#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Interface; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; #endregion namespace CodeImp.DoomBuilder.Editing { public class LinedefsMode : ClassicMode { #region ================== Constants protected const float LINEDEF_HIGHLIGHT_RANGE = 20f; #endregion #region ================== Variables // Highlighted item private Linedef highlighted; #endregion #region ================== Properties #endregion #region ================== Constructor / Disposer // Constructor public LinedefsMode() { } // Diposer public override void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up // Dispose base base.Dispose(); } } #endregion #region ================== Methods // Cancel mode public override void Cancel() { base.Cancel(); // Return to this mode General.Map.ChangeMode(new LinedefsMode()); } // Mode engages public override void Engage() { base.Engage(); // Check linedefs button on main window General.MainWindow.SetLinedefsChecked(true); } // Mode disengages public override void Disengage() { base.Disengage(); // Check which mode we are switching to if(General.Map.NewMode is VerticesMode) { // Convert selection to vertices // Clear selected linedefs General.Map.Map.ClearSelectedLinedefs(); } else if(General.Map.NewMode is SectorsMode) { // Convert selection to sectors // Clear selected linedefs General.Map.Map.ClearSelectedLinedefs(); } // Hide highlight info General.MainWindow.HideInfo(); // Uncheck linedefs button on main window General.MainWindow.SetLinedefsChecked(false); } // This redraws the display public unsafe override void RedrawDisplay() { // Start with a clear display if(renderer.Start(true, true)) { // Render things renderer.SetThingsRenderOrder(false); renderer.RenderThingSet(General.Map.Map.Things); // Render lines renderer.RenderLinedefSet(General.Map.Map.Linedefs); // Render highlighted item if((highlighted != null) && !highlighted.IsDisposed) renderer.RenderLinedef(highlighted, General.Colors.Highlight); // Render vertices renderer.RenderVerticesSet(General.Map.Map.Vertices); // Done renderer.Finish(); } } // This highlights a new item protected void Highlight(Linedef l) { // Update display if(renderer.Start(false, false)) { // Undraw previous highlight if((highlighted != null) && !highlighted.IsDisposed) { renderer.RenderLinedef(highlighted, renderer.DetermineLinedefColor(highlighted)); renderer.RenderVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start)); renderer.RenderVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End)); } // Set new highlight highlighted = l; // Render highlighted item if((highlighted != null) && !highlighted.IsDisposed) { renderer.RenderLinedef(highlighted, General.Colors.Highlight); renderer.RenderVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start)); renderer.RenderVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End)); } // Done renderer.Finish(); } // Show highlight info if((highlighted != null) && !highlighted.IsDisposed) General.MainWindow.ShowLinedefInfo(highlighted); else General.MainWindow.HideInfo(); } // Mouse moves public override void MouseMove(MouseEventArgs e) { base.MouseMove(e); // Find the nearest linedef within highlight range Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, LINEDEF_HIGHLIGHT_RANGE / renderer.Scale); // Highlight if not the same if(l != highlighted) Highlight(l); } // Mouse leaves public override void MouseLeave(EventArgs e) { base.MouseLeave(e); // Highlight nothing Highlight(null); } // Mouse button pressed public override void MouseDown(MouseEventArgs e) { base.MouseDown(e); // Select button? if(e.Button == EditMode.SELECT_BUTTON) { // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Flip selection highlighted.Selected = !highlighted.Selected; // Update display if(renderer.Start(false, false)) { // Redraw highlight to show selection renderer.RenderLinedef(highlighted, renderer.DetermineLinedefColor(highlighted)); renderer.RenderVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start)); renderer.RenderVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End)); renderer.Finish(); } } } // Edit button? else if(e.Button == EditMode.EDIT_BUTTON) { // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Highlighted item not selected? if(!highlighted.Selected) { // Make this the only selection General.Map.Map.ClearSelectedLinedefs(); highlighted.Selected = true; General.MainWindow.RedrawDisplay(); } // Update display if(renderer.Start(false, false)) { // Redraw highlight to show selection renderer.RenderLinedef(highlighted, renderer.DetermineLinedefColor(highlighted)); renderer.RenderVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start)); renderer.RenderVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End)); renderer.Finish(); } } } } // Mouse released public override void MouseUp(MouseEventArgs e) { ICollection selected; base.MouseUp(e); // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Update display if(renderer.Start(false, false)) { // Render highlighted item renderer.RenderLinedef(highlighted, General.Colors.Highlight); renderer.RenderVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start)); renderer.RenderVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End)); renderer.Finish(); } // Edit button? if(e.Button == EditMode.EDIT_BUTTON) { // Anything selected? selected = General.Map.Map.GetLinedefsSelection(true); if(selected.Count > 0) { // Show line edit dialog LinedefEditForm.EditLinedefs(General.MainWindow, selected); // When a single line was selected, deselect it now if(selected.Count == 1) General.Map.Map.ClearSelectedLinedefs(); // Update entire display General.MainWindow.RedrawDisplay(); } } } } #endregion } }