using System; using CodeImp.DoomBuilder.Geometry; namespace CodeImp.DoomBuilder.GZBuilder.Geometry { public enum Line3DType { DEFAULT, ACTIVATOR, } public class Line3D { // Coordinates public Vector3D v1; public Vector3D v2; public Line3DType LineType { get { return lineType; } } private Line3DType lineType; // Constructors public Line3D(Vector3D v1, Vector3D v2) { this.v1 = v1; this.v2 = v2; this.lineType = Line3DType.DEFAULT; } public Line3D(Vector3D v1, Vector3D v2, Line3DType lineType) { this.v1 = v1; this.v2 = v2; this.lineType = lineType; } public Vector3D GetDelta() { return v2 - v1; } // This calculates the angle public float GetAngle() { // Calculate and return the angle Vector2D d = GetDelta(); return -(float)Math.Atan2(-d.y, d.x) + Angle2D.PIHALF;//mxd // (float)Math.PI * 0.5f; } } }