#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Drawing; using SlimDX.Direct3D9; #endregion namespace CodeImp.DoomBuilder.Rendering { // FlatQuad internal class FlatQuad { #region ================== Variables // Vertices private FlatVertex[] vertices; private PrimitiveType type; private int numvertices; #endregion #region ================== Properties public FlatVertex[] Vertices { get { return vertices; } } public PrimitiveType Type { get { return type; } } #endregion #region ================== Constructors // Constructor public FlatQuad(PrimitiveType type, float left, float top, float right, float bottom) { // Initialize Initialize(type); // Set coordinates if(type == PrimitiveType.TriangleList) SetTriangleListCoordinates(left, top, right, bottom, 0f, 0f, 1f, 1f); else if(type == PrimitiveType.TriangleStrip) SetTriangleStripCoordinates(left, top, right, bottom, 0f, 0f, 1f, 1f); // We have no destructor GC.SuppressFinalize(this); } // Constructor public FlatQuad(PrimitiveType type, float left, float top, float right, float bottom, float twidth, float theight) { float twd, thd; // Initialize Initialize(type); // Determine texture size dividers twd = 1f / twidth; thd = 1f / theight; // Set coordinates if(type == PrimitiveType.TriangleList) SetTriangleListCoordinates(left, top, right, bottom, twd, thd, 1f - twd, 1f - thd); else if(type == PrimitiveType.TriangleStrip) SetTriangleStripCoordinates(left, top, right, bottom, twd, thd, 1f - twd, 1f - thd); // We have no destructor GC.SuppressFinalize(this); } // Constructor public FlatQuad(PrimitiveType type, RectangleF pos, float tl, float tt, float tr, float tb) { // Initialize Initialize(type); // Set coordinates if(type == PrimitiveType.TriangleList) SetTriangleListCoordinates(pos.Left, pos.Top, pos.Right, pos.Bottom, tl, tt, tr, tb); else if(type == PrimitiveType.TriangleStrip) SetTriangleStripCoordinates(pos.Left, pos.Top, pos.Right, pos.Bottom, tl, tt, tr, tb); // We have no destructor GC.SuppressFinalize(this); } // Constructor public FlatQuad(PrimitiveType type, float left, float top, float right, float bottom, float tl, float tt, float tr, float tb) { // Initialize Initialize(type); // Set coordinates if(type == PrimitiveType.TriangleList) SetTriangleListCoordinates(left, top, right, bottom, tl, tt, tr, tb); else if(type == PrimitiveType.TriangleStrip) SetTriangleStripCoordinates(left, top, right, bottom, tl, tt, tr, tb); // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods // This sets the color on all vertices public void SetColors(int color) { // Go for all vertices to set the color for(int i = 0; i < numvertices; i++) vertices[i].c = color; } // This sets the color on all vertices public void SetColors(int clt, int crt, int clb, int crb) { // Determine polygon type if(type == PrimitiveType.TriangleList) { // Go for all vertices to set the color vertices[0].c = clt; vertices[1].c = crt; vertices[2].c = clb; vertices[3].c = clb; vertices[4].c = crt; vertices[5].c = crb; } else if(type == PrimitiveType.TriangleStrip) { // Go for all vertices to set the color vertices[0].c = clt; vertices[1].c = crt; vertices[2].c = clb; vertices[3].c = crb; } } // This applies coordinates for TriangleList type private void SetTriangleListCoordinates(float vl, float vt, float vr, float vb, float tl, float tt, float tr, float tb) { // Setup coordinates vertices[0].x = vl; vertices[0].y = vt; vertices[1].x = vr; vertices[1].y = vt; vertices[2].x = vl; vertices[2].y = vb; vertices[3].x = vl; vertices[3].y = vb; vertices[4].x = vr; vertices[4].y = vt; vertices[5].x = vr; vertices[5].y = vb; // Set texture coordinates vertices[0].u = tl; vertices[0].v = tt; vertices[1].u = tr; vertices[1].v = tt; vertices[2].u = tl; vertices[2].v = tb; vertices[3].u = tl; vertices[3].v = tb; vertices[4].u = tr; vertices[4].v = tt; vertices[5].u = tr; vertices[5].v = tb; } // This applies coordinates for TriangleStrip type private void SetTriangleStripCoordinates(float vl, float vt, float vr, float vb, float tl, float tt, float tr, float tb) { // Setup coordinates vertices[0].x = vl; vertices[0].y = vt; vertices[1].x = vr; vertices[1].y = vt; vertices[2].x = vl; vertices[2].y = vb; vertices[3].x = vr; vertices[3].y = vb; // Set texture coordinates vertices[0].u = tl; vertices[0].v = tt; vertices[1].u = tr; vertices[1].v = tt; vertices[2].u = tl; vertices[2].v = tb; vertices[3].u = tr; vertices[3].v = tb; } // This initializes vertices to default values private void Initialize(PrimitiveType type) { // Determine primitive type this.type = type; // Determine number of vertices if(type == PrimitiveType.TriangleList) numvertices = 6; else if(type == PrimitiveType.TriangleStrip) numvertices = 4; else throw new NotSupportedException("Unsupported PrimitiveType"); // Make the array vertices = new FlatVertex[numvertices]; // Go for all vertices for(int i = 0; i < numvertices; i++) { // Initialize to defaults vertices[i].c = -1; } } #endregion #region ================== Rendering // This renders the quad public void Render(D3DDevice device) { // Render the quad device.Device.DrawUserPrimitives(type, 0, 2, vertices); } #endregion } }