flags.Checkboxes) { if(((l.Flags & (int)c.Tag) != 0) != c.Checked) { c.ThreeState = true; c.CheckState = CheckState.Indeterminate; } } // Activations if(activation.Items.Count > 0) { sai = (activation.Items[0] as LinedefActivateInfo); foreach(LinedefActivateInfo ai in activation.Items) if((l.Flags & ai.Index) == ai.Index) sai = ai; if(sai != activation.SelectedItem) activation.SelectedIndex = -1; } // Action/tags if(l.Action != action.Value) action.Empty = true; if(l.Tag.ToString() != tag.Text) tag.Text = ""; if(l.Args[0].ToString() != arg0.Text) arg0.Text = ""; if(l.Args[1].ToString() != arg1.Text) arg1.Text = ""; if(l.Args[2].ToString() != arg2.Text) arg2.Text = ""; if(l.Args[3].ToString() != arg3.Text) arg3.Text = ""; if(l.Args[4].ToString() != arg4.Text) arg4.Text = ""; // Front side checkbox if((l.Front != null) != frontside.Checked) { frontside.ThreeState = true; frontside.CheckState = CheckState.Indeterminate; frontside.AutoCheck = false; } // Back side checkbox if((l.Back != null) != backside.Checked) { backside.ThreeState = true; backside.CheckState = CheckState.Indeterminate; backside.AutoCheck = false; } // Front settings if(l.Front != null) { if(fronthigh.TextureName != l.Front.HighTexture) fronthigh.TextureName = ""; if(frontmid.TextureName != l.Front.MiddleTexture) frontmid.TextureName = ""; if(frontlow.TextureName != l.Front.LowTexture) frontlow.TextureName = ""; if(frontsector.Text != l.Front.Sector.Index.ToString()) frontsector.Text = ""; if(frontoffsetx.Text != l.Front.OffsetX.ToString()) frontoffsetx.Text = ""; if(frontoffsety.Text != l.Front.OffsetY.ToString()) frontoffsety.Text = ""; } // Back settings if(l.Back != null) { if(backhigh.TextureName != l.Back.HighTexture) backhigh.TextureName = ""; if(backmid.TextureName != l.Back.MiddleTexture) backmid.TextureName = ""; if(backlow.TextureName != l.Back.LowTexture) backlow.TextureName = ""; if(backsector.Text != l.Back.Sector.Index.ToString()) backsector.Text = ""; if(backoffsetx.Text != l.Back.OffsetX.ToString()) backoffsetx.Text = ""; if(backoffsety.Text != l.Back.OffsetY.ToString()) backoffsety.Text = ""; } } } // Front side (un)checked private void frontside_CheckStateChanged(object sender, EventArgs e) { // Enable/disable panel // NOTE: Also enabled when checkbox is grayed! frontgroup.Enabled = (frontside.CheckState != CheckState.Unchecked); } // Back side (un)checked private void backside_CheckStateChanged(object sender, EventArgs e) { // Enable/disable panel // NOTE: Also enabled when checkbox is grayed! backgroup.Enabled = (backside.CheckState != CheckState.Unchecked); } // This selects all text in a textbox private void SelectAllText(object sender, EventArgs e) { (sender as TextBox).SelectAll(); } // Apply clicked private void apply_Click(object sender, EventArgs e) { string undodesc = "linedef"; Sector s; int index; // Make undo if(lines.Count > 1) undodesc = lines.Count + " linedefs"; General.Map.UndoRedo.CreateUndo("Edit " + undodesc, UndoGroup.None, 0); // Go for all the lines foreach(Linedef l in lines) { // Remove activation flags if(activation.SelectedIndex > -1) foreach(LinedefActivateInfo ai in activation.Items) l.Flags &= ~ai.Index; // Apply all flags foreach(CheckBox c in flags.Checkboxes) { if(c.CheckState == CheckState.Checked) l.Flags |= (int)c.Tag; else if(c.CheckState == CheckState.Unchecked) l.Flags &= ~(int)c.Tag; } // Apply chosen activation flag if(activation.SelectedIndex > -1) l.Flags |= (activation.SelectedItem as LinedefActivateInfo).Index; // Action/tags if(!action.Empty) l.Action = action.Value; l.Tag = tag.GetResult(l.Tag); l.Args[0] = (byte)arg0.GetResult(l.Args[0]); l.Args[1] = (byte)arg1.GetResult(l.Args[1]); l.Args[2] = (byte)arg2.GetResult(l.Args[2]); l.Args[3] = (byte)arg3.GetResult(l.Args[3]); l.Args[4] = (byte)arg4.GetResult(l.Args[4]); // Remove front side? if((l.Front != null) && (frontside.CheckState == CheckState.Unchecked)) { l.Front.Dispose(); } // Create or modify front side? else if(frontside.CheckState == CheckState.Checked) { // Make sure we have a valid sector (make a new one if needed) if(l.Front != null) index = l.Front.Sector.Index; else index = -1; s = General.Map.Map.GetSectorByIndex(frontsector.GetResult(index)); if(s == null) s = General.Map.Map.CreateSector(); // Create new sidedef? if(l.Front == null) General.Map.Map.CreateSidedef(l, true, s); // Change sector? if(l.Front.Sector != s) l.Front.ChangeSector(s); // Apply settings l.Front.OffsetX = frontoffsetx.GetResult(l.Front.OffsetX); l.Front.OffsetY = frontoffsety.GetResult(l.Front.OffsetY); l.Front.SetTextureHigh(fronthigh.GetResult(l.Front.HighTexture)); l.Front.SetTextureMid(frontmid.GetResult(l.Front.MiddleTexture)); l.Front.SetTextureLow(frontlow.GetResult(l.Front.LowTexture)); } // Remove back side? if((l.Back != null) && (backside.CheckState == CheckState.Unchecked)) { l.Back.Dispose(); } // Create or modify back side? else if(backside.CheckState == CheckState.Checked) { // Make sure we have a valid sector (make a new one if needed) if(l.Back != null) index = l.Back.Sector.Index; else index = -1; s = General.Map.Map.GetSectorByIndex(backsector.GetResult(index)); if(s == null) s = General.Map.Map.CreateSector(); // Create new sidedef? if(l.Back == null) General.Map.Map.CreateSidedef(l, false, s); // Change sector? if(l.Back.Sector != s) l.Back.ChangeSector(s); // Apply settings l.Back.OffsetX = backoffsetx.GetResult(l.Back.OffsetX); l.Back.OffsetY = backoffsety.GetResult(l.Back.OffsetY); l.Back.SetTextureHigh(backhigh.GetResult(l.Back.HighTexture)); l.Back.SetTextureMid(backmid.GetResult(l.Back.MiddleTexture)); l.Back.SetTextureLow(backlow.GetResult(l.Back.LowTexture)); } } // Done General.Map.IsChanged = true; this.DialogResult = DialogResult.OK; this.Close(); } // Cancel clicked private void cancel_Click(object sender, EventArgs e) { // Be gone this.DialogResult = DialogResult.Cancel; this.Close(); } // This finds a new (unused) tag private void newtag_Click(object sender, EventArgs e) { tag.Text = General.Map.Map.GetNewTag().ToString(); } // Action changes private void action_ValueChanges(object sender, EventArgs e) { int showaction = 0; // Only when line type is known if(General.Map.Config.LinedefActions.ContainsKey(action.Value)) showaction = action.Value; // Change the argument descriptions arg0label.Text = General.Map.Config.LinedefActions[showaction].Args[0].Title + ":"; arg1label.Text = General.Map.Config.LinedefActions[showaction].Args[1].Title + ":"; arg2label.Text = General.Map.Config.LinedefActions[showaction].Args[2].Title + ":"; arg3label.Text = General.Map.Config.LinedefActions[showaction].Args[3].Title + ":"; arg4label.Text = General.Map.Config.LinedefActions[showaction].Args[4].Title + ":"; arg0label.Enabled = General.Map.Config.LinedefActions[showaction].Args[0].Used; arg1label.Enabled = General.Map.Config.LinedefActions[showaction].Args[1].Used; arg2label.Enabled = General.Map.Config.LinedefActions[showaction].Args[2].Used; arg3label.Enabled = General.Map.Config.LinedefActions[showaction].Args[3].Used; arg4label.Enabled = General.Map.Config.LinedefActions[showaction].Args[4].Used; if(arg0label.Enabled) arg0.ForeColor = SystemColors.WindowText; else arg0.ForeColor = SystemColors.GrayText; if(arg1label.Enabled) arg1.ForeColor = SystemColors.WindowText; else arg1.ForeColor = SystemColors.GrayText; if(arg2label.Enabled) arg2.ForeColor = SystemColors.WindowText; else arg2.ForeColor = SystemColors.GrayText; if(arg3label.Enabled) arg3.ForeColor = SystemColors.WindowText; else arg3.ForeColor = SystemColors.GrayText; if(arg4label.Enabled) arg4.ForeColor = SystemColors.WindowText; else arg4.ForeColor = SystemColors.GrayText; arg0.SetupEnums(General.Map.Config.LinedefActions[showaction].Args[0].Enum); arg1.SetupEnums(General.Map.Config.LinedefActions[showaction].Args[1].Enum); arg2.SetupEnums(General.Map.Config.LinedefActions[showaction].Args[2].Enum); arg3.SetupEnums(General.Map.Config.LinedefActions[showaction].Args[3].Enum); arg4.SetupEnums(General.Map.Config.LinedefActions[showaction].Args[4].Enum); } // Browse Action clicked private void browseaction_Click(object sender, EventArgs e) { action.Value = ActionBrowserForm.BrowseAction(this, action.Value); } private void arg4_TextChanged(object sender, EventArgs e) { General.WriteLog(arg4.Text); } } }