/* ** BuilderNative Renderer ** Copyright (c) 2019 Magnus Norddahl ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. */ #pragma once #ifdef WIN32 class RawMouse { public: RawMouse(void* ownerWindow); ~RawMouse(); float GetX(); float GetY(); private: LRESULT OnMessage(INT message, WPARAM wparam, LPARAM lparam); static LRESULT CALLBACK WindowProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); HWND handle = 0; int x = 0; int y = 0; friend class RawMouseWindowClass; }; #else class RawMouse { public: RawMouse(void* ownerWindow); ~RawMouse(); float GetX(); float GetY(); }; #endif